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woutstra 20-Feb-12, 16:17 |
when making chess puzzles... |
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ketchuplover 24-Feb-12, 08:30 |
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woutstra 24-Feb-12, 16:52 |
let's say you got a mate in 2 using 2 rooks to basicly mate in a corner... should you add any other pieces that don't affect the mate to make it look more realistic or should you just use the pieces involving the mate? |
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baronderkilt 25-Feb-12, 06:02 |
Chess Problem Compositions ... It is a fine pursuit to do, and I imagine terribly interesting, and helpful to the Chess just to learn all the themes; them try to put them into one's games played. But also, it could be so involved as to be almost like learning a new game other than Chess. GREAT WAY to pick up Stock Attacks, and Tactical Motifs tho ! Puzzles, on the otherhand, have no rules that I am aware of. Most of mine come right from positions of my games also. And I like that, for mine. As I think it does help a player to learn to recognize the potentials in those real positions. Recognition is paramount. Still one could argue Problems do the same, stripped to the bare essentials. GM Larry Evans did a very popular part of Chess Life for years, called What's The Best Move that took actual games, many GM's, and offered the reader a few choices of Best Move to decide from. So in truth, his were Puzzles more than Problems. You might take a look at those, if any can be found online now. IMO, it comes down to this, in the end: That BOTH have great usefulness in their own way, and deserve study, and help our play. So it really is a matter of what YOU find lights your creative-fires to make. What you enjoy doing. You might try doing one both ways and see. YOu actually could make a Mate Problem here in the Puzzles, that is stripped of all nonessentials, etc. Then make a Puzzle of it, and it will enter again, the position being different. Yet use the same solution ... so taking care that the Extra Material added does not alter the Mate Sequence in any way. Then SEE which more players looked at, liked, solved, and such, as a test. If you were to do that, as a test, it would help that to post a link here in this thread to each of them, and then you could get feedback from the solvers that access thru here. Or in the puzzle forum. I would look at both, if so. I bet others would. }8-D |
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ketchuplover 25-Feb-12, 06:04 |
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baronderkilt 25-Feb-12, 06:15 |
Woutstra ... Speaking of whichgameknot.com Another thing you could do, to get the knack of it would be to take some of the existing puzzles, like this one, then try removing everything from it that is non-essential; which I suspect is not as easy as it sounds. Since some pawn or such might serve no purpose but blocking the egress of a major piece; yet thus could not be removed without changing the solution from doing so. (Feel free to glean the pieces from mine as a trial, if you wish. If you dont have another in mind thats preferred. ) Sometimes when I make a Puzzle, it is based on an actual game, but needs altered a bit. Or comes from the Notes of what could have been, in that game. Rather than actually apprearing on the board. |