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GameKnot related: Introducing a new feature: chess tactics, exercises/problems
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Gameknot.com
12-Aug-10, 13:20

Introducing a new feature: chess tactics, exercises/problems
An exclusive preview of a new GameKnot feature: gameknot.com
We'll be releasing it publicly in the next couple of days. Comments? Suggestions? Bug reports?
kingdawar
12-Aug-10, 13:23

The options... button doesn't work
ionadowman
12-Aug-10, 14:09

Works now...
I've played a few out - one or two failures, but others I've played out in 10 seconds or less.
Generally they are not hard. However, get a move wrong and it tells at once you have failed  

Most of them are mates that i've seen, but not all. Some just win material. It's still tactics and middlegame stuff for the most part. Wouldn't mind seeing some endgame things and maybe some drawing combinations.

On the whole I like the feature.
baronderkilt
12-Aug-10, 14:53

Interesting ...
No wait, there must be a better word, . . . Beautiful ~! Just what everyone said they wanted, in another thread }8-D
Thx GK
baronderkilt
12-Aug-10, 15:04

Hi Ion . . .
I missed a Bunch. I think because of the distribution, largely. I would get going along, zip, zip, zippity on the Instant Recognition type ones, then get hit with an indepth tactical combination or needing quiet or non-forcing move, etc. And ZIP, I'm Wrong !  

So I was thinking it would be nice if someone could make a selection of whether to work on ones that test the depth of anylysis & creative move finding etc ... or whether to do strictly Instant Recog's for improving speed. Or to select a mixture, as it is. Or go Easy to Harder, etc. Like Puzzle options have.
}8-)
BTW, I also looked at a couple of the Instant ones over 30 seconds in disbelief ...like there must be more to it, "what's the catch" you know. lol
rookie879
12-Aug-10, 20:50

Its good.
I like it,it will be even better when there is even more puzzles put into it. Most of it is just winning material or mates. But when I miss one,my rating goes down and it takes me a couple of puzzles to get back up there.
black_cat_hamlet
12-Aug-10, 22:55

Sounds awesome!
I'm gonna look into this thing right away! Thanks Gameknot  
black_cat_hamlet
12-Aug-10, 23:04

by the way...
where do you get all the tactics puzzles? Are they your own inventions?  
easy19
12-Aug-10, 23:37

Nice
i am now rated 1400 after 10 flawless solutions.

but i wonder, how the chess tac rating works.
- has the exercise a rating just like my opponents ? and is the value therefore variable
- or is it a mix of speed and accuracy that counts towards a positive/negative rating score..


I took my time  
My rating: 1400
Total attempts: 10
Solved problems: 10 (100%)
Total training time: 0:17:51
easy19
12-Aug-10, 23:40

and
will the stats be shown on our profile pages.. wen this is feature goes life
Gameknot.com
13-Aug-10, 09:36

Thank you for all your comments and feedback!

All the chess tactics exercises are based on the games played right here on GameKnot. We've had several powerful computers running 24 hours a day for a couple of months now, analyzing games and finding positions with only a single clear path leading to a material advantage of at least a bishop/knight (or more), or checkmate. Less than 0.1% of all games have been analyzed, and more exercises are being added each day.

Because most of the problems have not been rated yet -- it takes 20-30 attempts by different players of varying ratings to get an accurate rating for a problem -- the problems are chosen almost randomly right now. Which is the reason why you might be getting a mix of very easy problems and very hard problems. It'll get better once more players are using these exercises and problems get their true ratings.

We are not planning to show the player's tactics stats on their profiles right now, but we'll consider it. It'll probably be optional in the end -- i.e. hidden by defaults, and each player can choose to show it on their profile page if wanted.

rookie879
13-Aug-10, 20:45

I wonder if any of my games made it...nah!  
ionadowman
13-Aug-10, 21:57

I admit it took...
quite a lot more than 10 attempts to get me to 1400, though my 'plus' score must be a whole lot more than 10 9I'll check that). But I also admit that I played them really fast (the one that shows over a minute I actually lost the screen for a while) it does give an 'average time' but I don't understand it as it shows exactly the same time as that given for the specific puzzle.

I also find that they aren't in any consistent 'order of difficulty'. Some are very simple two-movers (my 'record' is 7 seconds); others are maybe 5 moves. A very few I felt could have added a move at the back end, having been taken by surprise when the 'puzzle solved' sign flashed up. But that's a quibble.

The failure I've had I wanted to go back to but and try again without a solution, but now I see some merit in letting it go and maybe it will come around another time...

I think I'll go off an have another crack...
nyctalop
14-Aug-10, 01:59

Just one question
Will this be limited in the future, I mean after the initial testing is complete, for free users? For
example, having a limit of 10 problems a day be imposed once all the bugs are cleared and the
new feature is running as smooth as a piece of code can run.
ionadowman
14-Aug-10, 14:28

Well, I've had some more fun ,,,
... having spent now an hour, 5 minutes and some seconds 'training'.
That time seems to be 'elspsed' time - spent playing with the feature - not the total of times spent on the solutions.

My rating is now a little over 1450, having reached this milestone at least 3 times already. It did reach 1477 at one point. Failures will hurt you badly, the worse as your rating increases. The reason is that you are assumed to be playing a 1200 rated player, so your rating changes according to results. Solve the puzzle you win: fail and you lose.

I've attempted 160, and carked out on 29. At that there has been a slight improvement over time (80% success over the first 40; 82% over the next 50; 83% over the last 70). My longest 'winning streak' was (I think) 17 puzzles.

My record time has been 5 seconds, achieved more than once (I mis-spoke earlier when I said it was 8). Not counting failures, I've solved 48 in 10 seconds or less, and a further 48 between 11 and 20 seconds. A good many of the puzzles are that simple. Mind you, several of my failures have been at similar times - rushing things! The longest I've recorded was something over 4 minutes, which is a complete mystery to me. I'm certain I saw that puzzle no more than 30 seconds, if so much. A glitch?

I have found that sometimes the pickup by mouse 'grabs' and let's go rather reluctantly. I've failed one or two puzzles through that cause - the moved piece fetching up where I didn't intend it to go. But I suspect that might simply be carelessness on my part. I do tend to rush these things...

Some of the tougher puzzles are interesting. More than once it has been the second move I've had difficulty finding. At that, the correct move has often been what I probably would have played in an actual game, but I've been looking for something a little more 'oomphy'. Second-guessing the puzzle in other words. You gotta watch for that kind of thing.

Man, it's fun, though. Yeee-Hah!

Cheers,
Ion
ionadowman
14-Aug-10, 15:13

I've finally cracked 1500!
With a 17-puzzle winning streak. Mind you, about 30-odd puzzles before that I got to 1492...
Man those failures hurt. I've now tackled 221 with a 183-38 split. Those last 61 puzzles included 52 successes and 9 failures - an 85% success rate. I suspect my 'rating' will not improve further if I can't do better than 5 out of 6... I really ought to be getting close to 100%.

I now know what the 'average time' is. It's the average taken over everyone's attempts to solve a given puzzle.

Well, that's enough fun for now...
Cheers,
Ion
kingdawar
14-Aug-10, 17:55

Deleted by kingdawar on 14-Aug-10, 17:57.
kingdawar
14-Aug-10, 17:57

Will all players' ratings/stats be reset once the current problem collection has a nice rating distribution and the bad ones/child's diseases have been filtered out?

I don't know if necessary or not, but maybe the problems' ratings could be adjusted based on how much time is spent to find the correct solution on average (taking out the extremes), not solely based on solved/not solved.
kingdawar
14-Aug-10, 18:36

"We are not planning to show the player's tactics stats on their profiles right now, but we'll consider it. It'll probably be optional in the end -- i.e. hidden by defaults, and each player can choose to show it on their profile page if wanted."

=> gameknot.com
amacivn
14-Aug-10, 19:02

what a
great idea - don't agree with the answer all the time , found some different second moves with the same outcome but i lost! its great fun though
black_cat_hamlet
14-Aug-10, 19:12

@ heinzkat
hmm, didn't know that they had a list....

Never thought I could be in the top 20 of any list!   It'll probably drop down once more people start using this thing though lol
cyberknight999
14-Aug-10, 20:00

Nice feature
Could learn/remember a lot if I use it consistently. Also, good when there are no moves available in my games but I don't want to play blitz.
amacivn
14-Aug-10, 20:55

nice
feature the exercises are repeated but the board is set up differently , really enjoying moving up the list, and can see an improvement in my speed excellent
sccadams
14-Aug-10, 23:25

It's fun
I wish there was an analyze function, but maybe that would make things too easy.
hektorx
15-Aug-10, 07:16

Good job
Thank you very much.
ionadowman
15-Aug-10, 14:17

Legal's Mate...
... I've solved that one 3 times now on this new feature. Anybody else notice any repetition?
It looks as though the feature 'samples with replacement' - or else doesn't 'remember' if you have solved (or faced) a puzzle before.

Not that this is a complaint: far from it. Running up against problems a second and third time gives a chance of revisiting failed ones, and honing recollection skills.
Cheers,
Ion
kingdawar
15-Aug-10, 14:59

It's very hard to reach 1600 at this moment
Too many mission impossible puzzles that go on beyond the point you're up a Queen
princevlad
15-Aug-10, 22:04

Well stated, Heinzkat
So many problems start at the point, or continue beyond the point, where one side is easily won. Still, you have to find the best move when there are so many ways to win more material. Sometimes, one way leads to a quicker mate. Often, however, several moves are equally effective.

Maybe the point, though, is to make you think hard about what the best move is. I just think it is overdone. I say scrap those problems where one side is already won.

Also, is it going to be possible someday for individual players to submit problems from heir own games? I think the database of problems would grow rapidly if that is permitted.
kingdawar
16-Aug-10, 03:33

Princevlad
Yes, positions such as this one



(position shown from black's perspective)

1. Bd6?! Qxf2 (not the only winning move but OK a Rook is a Rook) 2. a3 ...:  

This new explanation does not suffice: "The goal in each exercise is not necessarily to win in the end, although it is often the case. You might already be winning to begin with, or you might still be losing at the end. The goal is to improve upon what you currently have, by either capturing more of your opponent's pieces, or by getting into a position for a checkmate soon thereafter." - that's not how chess works.

Oh yes and I suggested that all the problems ending in mate should actually be added to the old section gameknot.com - because I do think they are sometimes nice. But they tend to have alternative winning options, but they would fit in nicely in the mate in x section where the max. amount of moves is stipulated beforehand.
easy19
16-Aug-10, 12:32

ok i took my time
if i compare my time and the amount of i just call it puzzles solved. then i am pretty slow..

but slow also seems to work..

My rating: 1577
Total attempts: 100
Solved problems: 93 (93%)
Total training time: 2:34:11

if i compare that to our top puzzle dude heinzkat
rating 1600
attempts 526
solved 88.8%
total time 2:17:09

and our analytic master ionadowman
rating 1511
attempts 257
solved 82.9%
total time 1:47:09

then i think i am doing quit well.. but just like ion i got a few mouse slips picking up the piece with the mouse but slip the button on the wrong square.. instant failure 12 to 19 points down..

most difficult i find switching from a mating puzzle to a get a advantage puzzle.. it needs a different view so i have to look twice or more. and i am always expecting tricks so wen i found the solution i check it a few times before inserting it..
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