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Chess related: when making chess puzzles...
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woutstra
20-Feb-12, 16:17

when making chess puzzles...
...is it better to leave out as much pieces as possible to realy show the problem or add some more pieces to make it look more like a real game
kingdawar
24-Feb-12, 05:36

What about just putting the original position without any modification?
ketchuplover
24-Feb-12, 08:30

I think he/she is asking about making the "original" position. And whether they should add superfluous material which does not directly affect the main material. That's my interpretation and may not be accurate.
woutstra
24-Feb-12, 16:52

^you are correct... im talking about a new composition...

let's say you got a mate in 2 using 2 rooks to basicly mate in a corner... should you add any other pieces that don't affect the mate to make it look more realistic or should you just use the pieces involving the mate?
baronderkilt
25-Feb-12, 06:02

Chess Problem Compositions ...
Have a lot of requirements to them for them to be Clean & Uncooked. And have a whole nother language of Chess to them which describes various themes that they are built upon. Every piece on the board must contribute something to the sequence, for instance. And unlike Puzzles, there can be only ONE KEY MOVE. If there is another move found or shorter mate, then the problem is "Cooked". (Which I don't really know a synonmym for. Perhaps Ruined or Bogus!?) No alternate paths are allowed. And it can get SO technical and jargonized that even with my 40 years of Chess, I do not know Half the themes or terms in use. To become a proper Problem Composer, imo, would probably need a book of study of rules and terms used for it.

It is a fine pursuit to do, and I imagine terribly interesting, and helpful to the Chess just to learn all the themes; them try to put them into one's games played. But also, it could be so involved as to be almost like learning a new game other than Chess.   GREAT WAY to pick up Stock Attacks, and Tactical Motifs tho !

Puzzles, on the otherhand, have no rules that I am aware of. Most of mine come right from positions of my games also. And I like that, for mine. As I think it does help a player to learn to recognize the potentials in those real positions. Recognition is paramount. Still one could argue Problems do the same, stripped to the bare essentials.

GM Larry Evans did a very popular part of Chess Life for years, called What's The Best Move that took actual games, many GM's, and offered the reader a few choices of Best Move to decide from. So in truth, his were Puzzles more than Problems. You might take a look at those, if any can be found online now.

IMO, it comes down to this, in the end: That BOTH have great usefulness in their own way, and deserve study, and help our play. So it really is a matter of what YOU find lights your creative-fires to make. What you enjoy doing. You might try doing one both ways and see.

YOu actually could make a Mate Problem here in the Puzzles, that is stripped of all nonessentials, etc. Then make a Puzzle of it, and it will enter again, the position being different. Yet use the same solution ... so taking care that the Extra Material added does not alter the Mate Sequence in any way. Then SEE which more players looked at, liked, solved, and such, as a test.

If you were to do that, as a test, it would help that to post a link here in this thread to each of them, and then you could get feedback from the solvers that access thru here. Or in the puzzle forum. I would look at both, if so. I bet others would.

}8-D


ketchuplover
25-Feb-12, 06:04

For absolute beginners it may be best to show the naked truth so to speak. Then add more material. Good luck.
baronderkilt
25-Feb-12, 06:15

Woutstra ... Speaking of which
I just happen to have one in mine that is very similar to what you are describing in your Feb. 24 post, re Rooks etc. This is a true game position. So I would consider it an example of a Puzzle rather than Problem.

gameknot.com

Another thing you could do, to get the knack of it would be to take some of the existing puzzles, like this one, then try removing everything from it that is non-essential; which I suspect is not as easy as it sounds. Since some pawn or such might serve no purpose but blocking the egress of a major piece; yet thus could not be removed without changing the solution from doing so. (Feel free to glean the pieces from mine as a trial, if you wish. If you dont have another in mind thats preferred. )

Sometimes when I make a Puzzle, it is based on an actual game, but needs altered a bit. Or comes from the Notes of what could have been, in that game. Rather than actually apprearing on the board.