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jkarp
12-Jan-13, 21:54

Mobility
Mobility is the most important aspect of chess. For example, yesterday was the first time, in more then a month, that I had the chance to see Jack Stockel. There was a very interesting game between him and I. At one point, I fell behind. Then, he lost a rook, for my Knight. During the endgame, it was basically down to a Rook V. a Knight. However, I made a terrible mistake, that ended the game. I placed my Rook in a position, where it had no mobility. Instead, it was almost. That made his Knight even stronger and gave him the chance to pull a win. Why? He had better mobility.
shamash
12-Jan-13, 23:02

and that is because in good chess a piece is not "developed" . . .
. . . like a good weapon, it is Deployed.
ionadowman
13-Jan-13, 00:32

Yes...
These days tend not to think of 'developing pieces' in the early stages of the game, though in fact the term is militarily appropriate. I tend to think of it more as
mobilizing my army - bringing it out of barracks, off the parade ground and into the field.

At the same time I am inclined to think of the major pieces not as 'heavy weights' but more in the way of the highly mobile light units that, once broken through the front lines can play merry havoc in the rear areas. So if we wish to equate the elements to an army:

King = Commander-in-Chief and Battle HQ
Pawn = Heavy infantry
Knight = Heavy Cavalry
Bishop = Archers
Rook = Chariotry
Queen = Light Horse Archers.

After all, which of your men are the better protectors, better holders of territory, can best hold a line, are hardest to resist when advancing in close order? Yep: the pawns, carrying out the traditional role of the foot slogger.
jkarp
13-Jan-13, 13:45

Thank you for the comments. The game that I am talking, is going to be annotated by next week. Note: This is an OTB and will probably take two days to annotate, given that this is going to be the third longest game, that I have annotated, given that this game was nearly 45 moves.
jkarp
21-Jan-13, 11:26

Ok, I annotated the game. I was wrong. This annotation is 37 moves, not 45. The thing is that I had to do a lot of editing, to come up with the positions. Unlike my previous annotation against this same opponent, this time, I remembered 95% of what was played, in this particular game. The annotation is shown below. gameknot.com
tipsyjourneyman
22-Jan-13, 04:54

Shamash gold
One day I'll have to create a compendium of shamash one-liners. Ever entertaining, invariably insightful. Though every time I read one of his posts...I suddenly develop an odd desire to light up a cigar......
For my part I think about "bringing pressure to bear" or having "weight of material" (both analogous to the idea of fire superiority in modern warfare) on a position. The exception is when I think of a piece "reinforcing" a position though the concept is close to the first two. By enforcing weight of material over a square one is naturally reinforcing one's position. BUT I have to admit, I do get my rooks into trouble on occasion, like Hannibal's elephants at Zama, French heavy cavalry at Crecy or the German armour at Tobruk in the past I tend to send them out on their own in attempts to crush the enemy, only for them to become trapped or reduced in effectiveness by their straight line nature. So jkarp, you're not the only one. I like to think I've since learned my lesson about maintaining manoeuvrability of rooks and other pieces, but time will tell.
Finally, kudos for annotating an OTB game!
Cheers,
TJ



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