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fliszt

9/09/2004
23:09:02

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Subject: Arranging Team Games . . .

Message:
Just as I expected, the new choice of days per move for team games has created innumerable hardships for nearly all team captains. I encounter teams who insist on 5 days per move. I see teams that demand only 7 days per move. And there are many teams, like mine, that will still only play 3 days per move. And I have even seen a few teams that have different time limits for different players on their teams. And many of these very same teams happily played 3 days per move team games before and my team used to have many games with them. It is hard enough to secure fair team games, finding at least two players on a team that are available and who have ratings similar to your players, but then to add these further restrictions on time limits is just making the whole process even more complex and aggrevating.

I suggest that we go back to just 3 days per move for all team games, or else that we have a vote, a poll, to see what is preferred by the majority and then we all live with that result.


chrisp

9/10/2004
12:12:01

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Well said fliszt

Message:
I never heard many complaints about team matches when all games were 3 days per move. As a team captain, changes like this one are just making the job a lot more difficult, and the potential for setting up games for players with conditions that they don't want.
I enjoy being a team captain and trying to get games that the team members will enjoy, but the little difficulties all add up to such a degree that I find that I have less time than I would prefer for playing my own matches.
I agree that we should return to just 3 days per move, unless a reasonably number of players really do insist on longer time limits.

Cheers
Chris


wanttaja

9/12/2004
01:23:45

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No way

Message:
Sorry fliszt but I had to desagree.

We don't have any special problems with different time limits.
For us there is no comeback to "only 3 days".
Do you wanna kick us out of the business? :)

If you wanna serve people you have to give them what they want?

br, wanttaja Team Finland & EU/USA Friends



wanttaja

9/12/2004
01:33:59

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Sorry

Message:
I just noticed that this is your own thread.

Good luck for your excellent team!

br, wanttaja


wanttaja

9/12/2004
01:47:26

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Sorry

Message:
I just noticed that this is your own thread.

Good luck for your excellent team!

br, wanttaja


mormel12

9/12/2004
02:00:11

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well

Message:
as it is now, i don't even pay attention to the timelimit option.
so all my challenges are sent out with the standard 3 days option and if anyone don't like it, they can challenge me back on their conditions and i'll accept.
i've asked my teammates what they preferred, but since there wasn't an overwhelming responce, i do what i think best:)
greetings
Teamcaptian of the Dutch-team


chuckventimiglia

9/12/2004
06:57:24

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As for my team most......

Message:
want 3 days/move. Some will play 5 days/move
but 7 days/move is totally out of bounds for us.

I realize that some players on GK have special
time problems in that they travel, work etc. and
they need 7 days/move.

We will not play 7 days/move because there is
already too many built in ways to stall games.
Much too lenient postponements, extra day on
the weekends and extra day for some holidays
and now with 7 days/move a team captain has
to make sure that he assigns only teenagers to
such matches. They most probably will live
long enough to complete such games. :-) My
team is comprised of people just too old for
7 days/move so we just will not play at that
time rate. Chuck


kai_sim

9/12/2004
07:16:11

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Message:
well said chuck!
and how about a 2 days/move (like in GK tourneys) option instead of 7 days?
i have many players that would like that very much :)
best regards
kai


jeffreydot

9/12/2004
07:30:24

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of course Im neigh saying!!! :)

Message:
people on my team need the extra time...we tend to lose internet from time to time when on deployment. I don't mind the idea of ALLOWING 2-3, days per move, but we just can't do it. Unless you want to win off of time outs....then by all means...
My games NEVER get down to the last day consistantly. Everyone is free to make a move as quickly as possible, and I would encourage it. I like fast games as well as the rest as you. However, I feel much better having the extra days, particularly for my teamates, who I schedule the games for. Just a thought, I honestly don't understand why any of you would stricktly deny games w/ longer limits. I am certain that 80 percent of the time, they will end just as quickly as a 3 day game....unless of course we have poor sports out there...but I havn't run into one like that yet so...

good luck
Jeffrey

ps, Im really tired right now so don't fault me for grammatical errors etc...


chuckventimiglia

9/12/2004
07:52:51

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Jeffrey, I understand but....

Message:
I have just onething to add to your comment
above.

You said "....unless of course we have poor sports out there...but
I havn't run into one like that yet so..."

You will

We don't have too many on this site but we have run into
a few that make the game just unenjoyable.


xena

9/12/2004
07:57:03

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3 Days Is Best

Message:
We only issue 3 day challenges. I will accept 5 day ones from time to time, but never 7 day ones. It's just makes it too drawn out. The longer-move option has made it a bit more difficult to arrange team games for sure. I have had no one on our team of 33 complain about us sticking to the 3 days anyway. I think it should go back to how it was.

xena ( The Pawn Stars )


skipslot

9/12/2004
12:04:14

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More options the better

Message:
Its only complicated if you make it so. I believe its up to the players to decide their individual choice for reflection time. I have a few that prefer longer time outs but most prefer 3 days, but its their choice and I don't mind doing a little extra for my friends. Everyone's situations are different, most of my team have a life outside of GK. The ones that use to spend more time here can't because of circumstances in their personal lives have changed. They still love the game and don't want to give it up. One important fundamental of chess is patience. I believe 2 day reflection times should be a part of the scenario as well, the more options the better.

leo_london

9/12/2004
16:47:26

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Team games

Message:
We had many posts on this subject when the change came into effect. As a player, rather than a captain, I would much prefer the old 3 days per move. I reluctantly accepted a 5 day game but any 7 day games and I would give up team play. I find that with the longer time to make a move I am inclined to leave those games until later anyway, delaying the game further. When you log on I think you are more inclined to continue those games that are going apace, the positions are fresh in your memory and you know your opponent will be probably be making a reply in a few hours. However, I would not wish to exclude those who have difficulties with 3 days..hope they find compatible opponents.

gm_paz

9/16/2004
18:02:49

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I like the options

Message:
I always send 3 days challenges, but if the other team needs a 5-7 days challenge, IŽll check if it involves the players that would accept that... If not, I will politely decline it until a further time, when possible.

lm3ut

9/16/2004
19:51:06

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idea...

Message:
I just had an idea, if anyone else already stated this then I am sorry for repeating it. What would happen if teams could tell others maybe from their team page or somehow what they will accept? Maybe teams could go into divisions with how much time they would like. The idea might sound foolish, but consider it for a second. If we could regulate and know what teams will play the same amount of time as other teams they would be able to work together for a lot more games. If divisions were put up for the team captains to join it could go by time per move. 3,5, and 7 day categories. Players can challenge a team in any division, but this would help us to know who wants a certain amount of time per game. let's say a team has a "no preference" attitude, they could join anyone they want, or perhaps could get a seperate division for team's who don't care. Teams wouldn't need to be given points and only score points in a certain category, all scores could remain the same, but this might be a good idea for captians to know who will accept certain challenges. I think it's a good idea, but what do I know?

Regards,

Mike (lm3ut)
Captain of Mikey's Crew


themagus

11/07/2004
09:20:07

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Arranging Team Games

Message:
In practice my team only accepts 3-days per move games as I am not sure if anyone in my team would consider 5 or 7 day games.
I have to say that, even if I did know, I would not be happy to 'do all the checking' prior to accepting the challenge ! ... BUT if GameKnot recorded my players 'time preferences' and only presented me with those that both 'accepted'
longer time limits and were 'available' I would be more than happy to consider 5 or 7 day games ?

COLIN (The Motley Fools)


odonata

11/08/2004
01:54:22

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The current system is great!

Message:
My policy is to create mainly team games with 3days, this way team games don't drag on.
But for 2 team members this is simply not possible due to the fact they only have internet access in the weekend. I'm glad they can also be part of the collective of a team thanks to the possibility of 5- and 7-days games. Otherwise they would be excluded, which is not fair to my opinion.
fliszt, I greatly respect you and your team, I know that you only want 3 day games. So I try to put up team members against your team who can play games of 3days. I think if we all do a little effort it shouldn't to difficult to come to a compromise, not?
The basic frustration that I sense here is the communication factor, before we get to a compromise on time and elo. Therefor I think the solution lays in a "join team games" forum. Maybe Mike can work something out here?
Let me conclude by also saying that in my team the number team games time-outs has dropped to zero (!) since the new system is there. Before it was a plague (with drastic effect on the team rating)
Regards to all,
Odonata




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