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question about computer analysis of our vote chess game
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hogfysshe
18-Jul-12, 17:55

question about computer analysis of our vote chess game
Looking at the computer analysis at 46. Qc5. game.

I'm surprised the gameknot computer doesn't dislike this move more. It just gives a us a slightly greater advantage, going from a score of +1.24 at 45. ...Kg7 to +1.30 at 46. Qc5.

THEN, the score moves to +2.98 with 46. ...Qf5+. What did the computer think we would play that it would not be more critical of 46. Qc5 ??? Is this not the losing move?

Pete, other members, what do your analysis engines have to say about moves 45 and 46?

Is this an error or weakness in gameknot's computer? Or is it normal?

[got on to this from thinking:
what if we played on from 45. ...Kg7 with Pete playing as white?].
bigpeta
20-Jul-12, 09:15

The oft forgotten horizon effect
When you tell an engine to analyse a position it will only look as far as the ply depth you give it. (1ply = a half move)
Up to 16 ply my deep Rybka 4 gives Qc5 as the next move.
It is not until 17 ply that it switches to Qc1.
From this i can assume that GK in common with many sites only has the engine check to ply 15.
This is to save time and resources.
This is the horizon effect.
There are 3 important numbers to see in engine analysis and the ply depth.
10 ply will find blunders
15 ply will beat most players on any on line site
20 ply will give you the best move in 99% of the time.
I have rarely seen an engine change its mind after 20 ply.

So this is a lesson to be careful of engine analysis done by someone for you. Without the ply depth you have no way of knowing how accurate the results are.
the-sigularity
20-Jul-12, 11:02

45 Qc5
In my humble opinion, that move (Q-c5) was the beginning
of the end for white. My experience with computers is very
limited (chess computers). But what I do know, is that these
instruments are not always accurate. A computer is only as
good as the data provided by the programmer.

Thus. Garbage in, garbage out.

I welcome critique.



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