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ccmcacollister
4/02/2007 01:55:00 [ report this post ] |
Subject: REALLY COOL Suggestion ?!!
Message: This is something I have not seen on any other sites but to me it would be really cool. I would like to be able to set a DEFAULT MOVE. In the basic form it would let me put the move that I will go with, as the best I have found so far, when my clock would reach zero, instead of timing out, unless I change the move to a better one before then.
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Of course if the game has many days, then it is not always needed to use them all to look for moves, so an advanced form would allow me to say WHEN the default move should be applied. For instance I might have 5 days left, but realize that I'll probably want to go with a move if I dont change my mind within 1 day .... so I'd like to be able to put a default move, say 3.Nf3 if I do not change my mind in "24" hours. or "18" hours.
Whatever.
I feel I would PP less with this options, as there are times I do PP if I think I may not wake up in time for instance!
Would anyone like this option? I feel like it would go with the Philosophy that I feel is implied at GK .... that the site is designed to allow us to play Our Best Game. So this would eliminate some silly timeouts too. For EG in my GK Tourney, the #3 rated player timed out two games to the #1 at one time ... which were still in the early game and not lost. So a silly timeout may alter the entire section, or at least gives a massive advantage to #1. Wouldnt you like to see those cases eliminated>? (As a consequence I must play much slow to keep the possibility of advancement in hand ... tho I'm really not sure if I'd WANT TO being a 6 round (aka "forever!" commitment)
But at the same time, not sure I wont want to . So it will serve to slow down the event rather than speed it, that someone has timeouted in such a way.
}8-)
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ccmcacollister
4/02/2007 01:58:35 [ report this post ] | PS//
Message: ALSO possible so that this option would SPEED things ... it could be said that you CAN set a DEFAULT MOVE but that it will always be applied with at least 24 hours left (or some number) rather than when time expires. Thus the player "pays a price" of sorts for the convenience of using the DEFAULT , which actually speeds things up. But I'd still use it a LOT !
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tim_b
4/02/2007 02:20:47 [ report this post ] | At first...
Message: I thought that you were going to suggest a GK beer fridge or something equally "cool," Craig.
But I quite like your idea, there have been a fair few occasions when I just can’t make my mind up but have a few decent choices so let it slide temporarily. Then I return to the game close to a timeout, forget what I have considered and submit an appalling move in a panic.
Yes, I can see myself using such a facility quite a lot, cheers!
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ccmcacollister
4/02/2007 13:39:49 [ report this post ] | Thanks Tim_b
Message: Glad you like the idea too~! I'd probably play a more games with that option too, since they would be easier to manage ... and I always have such a problem with settling on a move that I fear might be second or third rate ... but really need to make myself play faster in spite of that. And I think this would help me and others of similar dispostion in that regard.
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Additional Thought:
Was just occurring to me that this Suggestion should be something that Team Captains would HAVE TO LOVE !?! Would it not be great to see some of those Team Time-Outs go away; especially since it would tend to eliminate those most irksome of all T/O's; the ones simply due to forgetfulness or careless bookkeeping by a team member ! ? Yah?
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yanm
4/02/2007 23:53:07 [ report this post ] | very good idea
Message: I second tim_b and ccmcacollister on this.
This idea looks like a promising improvement and would help people to better manage their games! As a team captain, I would be very happy if this feature was to help to prevent timeouts but I'm not sure it would be the case... I mean, most timeouts that my team suffered were due to teammates having problem to access the web or to those leaving definitively GameKnot.
Now, lets hope that the site managers heard about this idea and like it.
My two cents,
--Yannick
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far1ey
4/03/2007 00:51:40 [ report this post ] |
Message: I also support this idea but am too lazy to write more...
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tim_b
4/03/2007 06:28:36 [ report this post ] | Hi yanm
Message: I was thinking some more on your point about timeouts owing to team-mates having trouble accessing the web and although I agree it would not entirely solve the problem, I think Craig’s idea would go some way towards assuaging it.
For example, the way I envisage myself using such a facility would be that I am likely, after my opponent has moved, to enter an instinct or first-choice move which shall remain unaltered unless after further consideration, I have come up with a better one. So suppose I encounter some trouble accessing the web after I have entered my default move, the system will provide some insurance against a timeout by submitting my default move as the clock falls.
Cheers,
Tim.
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ccmcacollister
4/05/2007 10:34:53 [ report this post ] | I thought this
Message: would be fantastically supported by team players especially, but there does not seem to be enough interest to put it forth to GK management. Too bad. Really thought I had something good here. Thanks for the support tim_b, farley, yanm.
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jsemmens
4/05/2007 17:45:16 [ report this post ] |
Message: I don't think that the feature will be used often, but if some people feel that it would help them, I don't see any reason to not add the feature.
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fmgaijin
4/05/2007 19:25:05 [ report this post ] | Useful Idea, Craig
Message: I like the idea--both I and some of my teammates have timed out winning positions when something came up (internet failure, overtime at work, etc.) that prevented us from entering a move even though we had earlier analyzed our positions and could readily have entered a "pretty good" move as a default to avoid time forfeits.
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thumper
4/06/2007 06:21:44 [ report this post ] | Craig
Message: That idea is a good one and would save many games.
On the flip-side, it would also enable the stallers to delay moving until the last second...
Maybe a limited number of times that feature could be used?
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skipwallace555
4/15/2007 10:48:40 [ report this post ] | Craig
Message: How would this be different than the "conditional move" feature?
Skip
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ganstaman
4/15/2007 12:34:05 [ report this post ] | skipwallace555
Message: You set up conditional moves when it's your opponent's turn. You set which moves you want to make in response to various moves of your opponent.
With this really cool suggestion, you set it when it's your turn. You set which single move you want to make if you run out of time before making a different move.
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skipwallace555
4/15/2007 17:52:32 [ report this post ] | Ok
Message: I understand what you mean now. I guess it would protect against computer failure or loss of service. I know in some parts of the world this is a real issue. I agree it would be a good idea. Tell Mike I said to get it added and in a hurry or else!! A big LOL Mike.
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ccmcacollister
4/26/2007 17:05:09 [ report this post ] | Thank You Everyone ...
Message: for the support on this, my best idea Ever. But looks like I won't look into a patent if it is somelike 9 to 380000 GK players .... maybe if I got 20 ...
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hutchid2004
5/07/2007 17:59:14 [ report this post ] | Great Idea
Message: I think iot would really improve the site!!
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rocksham
5/08/2007 08:53:39 [ report this post ] |
Message: I'm against this idea, I think it would be a stallers dream...they could take every game they were stalling to the last second.
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ccmcacollister
5/08/2007 21:23:18 [ report this post ] | rocksham ... good point!
Message: Thats why I was thinking perhaps it would be best if it only lasted 30 hours or such and then need reset or would play itself. Granted there could still be a stall, but so could there be without it too. In the end, they can still use all their time if they wish.
So it was occuring to me, if stalling needs addressed then perhaps some independent action could be thought of for that. Such as perhaps some form of penalty if one carries on a game for so long or so many moves if down more that some amount of matierial ... so that at least one must have a good reason to do so. Can anyone think of something like that?
It is something that one usually just doesnt see in postal chess for intstance since there is even more time invovolved and stamp expenses. Tho I am told it can happen a lot in international play, which is unfortunate. And the slowness of that is the main reason I quit playing ICCF postal. But it is so easy online to just keep playing on in the hopeless ones, which is too bad. Even in OTB there tends to be more respect for opponents abilities between tournament players, than online. Sometimes online you are fortunate to simply have an unrude opponent, at many sites. I would like to see the underlying problem of it addressed tho, to. Of course at some levels it pays to play on, and at upper ones is usually considered rude if hopeless. It is hard to address such a relative matter it would seem.
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