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GameKnot related: Posted game's disappearing
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tactical_abyss
29-May-09, 05:23

Deleted by tactical_abyss on 16-Jun-09, 01:23.
tactical_abyss
16-Jun-09, 01:36

Deleted by tactical_abyss on 18-Jun-09, 19:17.
tugger
16-Jun-09, 09:43

It seems odd that it would be less than 12 hours, in fact I would suggest the ideal time limit should be however long the game is set for, ie 7 days per move gives a limit of 7 days. 12 hours is very short, it doesn't really allow for global time differences, let alone work patterns and other personal circumstances. Something must be wrong here.

I don't know how to adjust it.
tactical_abyss
16-Jun-09, 14:21

Deleted by tactical_abyss on 18-Jun-09, 19:17.
blake78613
16-Jun-09, 15:01

Another explanation is that someone accepted the challenge and then canceled.
tactical_abyss
16-Jun-09, 15:10

Deleted by tactical_abyss on 18-Jun-09, 19:17.
lighttotheright
16-Jun-09, 19:21

What are all of your requested limits?

Your rating is very high, meaning there are fewer people that could accept the challenge. If others in your rating range are not accepting challenges that match what your asking for, then you will get a message like that. I don't know whether the settings concerning accepting challenges will also affect open challenges. Maybe it does. That would explain a lot.

I got a message recently that I could not join my own game given the parameters that I set up. So I change them. Problem solved.
tactical_abyss
17-Jun-09, 01:44

Deleted by tactical_abyss on 18-Jun-09, 19:17.
tugger
17-Jun-09, 14:31

You say you get a message telling you the game has expired? Compare the time you received this message with the time you posted the game, you should be able to accurately define the time limit.

I can only imagine that GK set such a short time limit to avoid a build up of unchallenged games. While I agree with you the limit seems very short, we can only guess as to how many games there might be waiting for a challenge if they extend it.
tactical_abyss
17-Jun-09, 15:56

Deleted by tactical_abyss on 18-Jun-09, 19:17.
tactical_abyss
19-Jun-09, 08:17

Deleted by tactical_abyss on 03-Jul-09, 07:15.
markb56
19-Jun-09, 14:33

Perhaps GK's reasoning is that if you can't find an opponent in 6 hours then there's not much hope of you finding an opponent in 12 hours. (The situation sort of reminds me of when I was back in high school trying to find a date.) Abyss: if it's any consolation I'd certainly go out, er, I mean I'd certainly accept an open challenge from you! Your problem is that being in such a high percentile there's a limited pool of players to accept your challenge.

It's seldom one sees any open challenges from players > 2100, and part of the problem is the time-window is too small. Another reason might be is that other players in your situation have given-up and don't bother checking for open challenges any more. I agree that this would be an easy programming problem to fix, and I hope that GK agrees. The length of time an open challenge is posted should be proportional the the player's rating percentile.
tactical_abyss
19-Jun-09, 16:28

Deleted by tactical_abyss on 03-Jul-09, 07:15.
tactical_abyss
03-Jul-09, 07:24

Seems like GK has now increased the amt.of game post time before it expires.It was 6 hours for me,now it appears to be atleast around 24 hours or more.This is GOOD....because if I post a game during the time that many opponents are sleeping on the opposite side of the globe,in 6 hours it could disappear before they wake up and check out the open challenges!
This is why more than 6 hours for an open challenge is necessary.For the time being,unless things change again,my open challenge post "duration" seems appropriate,finally!