CHESS PUZZLE, FEN 2rk1b1r/1Rp1p3/p3P2p/3p2pQ/5B2/P5PP/4KP2/7q w - -

Added by:pawnbandit
Added on:18-Jan-09
Description:
Difficulty:
chess puzzle 2rk1b1r/1Rp1p3/p3P2p/3p2pQ/5B2/P5PP/4KP2/7q w - -
Attempts:1337
Solved:1060 (79%)
White to move, mate in 4
Comments: (43) » LastGo to last comment
Pages: 12
From Comment
macheide
05-Sep-14, 00:55

» Report abuse
Nice and easy. Thanks.
jasonhalabi
05-Sep-14, 03:06

» Report abuse
I agree with "macheide", quite easy and entertaining.
seif73
05-Sep-14, 04:36

» Report abuse
nice and easy also
thanks

I saw Bishop attack king and realized it can be forced and easy.
rook2d2
05-Sep-14, 04:49

» Report abuse
Standard mate
Mates sometimes look complicated but always fall into the standard basic ways to mate in the end,the trick is to know all the basic ways and see if how ever complicated you can see the end result.This is the way Tal looked at mates saw the end first,that is why he could work it all out in a nano-second.The trick here was simply to have the king right behind the pawn on back rank,nice puzzle,thanks to pawnbandit.
iberville
05-Sep-14, 06:49

» Report abuse
Note that 1. Bc7 Rc7 2. Rb8+ Rc8 3. Qe8+ Ke8 4. Rc8 mate is wrong because 3 ... Kc7 avoid mate in 4.
donfernando
05-Sep-14, 06:50

» Report abuse
very nice puzzle, thanks
archduke_piccolo
05-Sep-14, 07:25

» Report abuse
Very fine -
- finish. This is a fine example - if rather a drastic one - of the importance of move order in achieving a decisive result.
topguy69
05-Sep-14, 12:53

» Report abuse
good
this is my style of mating  
jamboy343
05-Sep-14, 14:43

» Report abuse
another way?
Seems the second move can be Rb8+ and get the same result?
wardh
05-Sep-14, 15:36

» Report abuse
Not Easy
This is a nice puzzle, but not easy, unless your rating is 2352.
And, Jamboy, after Rb8+, Rc8 there is no mate in 4.
paviland
05-Sep-14, 16:09

» Report abuse
Getting The Right Order
Good example of the principle of Decoy - in this case forcing the king to a worse square on which it can be mated.
archduke_piccolo
05-Sep-14, 20:17

» Report abuse
...
Both sacrifices are decoys. Or lures.
paviland
06-Sep-14, 05:05

» Report abuse
archduke_piccolo
"Both sacrifices are decoys."

Not sure about that. I think the forced capture of the bishop by the rook is more correctly a Deflection - forcing the black rook away from the square on which it's doing a useful job of defending it's king. Decoy & Deflection are often confused.
A decoy usually involves getting your opponent's piece to a square on which it can be taken or the king mated.
archduke_piccolo
06-Sep-14, 06:51

» Report abuse
Not sure...
Isn't this a distinction without a difference? We want the rook off the back rank: we draw the rook off the back rank; we want the rook to lose the King's protection: we draw the King out of touch with the rook. Both look uncommon like decoys to me. And, yes, both could equally be described as a deflection. Seems to me we have two words for the same motif.
sirissac
06-Sep-14, 23:39

» Report abuse
I think the difference is subjective (not in that it's a matter of opinion, but that it has more to do with ones intent and the nature of human thought instead of being mechanical). So in that sense, "distinction without a difference" sounds right to me, but there is a difference even if it only lives in peoples heads.
paviland
07-Sep-14, 06:30

» Report abuse
Deflection or Decoy?
These two types of chess tactic are not more or less the same - there's a distinct difference between them. This is what Wiki has to say about Deflection...
"Deflection in chess is a tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece.[1] It is typically used in the context of a combination or attack, where the deflected piece is critical to the defence. Deflection may be used as a gambit to cause an opponent's piece to move to a less suitable square."

..& this is what it says about the term Decoy..
"In chess, decoying is the tactic of ensnaring a piece, usually the king or queen, by forcing it to move to a poisoned square with a sacrifice on that square"

The way I learned about the difference is that Deflection involves making your opponent's piece move off a 'good' square, whereas Decoy involves getting it to move to a 'bad' one.
archduke_piccolo
07-Sep-14, 13:42

» Report abuse
I should probably let this go...
... but it is hard to resist.

A piece that has been lured off a good square has obviously been induced to move to an inferior - and therefore bad - one, and, one might therefore infer, has been 'decoyed' according to the above definition.

A piece that has been lured onto a bad square has obviously been induced to move from a superior - and therefore good - one, and hence has been 'deflected' according to this definition.

In the puzzle, the rook is decoyed or deflected or lured away from the back rank (where it would have preferred to remain), opening up a path for White's rook. But in order for that to stick, the King has subsequently to be decoyed, deflected, or lured away from being able to defend the rook upon its return to the back rank. In neither instance did either piece have any choice in the matter.

In both instances, the words 'decoyed', 'deflected', or 'lured away' are appropriate descriptions of what is going on. For the the distinction to be meaningful, one should require I think there to be a much more discernible difference in what they purport to describe. On the other hand, absent any real difference, one is free to use either expression as one chooses, the meanings being identical and well understood. Nothing wrong with that.
sirissac
07-Sep-14, 15:19

» Report abuse
It is hard to resist.
This reminds me of the heap paradox (en.wikipedia.org) where arguing logically about the poorly defined (but widely understood) notion of a heap results in the ridiculous conclusion that a single grain of sand is in fact a heap of sand.

Phrases like "good square", "bad square", "poisoned square", "less suitable square" are not clearly defined, nor conforming to any logical relationships. So I'll stick to what I said, the distinction is based on subjective observations, loosely one of intent. The aim of the decoy is to weaken the capturing piece; and the aim of deflection is to weaken pieces the (formerly) defended by the capturing piece. Both use the same mechanical feature (the sacrifice), but they are no more the same than theft and valet parking (though in each case a stranger takes your keys and drives off with your car).

But back to the topic at hand, I would call the first sack deflection and not decoy, because it's the king, not the rook, which is weakened by the rook's move. One could argue that it's a bad square for the rook (hence a decoy) since the following three moves forcibly win the rook. But I think context plays a large role here; it's not like one wanted to win the rook and incidentally mated the king. It's a mate in 4, so the expected goal is to mate the king and incidentally one wins the rook.

The second sac is the only one I feel is potentially ambiguous. Surely the king is the ultimate target and being drawn into a more confined space (suggesting a decoy), but defending the rook on c8 is an important part of his own safety as well and the king is equally deflected from this defense (being ultimately a defense of himself).
archduke_piccolo
07-Sep-14, 23:22

» Report abuse
A single grain of sand...
... is of course not a heap. But it can be made into one. bash it with a heavy object on a smooth enough surface to break into smaller grains, and there you have it: a heap.
kingdawar
07-Sep-14, 23:33

» Report abuse
classic problem
In which white sacrifices two pieces just to get a silly back-rank mate! But it counts, of course! In the game, which seems to be irretraceable, white might have even preluded this attack by giving the h1 rook, i.e. Qa1+ Ke2! Qxh1 Bxc7+! etc.
paviland
08-Sep-14, 03:14

» Report abuse
archduke_piccolo & sirissac
Did you even bother to read the definitions of the two terms from Wikipedia I posted above?
Much as you might like to redefine the definitions of Deflection & Decoy, it doesn't change the fact that they both have distinct, separate meanings!
Why don't you do some searching of your own because I don't think you'll find decoy described as just a kind of deflection or vice-versa.
archduke_piccolo
08-Sep-14, 05:43

» Report abuse
I did read them...
... as you will have discovered if you read my response. They still mean precisely the same thing.
sirissac
08-Sep-14, 10:18

» Report abuse
paviland, I've read those article on numerous occasions (since these ideas have been brought up before) and I read what you posted. I'm not going to try and discredit what they say, or claim they are wrong, but it should be noted that:

1. The article on deflection (en.wikipedia.org) is about deflection in general, not just deflection sacrifices. Specific types of sacrifices are referenced here (en.wikipedia.org, see bullet points; as it happens, Decoy is not even mentioned) and that definition is not as specifically attached to the idea of exposing a piece by vacating rank or file.

2. The article on decoy (en.wikipedia.org) doesn't conform to Wikipedia standards, it begins with the warning:
"This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (February 2014)"

This doesn't leave me brimming with confidence that these definitions are authoritative, let alone distinguishing an absolute difference.

Shorter definitions (such as those from en.wikipedia.org) tend to make the same simplifications to "good" and "bad" squares. As archduke_piccolo has already done, these can be argued to be the same by assuming a dichotomy between good and bad squares (i.e. any not good square is bad, and vice versa). I don't believe this dichotomy is accurate as I don't believe "good squares" or "bad squares" are objectively defined.



Perhaps it helps to look at another set of definitions, these coming from the Combinaiton section of IM Jeremy Silman's "The Complete Book of Chess Strategy".

The decoy subsection begins:
"DECOY sacrifices force enemy pieces to squares that they would prefer not to occupy. At times this involves pulling a piece to square square where it will meet its doom; at other times the decoy pulls a key defensive unit away from its duties which, in turn, causes the defender's whole position to collapse."

At the end of the subsection he even provides the following example asserting 1.Rxd4 is a decoy, though I'm quite you'll consider this a deflection. (For the record, I would.)


On the very next page he says of deflection:
"Quite often a defender manages to hold life and limb together with one brave piece. To break down this kind of heroic defensive posture, the attacker needs to chase away this key unit. At times, the displacement of this once critical piece can completely ruin the defender's game and reduce his position to ashes. Pulling this kind of defensive peice away from its duties is what deflection is all about."

Now that's not much of a definition, but it does make it sound more like Deflection is once case of Decoy instead of something else altogether. I'm not really any more partial to Silman's definitions than Wikipedia's, or saying that his definitions should be definitive. Just that these chess terms are a little more chaotic than we would like to think.

Ultimately, understanding the differences (or at least what different things can be gained by relocating an opponent piece, via sacrifice) is more important than making the distinction. But being familiar with the terminology and what kind of differences it does and doesn't make is nice too.
archduke_piccolo
08-Sep-14, 14:31

» Report abuse
Excellent example!
At last we might be heading for an actual difference, all in the same example.

Now I take the point sirissac makes; that our 'definitions' so far aren't very definitive. But in the one position he gives, I think we might be approaching a kind of distinction that we van all accept. Well, I can at any rate.

1.Rxd6...
is BOTH a decoy and a deflection sacrifice. It leaves the Black Queen under attack, and with the choice of being decoyed by the lure of the rook standing, undefended, right there in its face; or moving off the file and exposing the rook behind. The latter option I can see now is indeed a deflection, and not a decoy.

My point is that a decoy lures - attracts - its object towards something. In this case the lure (the decoy) is the rook. A deflection induces the the object away from where it stands, and whatever function is being carried out, but without (necessarily) being drawn towards (or to the square) upon which the cause of the deflection stands.

Arguably, then, a decoy sacrifice is a subset of deflection sacrifices. But I would probably prefer to reserve 'decoy' to the 'drawing towards'; and 'deflection' to drawing or driving away, or aside.

So:
1...Qxd6
The sacrifice, accepted, has acted as a decoy to draw the Queen off the 7th rank.

1...Qe7 (say)
The sacrifice, declined, has acted to deflect the Queen from its other vital function of defending the d-file. This will be followed up by another decoy, but not a sacrifice:

2.Rxd8ch ...
We can't really call this a sacrifice, but again, Black faces the choice of allowing the Queen to be decoyed away from the vital 7th rank by taking the rook; or the King being 'deflected' from its place of safety, and induced to play to f7. If he plays the latter, he may survive for a while longer, but minus a rook.

So after all I am persuaded that one can draw a distinction, with a real difference - or at least enough of one - between 'deflection' and 'decoy'.
iberville
08-Sep-14, 15:18

» Report abuse
We also say that the black Queen was overloaded: defending mate at g7 and defending the pawn at d6. Rd6 just wins du to that: decoy or defection ? I cal it a killer.
paviland
09-Sep-14, 07:19

» Report abuse
Most chess sites with glossary pages don't even bother to list decoy & deflection but I found these definitions at "www.chessebook.com"....

Decoy is a tactical method which is used to force a piece of the opponent to move to an unfavourable square. Once occupying this square, this piece will soon be lost or it disturbs the coordination of other pieces so that one of those will be conquered by the player.

and...
Deflection is a tactical method used to distract a piece of the opponent from the defence of an important square, file or the protection of another piece.

As for IM Jeremy Silman, he appears to use the terms interchangeably whether it's decoy or deflection! In the diagram shown I'm not sure if Rxd6 should be considered as either a decoy or a deflection because the black queen can always move to e7 or even f7, so it doesn't really work as either IMO - the queen hasn't been captured & is still protecting g7.

To simplify, I understand Deflection to be the (usually forced) moving of a piece that is defending a square, rank or file but that piece is then left alone.
By contrast a Decoy involves forcing a piece (usually queen or king) to a square on which it is subsequently captured or mated.
sirissac
09-Sep-14, 10:10

» Report abuse
As for force being relevant, I am not so sure. Silman does say "Decoy sacrifices force enemy pieces..." but he clearly doesn't stick to that. So I've read it in a generic sense as in trying to force someone to do something they don't want to do, not as creating a situation where taking the piece is the only option.

Silman's example in my opinion is deflection in that accepting the sacrifice (1.... Qxd6) removes the defense of something else, namely the king, by failing to support g7. If the queen abandons the rank and we've successfully deflected it (though it was not a deflection sacrifice) and will follow with 2. Qxg7# (except for 1.... Qg4 2. Qxg4).

If Black moves along the 7th rank, mate shortly follows. The longest mate being 1....Qe7 2. Rxd8+ Kf7 3. Qxg7+ Ke6 4. Qg4+ Kf7 5. Qg8#. Note 2.Rxd8+ is also a deflection sacrifice tempting 2....Qxd8 3.Qxg7#. So Black's queen has to sit still and take the hit.

If Black could not move we'd see something like 2. Rxd7 Rxd7 3. Qxb8+ Kf7 4. Qf4+, increasing White's material lead. We can't take with either knight because 2.... Nxd7 3.Qxg7# (it doesn't matter which knight). So ultimately I think Black's best move is 1.... Ne6, defending g7 so that 2.Rxd7 Nxd7 is safe.


Whether www.chessebook.com is right to include force or not is another matter. I suppose they are right up to the point that they can define and use their own terms on their own site however they please. That of course does not mean everyone else uses the term "decoy" only when force is involved.
paviland
09-Sep-14, 16:18

» Report abuse
?
Does anyone know if an organisation such as FIDE publishes definitions of terms like decoy & deflection?
iberville
09-Sep-14, 20:07

» Report abuse
Decoy and deflction are almostthe same; who cares. POINT.
seif73
10-Sep-14, 16:22

» Report abuse
just wondering, wouldn't a decoy make opponent think you are doing one thing so they go towards another route when you are really doing something else under his nose as for deflection opponent is forced to come off his square.

just something I was thinking, as in warfare decoy is used to distract opponent in to thinking opponents aim is something else.
sirissac
10-Sep-14, 21:08

» Report abuse
seif73, one form of the English word "decoy" is a verb meaning to lure or be lured into a trap. You could use other forms of the word (mostly nouns for a thing that misleads in one way or another) to talk various kinds of misdirection and make sense, but the chess term "decoy" seems most clearly related to the verb above.
sirissac
10-Sep-14, 22:23

» Report abuse
I've rather enjoyed this discussion because it seems like we are exploring theory more than just arguing (My apologizes if others felt that way).

Anyway, I did want to get some opinions on a little example I've put together:


Consider the line 1. Rxf8 Qxf8 2. Qa3+ Qxa3 3. Bxa3 Kb8 4. Rh8#. White's first and second moves are sacrifices, but how would you classify them?

What about the line 1. Rxf8 Qxf8 2. Qa3+ Qxa3 3. Rh8+ Qf8 4. Rxf8# ?

Personally I'm not comfortable calling either all decoy or all deflection, at least in the first line. I sort of think the 2.Qa4+ in the latter line can be called just deflection (it certainly works if we remove White's bishop); but I'm not comfortable with the idea that what actually gets played should affect how one classifies a sacrifice, since both lines are possible. Of course, the first sacrifice is probably also an example of a destruction sac. But anyway, I'd like your thoughts on them as well.
archduke_piccolo
11-Sep-14, 02:46

» Report abuse
According...
... to a tentative idea I expressed in an earlier posting, I would suggest that both are decoys, though I agree that there are elements of deflection in at least one of these.

The BQ's primary task here is to defend the vulnerable rear rank. There is no question of the initial rook move deflecting the Queen from that function: after taking the rook, or any other move, the queen continues to carry out that function.

But the offer, by just about forcing the Queen to take the proffered bait, decoys the Queen onto a less convenient square from which to defend, one that can place it under direct attack.

Now, 2.Qa3ch is the interesting one, because it satisfies to my mind the criteria for a decoy and for a deflection.

It is a decoy in that it induces the BQ to capture the piece just moved. It is in fact forced. A decoy sacrifice has a strong forcing quality to it.

But it is also a deflection sacrifice, because the Queen has been induced to abandon, or at least leave only a vestige of, its defence of the rear rank. I tend to see the thing in terms of the subsequent rook check, rather than the bishop capture. I'm not sure whether the move White chooses makes any difference, as the Rh8ch move is the decisive one in either case.

It seems therefore that there is nothing to stop a sacrifice being both a decoy and a deflection, each descriptor describing a different aspect of the sacrifice.

Here is a tentative approach to a sacrifice that might better be described as a deflection rather than a decoy:


1.Qd5 ...
Attempts to induce 1...Qxd5 2.Rh4ch and mate next. But the Queen is not to be drawn away from its primary function: defending the h-file. At the same time something has to be done about the obvious QxQ threat. There are no safe squares for the Queen on the h-file, so Black has to find another defence.

1...g6.
My point is that rather than a decoy - rather than induce or force it to a vulnerable square - White's sac is an attempt to deflect the queen from its primary function. But it also perhaps induces a weakening of the Black's King position by drawing the g-pawn off the long diagonal. I'm not sure how to describe this, as in many respects the pawn move largely (not entirely) closes down the h-file as an avenue of attack, though in so doing it opens up another.

2,Bb2ch Rg7 (forced)
A possible continuation runs

3.Qd7 Rag8
4.Bxg6 ...
Another attempted deflection. I don't really think of this move altogether as a decoy, as the Queen does have another option.

A. 4...Qh6
5.Bxg7ch Rxg7
6.Qd8ch Rg8
7.Qf6ch Rg7
8.Qf8ch Rg8
9.Qxh6#

B. 4...Qxg6
5.Rh4ch Qh7
6.Bxg7ch Rxg7
7.Qe8ch Rg8
8.Rxh7ch Kxh7
9.Qe4ch ...
10.Qxb7.

Pretty complex question, eh? I'm not sure I have an answer that differences 'decoy' and 'deflection' in anything like definitive terms.
seif73
11-Sep-14, 04:09

» Report abuse
Here is an excerpt from chess.com regarding decoy and deflection.

A decoy is a distraction. Often a player might use a decoy to force the opponent to think about something else, while the player is actually focused on a different target entirely. Deflection is a tactic which distracts an opponent's piece from doing its job, such as defending an important square, pinning a piece or blocking an open file or diagonal. Many decoy/deflection tactics involve a sacrifice or a forcing move of some kind, thus forcing the opponent to cooperate with the decoy/deflection tactic. They are similar in their goal, which is why we have classified them as one theme. Here is an example of each type of decoy/deflection:




1... Rf1+ [[2. Rxf1 Qh2+ The key idea of this tactical motif: Black sacrifices the Queen, "deflecting" the enemy King to the h2-square, thus allowing black to under-promote to a Knight on f1. By doing so, black forks the King and Queen and wins the endgame. Without this deflection or "decoy" of the white King, the endgame would have likely ended a draw.
3. Kxh2 gxf1=N+ 4. Kg2 Nxd2 5. Kf2 Kxc7]]

...would be more of a deflection, while a decoy might be something like this:



1. Qg1+! The key idea of this tactical motif: White sacrifices the Queen on g1 as a "decoy" to lure the black Queen away from the a1-h8 diagonal, where she is currently pinning white's pawn. After:
1... Qxg1 2. g8=Q+ Kf4 3. Qxg1 white wins back the Queen. White used the "decoy sacrifice" to perfection in this game.

But as the definition is not very clear as you guys mentioned, they both seem like deflection, both the second more less than the first.

But yup a tricky question.
paviland
11-Sep-14, 07:18

» Report abuse
Are We Over-Analysing?
Not every tactical move we play has to have a name!
While precise definitions (when you can find them) vary according to the site you look at, I prefer the definition of Decoy as being the forcing (most usually) of an opponent's piece, or king, to a square where it can be captured or mated on the next move, or very soon after.
I think the element of capture or mating of the piece being moved is what's important in the decoy.
By contrast, Deflection involves forcing your opponent's piece out of the way so it longer protects a square, file or rank but it is subsequently left alone.

In a Decoy, the piece being moved is the object of the tactic whereas in Deflection, the piece moved is an obstruction to be removed. At least that's my personal understanding which accords more or less with the various definitions I've found.
archduke_piccolo
11-Sep-14, 14:40

» Report abuse
seif73...
I regard both sacrifices in your example as decoys. White has absolutely no choice but to take both times.

In the first, the defending rook is lured onto the very square it is supposed to be defending. Can't defend it from there! It is also a square under attack from Black's g-pawn.

in the second, the king is drawn away from the defence of the f1-rook (arguably a deflection OR a decoy), onto a square that leaves it liable to a King-Queen Knight fork after ...gxf1ch (definitely a decoy). The alternative, 3.Kf2 simply leads to a swift checkmate after 3...g2-g1=Qch. Now that aspect of the sacrifice - the consequences of White's declining it - does give the thing the characteristics of a deflection. The King is forced to abandon the critical g1-square, whereat the g-pawn promotes with a double-check.

I'm wondering if a decoy tends to be characterised by these features;
1. The response (acceptance) is forced (for a given value of 'forced'). In seif73's example, the king could decline to take the Black Queen, but then his quietus is forced and quick. By taking the Queen, White is left with only a lost end game.
2. The effect is to draw a defender onto a vulnerable square (or line), and/or away from a crucial square (or line).

A deflection, very like a decoy, is perhaps a little less ... definite, shall we say, about what is being sought.
1. The response (acceptance) is not forced, except insofar as A direct response is called for.
2. The defender is being driven away from defending a crucial line or square, but where it fetches up is otherwise immaterial, whether it accepts the sacrifice or not.
archduke_piccolo
11-Sep-14, 15:22

» Report abuse
paviland...
... makes a fair point. Why should we attach a name - a label - to every tactical motif that comes under our notice?

My view on this is two-fold.
1. attaching a name is an aid to familiarization of tactical motifs, and hence an ongoing awareness of them. As time goes by you simply see patterns, but early in one's development, why not consciously keep a weather eye out for pins, forks, skewers, double checks, discovered attacks, masked batteries etc, and so on and so forth. Take them in turn.

Beginners are often acutely conscious of pins, hence their frequent resort (quite unnecessarily) to moves like a3 or h3, ...a6 or ...h6. But they are surprisingly unalert to incoming forks, even the infamous Knight fork. So a deliberately conscious lookout for these helps develop the 'sixth sense' that aids the experienced player.

2. It is also a help to the annotator, who can explain the more clearly the motives behind a move that might, to a beginner, say, seem incomprehensible. Why does he check the King by placing the queen, unprotected, right where the King can simply take it? Black plans to decoy the King onto a square such that when in response Black takes the rook, he can under-promote to a knight and fork White's King and Queen. The resulting endgame is winning for Black, though the process will be a longish one.

At that, names are reserved for frequently encountered motifs or patterns. These types of sacrifices are well known, and hence may attract some sort of familiarizing appellation.

Here is something I just researched, that might be of interest. This is from a game played in 1910: Spielmann vs Forgacs


1.Rac1 ...
Leaves the a3-knight to be taken. Now Spielmann called this a decoy sacrifice, but I think it is more a deflection. Spielmann wants the Black Queen off the c-file so he can reach c7. He doesn't really care where the enemy queen goes. It ain't going to be anywhere very useful for Black!

1...Qxa3
... anyway. Might as well, and from a3 the Queen can be brought back into defence at f8, say.

2.Rxc7 ...
Threatens mate at g7. There is but one worthwhile defence:

2...Qf8
3.Qh5ch Kg8
4.Rxf8ch Rxf8
5.h4 ...
Black was threatening a back rank mate. But now White threatens 6.Qg6 and a quick kill.

5... Rac8
6.b6 Rxc7
7.bxc7 Rc8
8.Qd1 ...
Black resigned. There was no cure for 9.Qd8, whatever Black played.
sirissac
11-Sep-14, 19:22

» Report abuse
We may be over analyzing the specifics of the definitions. It's my understanding these are tactical themes or generalizations, not names for specific tactics. In contrast to something with an objective situation (like a fork) where we can say it is or isn't, whether or not something embodies decoy or deflection is an act of interpretation.

Looking back, even the Wikipedia definitions used "forced" in defining the tactics. So I maybe wrong on whether or not the element of force is important to the use of the term; But their example of decoy is not forced (White could just let his bishop go).

I think what I said before ("The aim of the decoy is to weaken the capturing piece; and the aim of deflection is to weaken pieces the (formerly) defended by the capturing piece.") is as good a distinction between the two as can be made; not a definition of either. The definitions seem to draw to much attention to "good/bad squares" "ranks/files" "forcing" and other details which in my opinion do not stand up to the way the words are used. Oh well, we seem to be going in circles...
archduke_piccolo
11-Sep-14, 20:29

» Report abuse
This discussion...
... I found interesting. Its fascination lies not so much in what name we call this or that sacrificial motif, but in the nature of the sacrificial motifs themselves. The examples that have been used in this thread haven't been at all difficult - probably every reader who has looked at this thread has understood the discussion and the supporting examples. But rather it has to do with the underlying motives as well motifs.

But as even the wiseacres aren't especially definitive in their usages, it ill behoves us to be too prescriptive, I guess.
seif73
12-Sep-14, 03:26

» Report abuse
I would agree with this

'm wondering if a decoy tends to be characterised by these features;
1. The response (acceptance) is forced (for a given value of 'forced'). In seif73's example, the king could decline to take the Black Queen, but then his quietus is forced and quick. By taking the Queen, White is left with only a lost end game.
2. The effect is to draw a defender onto a vulnerable square (or line), and/or away from a crucial square (or line).

A deflection, very like a decoy, is perhaps a little less ... definite, shall we say, about what is being sought.
1. The response (acceptance) is not forced, except insofar as A direct response is called for.
2. The defender is being driven away from defending a crucial line or square, but where it fetches up is otherwise immaterial, whether it accepts the sacrifice or not.

As shown with the spielman game, I would consider it a decoy as spielman described it as the queen is not forced to take the knight on a3,
Pages: 12
Account required
Please log in to post comments.