|
| ||||||||||||||||

| From | Comment | ||
|---|---|---|---|
» Report abuse |
Up da back.. |
||
|
macheide 16-Apr-12, 07:37 » Report abuse |
![]() |
||
» Report abuse |
![]() |
||
» Report abuse |
now thats what an easy puzzle.. |
||
» Report abuse |
Took me.. |
||
|
thor99 16-Apr-12, 12:33 » Report abuse |
huh? |
||
|
dazzzzler 16-Apr-12, 12:45 » Report abuse |
![]() |
||
|
thor99 16-Apr-12, 12:48 » Report abuse |
yes please!!! |
||
» Report abuse |
Rook not captured...If you 'solve' the puzzle more than once, you'll see that sometimes Black does play KxR, but it's still mate either way. |
||
|
colinq93 16-Apr-12, 13:28 » Report abuse |
If the rook is taken |
||
|
vogs 16-Apr-12, 13:37 » Report abuse |
Rook |
||
|
dan1407 16-Apr-12, 13:52 » Report abuse |
Puzzle magic at its best |
||
» Report abuse |
Vogs...Whether or not Black captures White's Rook, the game is lost and it's mate next turn... We had a similar thread not long ago when (I forget the exact set up) I couldn't understand why the game engine didn't choose to capture a Bishop, even if it did make no difference at all to the outcome. It just seemed to me at the time that taking the Bishop is what I'd have done, even though the game was still lost. When faced with a selection of losing moves, the GK engine chooses randomly I think ... it's just human nature, I believe, to think that capturing a piece is the best move even if it makes no difference at all to the eventual outcome. |
||
|
vogs 16-Apr-12, 14:02 » Report abuse |
nero |
||
» Report abuse |
Vogs,Perhaps along with the urge to go down fighting, there's also an urge to hurt ... maybe a spite thing? Would make an interesting study I think. I'll post my thesis here when I've finished it lol : ) |
||
|
emilianobaldo 16-Apr-12, 15:47 » Report abuse |
Very nice |
||
|
fezzik 16-Apr-12, 18:59 » Report abuse |
Only 30%??? |
||
|
blackmonkey 17-Apr-12, 10:33 » Report abuse |
to fezzik, pass along.I think of it this way: The average rating of people who use this site is roughly between 1300 and 1500. An average solve percentage for easy puzzles is somewhere around 70-75%. I think if this puzzle was put as the "Hard" puzzle yesterday, the solve percentage wouldn't have surprised you. More players under the average GK rating of ~1400 will try the "Easy" puzzle, but not the "Hard." In turn, more players with above average GK ratings will likely attempt the "Hard," instead of the "Easy." The below average players are rated so because they still have about 900-1000 points to go before this kind of puzzle also appears to them as a basic blitz tactic and so the solve percentage of a relatively harder than "Easy" puzzle stays low. I think the people who failed to solve this puzzle hopefully learned to change their mindset about finding the king useless as an attacker (or active defender). It takes some time to develop the chess brain to think about multiple concepts and rules of chess at once while visualizing a checkmate. In this puzzle, most beginners and even intermediate players will automatically be looking to put the King against the wall somehow, thinking it's very easy with a Queen and Rook advantage. It would only take a few more moves, and less effort to simply move the Queen and Rook around until checkmate. It's a very different idea simply to consider using the King as the wall, thinking that it provides three squares as 'illegal territory.' With only two moves, a lot of players are forced to radically change their ideas of efficiency with the pieces. This is an endgame situation, where the King becomes the most useful. This concept of using the King to attack and defend like any other piece becomes basic and comfortable typically after the opening and middle games become basic and comfortable. As everyone probably knows, this comes after a lot of games! I mean, the sheer magnitude of possible openings and then being able to make it through the countless middlegame tactics, unblundered, is a Herculian effort. THEN, if your King is still alive while most of your pieces are dead will you begin to think about using it. Obviously, some players are bolder and braver than others. So, that's why a 30% solve percentage with this puzzle, under the "Easy" section, seems understandable |
||
|
thor99 17-Apr-12, 11:34 » Report abuse |
king |
Account required
Please log in to post comments.
|