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How do you study your chess?Does anyone here study and look over your own games once after its completed? Do you guys use the game notes tool or analyse the board or anything that I'm not aware of? Just gathering some perspective, everyone is different with how they approach tasks- preparing/playing/studying chess is just one thing. Share your thoughts! |
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all of the above and morea game. I use sometimes 3-4 chess sets and the gameknot analysis board while playing a game.I don't use the game notes feature. I use 'wikipedia' as a opening reference,as well as www.chessgames.com. Also opening books etc....J |
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Database |
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you must use all avalablehundreds of modern games to illustrate a variation.It takes a lot of work. If someone playes a move not mentioned anywhere you would know how to meet it after studying so many games.By then you should 'understand the themes' involved. |
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Hmm |
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yesmuch lower in OTB. So take advantage of endless time per move,books,databases,gamebases etc. Do this and you will improve. |
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as brigadecommander says. . . Now, since chess is a competitive game of advantages, and the flow, building, and conversion of competitive advantage into victory, look at where advantage comes from. Generally, advantage comes from one of three areas: Position, Initiative, Material. To study and improve my chess, I study other fields of competition that rely on competitive strategic skill, ranging from American football to business to military strategy, and study chess by studying how competitors in those arenas build their position, their intiative, their assets into a winning advantage. I apply those insights to my chess. |
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hmmI have no plan. I just go with the flow. but some games i do study games like i played in the annotation projects.. - I will read everything first - then i play all the known variations on a real board many times looking at it as a spectator.. ( chess is all about visual input and repetition) - I make a rule set for myself to use for that particular type of game. |
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Do you guys have ratings?A bit off topic... Do you guys have FIDE ratings? or any ratings in your country? |
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l-d-j 05-Aug-11, 01:51 |
InitiativeYes, I have a rating in my country, it's 1338 but it's a bit low because I don't play that many games OTB so it gets higher very slowly. |
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Thanks |
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I doubt...So a plan might last two moves - or even one, if the single move has some end in view (e.g. a pawn move that constrains an enemy majority: that's a plan, and might lead to future prospects of exploiting that constraint, that is to say: to the forming of follow-up plans). I play to plans, but any given game might contain several plans, as one is completed - or stymied, another gets formed. Plans may be highly specific 'I go here he goes there I go here etc', others can be very general. The classic minority attack involves a plan, not necessarily mapped out move by move, but the end in view is to leave the majority pawn weak: backward and exposed. I find it much easier to plan in the endgame. Usually. Unfamiliar endgames can be a problem. I have mentioned elsewhere I tend to think of endgames in terms of positions, rather than moves. From a given position, I will think about favorable position that might arise from the present situation, consider their plausibility (is that future position reachable?), and then set about bringing that position about. That is a plan. These can be far-reaching. You could be looking 10, 15, 20 moves ahead - not the specific moves, but surprisingly accurately even in outline. This thread tempts me to annotate a couple my earlier games with the view of discussing the role of planning. I'll think about that! Cheers, Ion |
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at the start of a game...aim for one all important thing!! that is to place my pieces where they can 'communicate' with each other. In other words picture the chess board as your body. Flex your hands,move your feet,extend your arms. The great Masters had this technique down to an art form. Very much like a boxer that instinctively knows when to back up, move forward,pivot,bluff and to use 'combinations'. He knows where his 'pieces' are. Usually No 'plan' survives contact with your foe. |
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brigade commander's advice |
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Defensive planning in an endgame...I was White against sranderson, and this position was reached after Black's 26th move ...Be4. w Black's highly menacing position was of course intended to exchange down into a favorable Queen and pawn ending. Not a lot I could do about that: 27.Rd3! Bxd3 28.Qxd2 Bxe2 29.Qxe2 ... b Material is level, but it is clear that my e-pawn, isolated as it is, had not long to live. There was the small matter of my loose a-pawn, but it was safe enough (...Qxa2; b3). No: what concerned my was the passive nature of White's position. Usually a passed pawn is really needed to win a Q+P ending, even with an extra pawn. But I didn't really think Black would have too much trouble obtaining one. 29...Qd5 making way for the King to attack the pawn frontally. 30.e6!? ... Cutting to the chase. To be honest, I don't know why I played this. It wasn't really part of any plan. It just leaves the pawn handier for Black to take. On the other hand, it does prevent Black taking on a2. Possibly I has in mind to leave more room for my Queen in the centre, because for a long time that was the only piece I'd be playing with. 30...Kf8 31.h3 Ke7 32.b3 Qxe6 Black's first plan for this ending, begun on move 26, has been fulfilled: Black wins the e-pawn. In what follows, White has one guiding rule - plan if you like - DO NOT EXCHANGE QUEENS. I'll not add 'under any circumstances', but it is very unlikely that a position will arise that will justify a Q exchange by White. 33.Qf2 ... White's position, passive as it is, can't be helped. My plan for the immediate future was to keep the pawns back and try to get my Queen into vigorous action. That meant breaking though behind enemy lines. 33...Qe4 34.Qd2 Ke6 35.c4 ... Necessary, partly to restrain Black's pawns for the time being, but also to make my Q-side pawns harder to come at. All the same, it was about this time that I became aware of the faint glimmerings of an idea... We'll come to that. 35...f4 Meanwhile, Black is planning a K-side attack. All White can do is distract Black from landing a telling blow. 36.Qd8 Qe1ch 37.Kh2 Qe5 Black is trying to force forward his f-pawn (threat: ...f4ch). Would a general advance on the K-side have formed a better plan? It might have been easier then for White to get in some effective checks. 38.Kh1 Kf7 Already White's 'gadfly' plan is yielding dividends, with this King's retreat. White was threatening Qg8ch. 39.Qd7ch Qe7 40.Qd5ch Qe6 41.Qd4 Qd6 42.Qe4 Qd2 43.Qc6 Qe1ch Clearly 43...Qxa2 led to White's picking up 2 of Black's Q-side pawns, whereat White would have the possibly decisive advantage of the passed pawn. Black reverts to his plan of advancing his f-pawn. To put this into effect, he will have to tuck his King somewhere where White's Queen can't molest him. 44.Kh2 Qe5 45.Qd7ch Kf6 46.Qd8ch Kg7 47.Qd7ch Kh6 No more checks. Now we have to deal with ...f4ch again. 48.Kh1 Qe1 49.Kh2 Qg3ch 50.Kh1 f3 At last Black has achieved his immediate plan: to force an exchange of pawns, depriving the White King of cover, and increasing the value of his majority (3-2 to 2-1). 51.gxf3 Qxf3ch 52.Kg1 Qf5 Hoping to induce an exchange of Queens by interrupting White's protection of h2. What can White do about this? The d3-square is unavailable; the check merely forces off the Queens (Qd2ch Qg5ch). I'll leave the position here, and resume the narrative later: w What should White play? |
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brigadecommander 30-Nov-11, 15:11 |
Deleted by brigadecommander on 01-Dec-11, 03:38.
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Let us resume...At the same time, if Black so chose, White's h-pawn was a goner. What do do? All you can: here it was centralise the Queen and pray... 53.Qd4(!) ... I still consider this White's best chance. True, Black can play 53...Qxh3 54.Qf4ch Kh5 55.Qxc7 and Black has two passers on the K-side after 55...Qe3ch 56.Kh2. All the same, I felt that the Black King was open enough for White to continue resisting for quite a while. But White didn't take the h-pawn! 53... Qb1ch!? For good or ill, this was precisely what I was hoping for. The thing was, I had to let White go in for this, rather than making any attempt to force the issue. But a waiting policy is still something you plan: to wait for certain events to occur. 54.Kf2 Qxa2ch 55.Kg3 Qxb3ch 56.Kg4 ... Three pawns down! But now, just for a brief moment, the initiative passes the White. I wanted my passed pawn. 56... Qa4 57.Qf4ch Kg7 58.Qxc7ch Kg8 59.Kg5! ... All part of the plan. It's no good playing 58.Qxb6 Qxc4. But now White is threatening perpetuals... Now that was also integral to the scheme: to try and obtain a passer on the Q-side, coupled with threats of K-side attack. This is an endgame, the armies but remnants, yet White is now attacking on both sides of the board. 59...Qe8 60.Qxb6 ... Now White is back to only one pawn behind, but, crucially, has a passed pawn. True, so has Black, but White's position is now very active. So far I had merely been throwing obstacles in Black's way. Now I was beginning to fancy my chances. 60...a4 61.c5 Qd7 Threatening mate, and thus bringing his Queen back into the action. 62.Kf4 ... b The game running under a Fischer time control with a 2-day increment, for the last several moves I had been noticing that Black had been barely getting in his moves with a couple of hours - even minutes - to spare. So when he timed out at this point, I wasn't altogether surprised. For a long time this opponent was my 'highest rating won against'. Not part of my plan - and I felt just a hint of disappointment that I never did find whether in practice I could hold the draw. A likely continuation was 62...a3 63.c6 Qf5ch 64.Kg3 Qe5ch 65.Kf3 Qd6ch This is what I mean by a short range plan. Black is aiming to reach the fine central square d5 with a tempo. Now his pawn will be protected on a2. While has to stay in touch with his h-pawn. 66.Kg3 a2 67.c7 Qd3ch Promoting at once allows White to promote in turn with check, after which the draw is practically certain (67...a1=Q 68.c8=Qch Kg7 69.Qdc7ch Kh6 ... [or else 69...Kh8 70.Qd8ch Qxd8 71.Qxd8ch and a perpetual along the d8-h4 diagonal] 70.Qe3ch Qg5ch 71.Qxg5ch Kxg5 72.Qxh7 (=). 68.Kg2 Qc2ch 69.Qf2! ... Suddenly White wants Queen exchanges! But then, though he promotes second, he promotes with check. 69... Qc6ch 70.Qf3! Qxc7 71.Qa8ch! ... Checking along the file is the only move. Along the diagonal is met by ...Qf7 and the a2-pawn lives. 71... Kg7 72.Qxa2. OK, the game would not have been drawn even yet, but having achieved the sort of I hoped to achieve at the outset, the pawns all on one side of the board, I would have felt confident that I could hold out to the finish. b Book draw. The was a sequel to this. In the return stanza with sranderson I succeeded in blundering twice in the first dozen moves, and exited the game early. Some kind of revenge for him I guess... |
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to plan or not to plan by MoltkeOnly one army corps could be moved along one road in the same day; to put two or three corps on the same road meant that the rear corps could not be made use of in a battle at the front. Several corps stationed close together in a small area could not be fed for more than a day or two. Accordingly he inferred that the essence of strategy lay in arrangements for the separation of the corps for marching and their concentration in time for battle. In order to make a large army manageable, it must be broken up into separate armies or groups of corps, each group under a commander authorized to regulate its movements and action subject to the instructions of the commander-in-chief as regards the direction and purpose of its operations. Moltke's main thesis was that military strategy had to be understood as a system of options since only the beginning of a military operation was plannable. As a result, he considered the main task of military leaders to consist in the extensive preparation of all possible outcomes. His thesis can be summed up by two statements, one famous and one less so, translated into English as "No plan of operations extends with certainty beyond the first encounter with the enemy's main strength" (or "no plan survives contact with the enemy").[3] and "Strategy is a system of expedients."[3] |
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I have a feeling...At that, the first contact with the enemy might be the time you start making new plans. In other words, the first plan is what you make up to the point at which you make contact, in the hope of realising certain advantages when contact is made. Such plans might include taking up a fairly compact sort of position - the separate Corps dispersed enough to maintain themselves over a reasonable length of time and for the purposes of articulation, but close enough for mutual support (Napoleon's system); working out what courses are open the the enemy and what your responses will be to them; directing reconnaissances to determine the enemy intention; acting upon those intentions once determined. That 'strategy is a system of expedients' might be explained in terms of this advice sent by Napoleon to Marshal Berthier in March 1809: '1. Will he (the enemy north of the Alps) move on Cham? We shall be able to assemble all our strength against him so as to hold him fast in the positions which we have reconnoitred in the Regen. 2. Will he move on Muremberg? He will ... be cut off from Bohemia. 3. Will he move on Bamberg? He will be cut off there too. 4.Will he .... march towards Dresden? In that case we will enter Bohemia and pursue him into Germany. 5.Will he operate against the Tyrol and at the same time break out from Bohemia? In this case he will undoubtedly reach Innsbruck; but the ... regiments ... in Innsbruck could not take up a position near the the issue from Bohemia, and these troops would would only learn of the defeat of their army in Bohemia by our appearance in Salzburg. 6. Finally, if it should appear as if the enemy intended to take an extreme right or left wing as the goal of operations, we shall have too choose the central line by a retreat to the Lech, whilst holding Augsburg occupied, so as the be ... able to make use of this town at any moment.' But, as I've often remarked to fellow wargamers, the problem with the pick-up type of game they usually play, is that they are trying to plan encounter battles. How do you plan an encounter battle? And that is what chess is: an encounter battle. Whatever plan you have when you sit down at the board and play (say) 1.e4 is going to be shot to pieces if instead of the 1...e5 you might have been expecting Black plays 1...c5. Or 1....e6. Or 1...g6... |