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New rule... |
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fezzik 05-Mar-13, 07:14 » Report abuse |
Good rule! |
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thereaper1 05-Mar-13, 07:29 » Report abuse |
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yadasampati 05-Mar-13, 09:00 » Report abuse |
@thereaper1And to billydjr and fezzik : it might be a statistical rule that Q-sacs with check occur relative much in easy puzzles, and it might therefore be a good strategy to try that move first. But it is the method of trial and error and that does not really train your ability to analyze a puzzle position. I admit that also use the trial-and-error method a lot, but there might be so many possibilities that you will have to go deeper than that and really analyze the position with questions like: - where can the king move? - which of my pieces can limit the kings moving space? - which of my pieces are limiting the kings moving space now? And of course many more ... |
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yadasampati 05-Mar-13, 09:50 » Report abuse |
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3quarks 05-Mar-13, 16:50 » Report abuse |
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odysseuszero 05-Mar-13, 18:47 » Report abuse |
OMG! |
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fezzik 06-Mar-13, 06:05 » Report abuse |
Analysing Q sacsYadasampati, As it turns out, analysing forcing moves, such as Queen sacs, first is recommended by no less an authority than John Nunn in *Secrets of Practical Play*. He's not only a grandmaster who was truly world class for a while, he is also the current (recurrent) World problem-solving champion. Charles Hertan recommends analysing forcing moves first in his rather over-stated book, *Forcing Moves*. He goes too far, and tries to make even quiet moves appear to be forcing moves. But the principle is still generally correct. There's a new book out that argues the "trial and error" method that you disapprove of is actually the *only* method guaranteed to work. Trying to come up with the best move through a scaffold of analytical ideas doesn't work, except after the fact. So, yes, I do look at Queen sacs and checks first in many positions, and especially in most beginner's puzzles. |
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yadasampati 06-Mar-13, 09:12 » Report abuse |
@fezzik |
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My puzzle view ... |
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fezzik 10-Mar-13, 06:34 » Report abuse |
TwocloudsYou say that you can't use trial and error in a real game because you only have one try. That's absolutely true! But trial and error is a method you can (and should) use in your real games! I don't mean to try out several different moves physically. I mean, try them out in your head! John Nunn argued that you should "ALWAYS ANALYSE FORCING MOVES FIRST" (AAFMF) in your *real* games. In this case, the Queen sac should be one of the very first moves you should look at if you reach this position in a real game. It's the most forcing move available. Rashid Nezhmetdinov once said that on every move, he looks first for a way to sacrifice his queen. If that doesn't work, he looks for ways to sac his rooks, then minor pieces, then pawns. If he couldn't find any way to make a sac work, then he'd look for a more quiet move. That is a bit extreme, but the spirit of that ideal is what creates beautiful attacks. Just because you analyse a move does not mean you have to play it! But you should definitely include forcing moves in the list of moves you seriously consider in your *REAL* games! |
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