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willowheart 17-Nov-08, 05:55 |
Listing players under 800 ratingI'm having trouble getting team games for some players. Would the Captain's consider listing their players here under 800, as to make it easier to find team games. I have a new player with a 256 rating. Regards, Mike Dearing Captain of "The Knights of the Crystal Castle" |
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willowheart 17-Nov-08, 11:31 |
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I got one in my teamFor fair match: look at our team "UNITED DOGGZ". Jo |
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Timeouts affecting ratingsThis would solve the problem of team members being unfairly matched through timeouts. I welcome your comments Dave |
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Have you sent that suggestion in? I'm wondering how that would change the perspective for that individual... the mind set... playing the other card.... - If I was signed up for a match I didnt like or want - I could just let my game time out, not worrying about my ratings.. so - now there are no consequences for me personally.. just a loss on the team game. Which I think we all witness that at times - there are those that just dont care... Thoughts? |
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willowheart 19-Nov-08, 16:20 |
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Tell me that is fair!! |
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AbusesIt is every body's responsibility to play it fair, but not everyone does it. That is a pity, but I guess there is nothing much one can do about it. Therefore: it is necessary to have a good time-out policy in the team. I see in teams regularly: "If you time-out, contact the captain and explain the reason". I can say whatever I want, who says I am not lying? I think of something like: no matter what reason, one should not get teamgames for a while: Reason: 1. he has to 'restore' his rating by playing games other than teamgames, otherwise I can't challenge him fair 2. Don't bother the team, while they are reparing a your shortcoming 3. I send a msg to the team if one times out. 4. During that period: you will have time to think if you really want to play in a team or not If someone times-out because of not taking care, he won't receive much teamgames and has less affect on the team, if he times-out of something beyond his control, I am sure it won't happen again and reduces automatically the period of not getting games (because: the more games one times-out, the longer the banning period will be). Jo |
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Re AbusesDave |
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How...Jo |
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BecauseThat made me think and come up with a possible policy as described above. I am curious how other teams deal with it though, so that's why I asked how time-outs are handled in your team. Jo |
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You have the makings of a good time-out policy and I wish you good luck sorting out your problem. Dave |
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Thank UNow he hasn't been online for 17 days I think, so, have to wait... Jo |
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Timeouts Affecting ratingsGK keeps a statistic on timeouts so if you look at the stats you have a 'warning' that the person is not who he appears to be. If timeouts were changed to NOT impact ratings, then the player can just keep resigning. If that's the idea. Bottom line, I do my best to match the person to his real rating. If a person has timed out for a legitimate reason, I try not match them until their rating is back up. I'm not 100% but I try. I will message the captain if they have specified a player. But no one is 100% and I also try to be sure I don't match a person on my team to someone that is a fox in a lambs suit. I would love it if when you hovered over a player when accepting the match it would show average as well as high. But the high one is a really good indicator that I need to investigate the person further. Linda |
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Disappearing captainsAnyway, since most of us are running the team for the long haul, it behooves us to share real contact information with a trusted team member or co-captain. That way in case of illness or emergency another team member would know what's going on. Most of us have no problem giving out our name, and phone numbers to casual acquintances in our every day life, so I see no difference why we can't make a more reliable contact arrangement among our teammates, and most especially amongst captains and co-captains. I would wish that all of us get to know our teammates better and stop being such strangers to each other. I started out by asking for the real name or real first name of each of my team members, so when I write them messages I can call them by name and I've even phoned several and have even met a few. If anything happened to me or them someone would be able to follow up and see what it was. Maria |
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peppeca 03-Dec-08, 16:05 |
A Little PersonalityI agree that teams should get to know each other. In the case of my team so far, it is not possible to meet in person or share phone numbers as none of us are in the same country, but we do know and post each other's real names and exchange real e-mail addresses. It is nice to have a bit of personal touch rather than playing dictator and assigning games to team members at random. On the subject of timeouts, when I was a captain of a team years back on GameKnot, I had a sort of 3-strike policy. After 3 timeouts, I would quit assigning new games to a player and put that players fate in the hand of the team...majority vote how we handled the situation. This seemed to work well as most people who had a rash of timeouts were those who just disappeared from GameKnot. This time around I am continuing with the 3-strike, but I am also attempting to only recruit and add players that are premium members of GameKnot...this way they may only disappear when their membership dues come payable again. Chris |
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aandersen 23-Jun-09, 06:16 |
Match ups for extreme ratingsDo you think it would be a good idea if we started a thread where we could post when we have players with extreme ratings available? I think it might save the trouble of trawling through lists of available players and give us an idea of where to send challenges. |
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aandersen |
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maca 23-Jun-09, 09:08 |
aandersenRegards, MaCa. |
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You know what? |