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GameKnot related: Beautiful tactics exercises!!
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kingdawar
28-Aug-10, 15:55

Beautiful tactics exercises!!
All threads are complaining threads, so here are a few enjoyable tactics exercises instead

tactics #1349
tactics #12838
tactics #13257
tactics #23851
tactics #18323
black_cat_hamlet
28-Aug-10, 19:01

Used the wrong rook lift...
on move 3 with the first puzzle, but it was certainly a flashy one  

I'll try the other four later, I have to go now...  
ionadowman
28-Aug-10, 22:30

I got 3...
... one with an enormous effort; missed one (a short-range oversight), and chose the inferior alternative in the 5th (not really believing the best was adequate)....
Nice ones, though!
baronderkilt
30-Aug-10, 15:02

Tactical exercises are Dangerous ...
(tournament players beware  
That first one mentioned ... I'm going to play that second best move Everytime, as soon as seeing it mates or his house falls down. And it took 30 years of tournaments to teach myself NOT TO look for moves like the 'right one', taking another 20 mins off my clock~!

Should I go back now!?? After it took this long to learn 30 good moves defeats 28 great moves and two lemons everytime, especially if the lemon is Fallen Flag, lol. This all has something to do with Karmic payback ... im sure
ionadowman
30-Aug-10, 19:20

But seriously...
... I am beginning to wonder if the ratings are commensurate with the degree of difficulty, especially of the mate in 7 you are supposed to find instead of the mate in 9.

Mind you: if I could eliminate the stupid short-range overights that plague my efforts so far, I might have more reason to ask that question. I'm also finding that some exercises do not lend themselves well to the "OTB" approach I have favoured so far. The bad part? It takes about a minute to set up the chessboard. ..  
kingdawar
30-Aug-10, 19:25

The number ratings are for difficulty/impossibility. The star ratings are for beauty.
black_cat_hamlet
31-Aug-10, 03:09

A question about this one...
gameknot.com

[might want to try it out yourself before I say the answer...  ]

I managed to successfully complete this puzzle... but what if the bishop moved instead of the rook? [to avoid the queen/rook attack]
frankambruce
31-Aug-10, 10:32

maybe for this... ?
1. Kb3 Bc2+
2. Kxc2 Qxc4
3. Rd4

I sometimes come to puzzles like that one, where I fail and looking through the continuation I still don't know why my solution hasn't been that good.
black_cat_hamlet
31-Aug-10, 18:49

Well, the other line leads to an eventual mate according to the GK continuation...

but that wasn't what I meant... I mean that after the right move from Black (Re4) what's stopping the bishop from moving away to f7 or g8?
levellerlevvie
01-Sep-10, 00:10

I sometimes wonder as well
In some of those tactics I'm totally surprised with the move my (computer) opponent does. Then I'm wondering ... was that really the best response my opponent could make? In most cases it will probably be correct but still ...

Maybe sometimes there are several moves of the same strength the opponent can play and off-course only one is used in the tactic. But if so they might want to tell you about it while doing the tactic, not?

Anyway ... no matter what .. it was a great improvement, again!
tsuukvanki
01-Sep-10, 07:49

My heart aches and
Im in great pain and agony when grabbing a rook in OTB style and having a totally won endgame loses 15 hard earned points compared to computers mate in 13 moves.

Recently I found in an other chess site this solution to this evaluation problem: "XX was a good move but not the computers first choice. Please try again."
So you are not instantly punished if your move differs from computers choice.
I dont know how difficult this kind of alternative is to accomplish but at least here is something to consider.
kingdawar
01-Sep-10, 12:15

Good moves are not good enough... it wants you to play exactly like GK's computer.  
Gameknot.com
01-Sep-10, 14:40

There is no guessing in Chess Tactics
heinzkat, you keep repeating that, and it seems the implication is that the chess computer's moves are random. They are not. The whole reason why it takes a long time and a lot of computing power to find positions suitable for Chess Tactics is because there is only one best move (and by a wide margin) at each step. We do not simply take random positions with a number of equally good possible moves and ask you to guess one of them. Once again, there is only one best move at each step, and the second best move's valuation is at least 4 points less. There is no guessing here, it just takes a lot of analysis for some of the more difficult exercises.
ionadowman
01-Sep-10, 15:46

But I do think there might be a problem...
... I have noticed that more than a few exercises expect you to find a mate in 9 or 12 or 14 moves from the starting position. Not that this is necessarily difficult, as these exercises have the appearance of comprising 2 or 3 elements: find the immediate tactical shot, find the follow-up, now secure the mate. At that the mate might still be 6 or 7 moves from where you have reached.

Now, that is very well, but it often seems to me that the rewards for success and penalties for failure are not commensurate with the degree of difficulty of the exercise. The problem might be rated - to take a number at random - 1450, yet the degree of difficulty feels a lot higher. Were the exercise actually broken up into its separate elements, each rated at 1450, and with rewards and penalties applying to each, that would be another thing entirely.

I suspect that heinzkat has had much the same experience as my disastrous run a day or two ago, when I got through several moves of the exercise, but failed to find the mate (true, some of those were so short range, I deserved the kicking).

Now, I never, ever, look for a mate in 6 or a mate in 9. I look for a winning continuation, and if thus I find the forced mate, well and good. It often happens that way. But if I find an absolute cast iron 100% guaranteed win, I will look no further. That's in actual play.

I am reminded of a story told against one of my heroes, Paul Keres, who, having found 5 possible ways to win a game, chose the 6th. He didn't win, of course.

In my (personal) view, the exercise should end with the immediate tactical point (which, be it noted, many do); or else, if the position comprises more than one 'chapter', that it be broken up into those chapters, with rewards and penalties awarded according.

So Exercise #xyz contains 3 chapters: [1] the tactical shot to win the queen; [2] establishing a zugzwang; [3] forcing the mate. It is rated 1450; my rating, coincidentally, is 1450. It 'get' part 1 and part 2, but miss the mate. That +10 to my rating for each of the successful parts; -10 for the miss.

Is such a system reasonable, or even feasible? I don't know.

One further comment I wish to make. I began these exercises with an OTB approach. It won't do. I have found that many of these exercises require the assistance of an analysis board (on screen, or my trusty magnetic set that I keep by me). That makes some difference (as you can tell by the problems I spent 4 minutes and 15 seconds on)... Even then, there's no guarantee that your choice from a range of equally promising looking moves will be the one to secure the mate in 6. Not unless you're prepared to spend a heap more time than I am.

I will be in no all-fired hurry to repeat that horrible 3-hour session I had the other day...
baronderkilt
01-Sep-10, 15:57

GK ... I have to go with HK on this , partly ...
in a manner. You see , the thing is we do not know the Perimeters of what constitutes "the best" continuation. Most material in least moves!? The shortest way to Mate is ultimately The Best continuation. (Or IS it?? What about the Prettiest way to Mate. Or the Most Forcing way to Mate?) But the computer is not REALLY computing every game out to Mate after the Solving moves, to be Sure they were best , right? And certainly it would not be realistic for solvers to have to make such a verification. lol  

I think part of what we need to know then, is (1) what is the length of the Horizon, for instance. Or is it simply calculating to a certain "score" of being ahead? (That seems not). Or (2) At what point will it "shut off" additional attempts to gain more? Certain score? Certain percentage of score ahead compared to value of material remaining on the board?
Can we get more of that type info?

Here is a for instance of the ambiguity we face solving ... Suppose I find a line winning a piece in 3 moves. But there is an alternate line of different first move that wins 3 pawns in 5 moves, but the first line picks another p at move 9. But the second line got a 4th pawn at move 7.

Now I've got a position at move 9 to keep on looking at both variation on until ... until what?
}8-)
I don't ask it to be perfect, but then I am not trying to top the solving list, like HK and some of the others are. (That chance is already gone forever when I decided to try for less time use during the tryout stage, rather than correctness. Now I can never chance my mind and have a shot at the top. That's ok, I would probably not want to try for that. But it would be nice to have had the choice) So I like it fine as it is. But I can see the point of wanting to know more from anyone who Is trying to top the list.  
Gameknot.com
01-Sep-10, 17:05

baronderkilt said:
"Here is a for instance of the ambiguity we face solving ... Suppose I find a line winning a piece in 3 moves. But there is an alternate line of different first move that wins 3 pawns in 5 moves, but the first line picks another p at move 9. But the second line got a 4th pawn at move 7."

What you are describing isn't possible. If there are 2 different move sequences leading to roughly similar results, such position will be automatically rejected and will never make it to the tactical exercises, as you have 2 best moves with similar scores.

baronderkilt
02-Sep-10, 00:50

ok GK
T/y that is good to know.
Gameknot.com
02-Sep-10, 15:08

We have now introduced the option to limit the problems to the classical formula "white/black to play and win" only (can be enabled via the "Settings" link on the Chess Tactics page). Hopefully this will help make some of you happy with the selection of exercises presented to you.   It greatly limits the number of problems available though (excludes about 70% of all exercises), so you might not see as many problems in your rating range if you are near the top...
kingdawar
02-Sep-10, 16:40

tactics #9746 why is such an exercise still there when enabling that option? 1. Ne6+ wins a Q. I know it does not lead to any mate, but it still "wins" quite convincingly. Maybe it is an idea to exclude all the "mate" exercises where there is an alternative larger than +- +5.