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CHESS PUZZLE #72249

Added by:kingdawar
Added on:29-Aug-12
Description:Jana Krivec - Natalia Silva, Istanbul 2012.
Difficulty:
online chess puzzle #72249
Attempts:26
Solved:11 (42%)
White to move, mate in 5
Comments: (8) » LastGo to last comment
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blitzkov
29-Aug-12, 17:48

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A real nice puzzle. But I have a question, what would you say is a "worthy" puzzle?
kingdawar
29-Aug-12, 18:23

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They are preferably original in some way and must tickle your fancy. Oh, and preferably they have an exact concrete source. These problems I post tickle my fancy generally, but they do not have anything of a real quality standard honestly, they are just chance game positions and lately I have been making too many (assessment) mistakes. At least for GK they are generally good enough as ground level problems. It is nothing too demanding, just mate the guy (gal), as it happened yesterday on the Olympiad. Fun, right?

Contrary to my growing totalitarian viewpoints on the lackluster process of chess puzzle moderation on GameKnot (i.e. what happens to a puzzle after it has been shown to be flawed/cooked/anticipated, i.e. nothing) I do still think it begins with it being enjoyable in some way. But it is growing more and more out of proportion, too many silly problems survive for years, and there is too little possibility for survey and reflection in general. I don't know if that answers your question but it is just something that has been going through my head for quite some time. It's not that I mind spending a little bit of time on a puzzle to get it to 10 alts, even if it is a clunky process which could be handled more efficiently, but it is just the unsatisfying feeling with what is done with such puzzles afterwards, I must admit especially when there are 4 or 9 alts ( ) but most especially those with shorter solutions.
blitzkov
29-Aug-12, 18:38

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I respect everything you just said.
I respect you very much. But here's another question: would you say that a puzzle like this is a "worth while" puzzle? puzzle #72128
kingdawar
29-Aug-12, 18:50

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It does not meet two of those criteria that I just made up - it can hardly be called original in view of the many similar problems you posted and it does not cite an exact concrete source. It does not particularly tickly my fancy either. But who am I to judge? It is an OK problem more or less. Look, check and mate. One star. Next problem. It probably is just because you post 50 of those per day for a few weeks in a row that it becomes so boring. I have a booklet by Kipping I believe but now I am not even sure. It is too late in the night for me anyway. Basically he writes a wonderful introduction into problem chess, sharply stating many small things, with more authority than I could ever muster, him being a school headmaster I believe and quite a prolific chess composer with hundreds if not thousands of publications and at least dozens of first prizes. Anyway, his advice to aspiring enthusiastic composers could be summarized as: don't do it - spend several years on solving first. In five years from now you'll look back at what you composed and regret what you were doing. The main thing being that many of it is anticipated and fails to be fresh and original. Maybe it is applicable for you but I don't know. If you want I can copy the relevant passage tomorrow.
blitzkov
29-Aug-12, 19:01

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yes, I'd like to read what he has to say. But i think that the puzzles are OK... not the best composition I can do... but still, an OK puzzle. My goal, as you probably already know, is to be the top puzzler! after that, i will most likely post real game puzzles (like you) or composed puzzles. (like 9422m)
blitzkov
29-Aug-12, 22:38

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Ahhh, but yes...
I forgot to say this in my last comment; but, dont you also this that a puzzle with ALTS. is not really a puzzle, unless, you delete it, fix the ALTS, and repost? If so, that puzzle #72128 and others like it, fit that requirement.
kingdawar
30-Aug-12, 03:20

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C.S. Kipping, The Chess Problem Hobby; chapter "Composing"
"Don't try to Run before you can Walk."

Many I know who have got on to composing and cannot solve an ordinary 3-mover. They know nothing about the business and merely make themselves a nuisance.
You want to see your name in print as a composer? Resist the desire.
Do not be in too great a hurry, and remember that the anticipation is often better than the realisation. If you must burst into print, get some expert to see that your maiden effort is at least sound.
Do not get so fond of composing your own trivial stuff that you neglect solving and admiring other composers' problems. This is very egoistical. Nearly all good composers solve in one or more columns, partly to keep their eyes in and partly to help the column with their criticisms, etc.
You say, "All this is very well, but exactly how do I set about composing a problem?"
Wait a minute. Before I answer that question I must make a few more statements which may seem at first sight discouraging.
If you keep to 2-ers you need not think that your efforts are going to be in the slightest degree original for the first year or two - if ever. So many 2-movers have been composed, and the number of ideas is limited.
This need not deter you, however, since the actual composing will give you pleasure and the result will (or should) give pleasure to your solvers. All the same, do not be hurt if some critic says, "This problem is as old as the hills!"
Now getting on to our main subject of actual composition:
1. a simple block problem.
2. a simple threat problem.
3. simple use of white pieces. [all with some short guidelines]
Now what?
Having made these problems what do I do with them? Paste them away safely in the family scrap-book or anywhere else where they are secure from human eye.
Yes, I know they're the most wonderful problems that the world has ever seen (or rather would like to see) - I have felt like this myself and lived to regret that I did not do what I am now advising you to do.
Hide them. I say, and study some ordinary 2-movers, noting carefully how the problem is set up, what the idea is, use of the pieces, avoidance of cooks. Then a little later on, try again with some slightly more definite idea such as black knight giving two self-blocks, white battery of some kind, unpin of some white piece, etc.
Try to get decent keymoves, avoiding those which
(1) Give check.
(2) Capture (pawn captures sometimes if no other key available.)
(3) Take flight sqs. from the black king.
(4) Stop threatened chs. on white king.
(5) Bring into play white pieces which are right away somewhere admiring the sunset.
blitzkov
30-Aug-12, 20:10

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wow! i just finished reading that, and i came to this conclusion, i like this person! do you think you could show me a puzzle that he has done? and the composer i admire is Bakcsi. that's why i post so many of his (and Ellerman) puzzles.
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