chess online

chess online
Chess related: Interesting blitz game
« Back to forum
FromMessage
tactical_abyss
08-Jan-10, 09:39

Deleted by tactical_abyss on 17-Jan-10, 17:09.
tactical_abyss
08-Jan-10, 09:58

Deleted by tactical_abyss on 08-Jan-10, 10:29.
tactical_abyss
08-Jan-10, 10:39

Final position after move 139:



Opponent finally draws.
Let me add that although the 2 diagrams above would have yielded a stalemate or in the 2nd diagram a draw rep....I have actually WON many games in blitz by sacing my Queen in the opening,rather than drawed or stalemated.Tactics and strategy many times will outweigh strong material advantage,especially with rating differences of over 500 points.My queen sacs have been many times with opponents above 1800 established rating,and i have still checkmated my opponent being down a queen and more.Etiquette to resign when i'm a queen down or more(in blitz?)Notta!Especially when I throw my queen away on purpose in the opening!
tugger
08-Jan-10, 10:49

Here's the PGN, after half an hour of painstaking piece moving, so that you don't have to! Select a new board, a link for which can be found at the top of your game list, the icon to the right of "buddy list", click "set up board", and then "import PGN", and copy paste the text below into the text area.


[Event "gameknot.com"]
[Site "gameknot.com"]
[Date "2010.01.08"]
[Round "-"]
[White "tactical_abyss"]
[Black "black"]
[Result "*"]

1. e4 e5 2. Qh5 Nc6 3. Qxf7+ Kxf7 4. Bc4+ Ke8 5. Nf3 h6 6. d3 Nf6 7. O-O Bc5 8. a3 a6 9. b4 Bd6 10. Be3 b5 11. Ba2 Rf8 12. c4 bxc4 13. Bxc4 Bb7 14. Nbd2 Ng4 15. Bd5 Nxe3 16. fxe3 Rb8 17. Nc4 Ne7 18. Bxb7 Rxb7 19. Rad1 Ng6 20. Nfd2 Rxf1+ 21. Rxf1 Qg5 22. Rf3 Be7 23. Kh1 h5 24. d4 d6 25. Rg3 Qf6 26. Rf3 Qe6 27. d5 Qd7 28. Rg3 Kf7 29. Na5 Rb6 30. Ndc4 Rb8 31. Nc6 Rf8 32. h3 Bf6 33. a4 Ne7 34. b5 axb5 35. axb5 Nxc6 36. bxc6 Qc8 37. Nd2 g6 38. Rf3 Kg7 39. Rf1 Be7 40. Ra1 Rf2 41. Nc4 Rc2 42. Na3 Rc3 43. Nb5 Rxe3 44. Na7 Qb8 45. Nc8 Qxc8 46. Kg1 Rxe4 47. Ra3 Rd4 48. Ra1 Rxd5 49. g4 hxg4 50. Rf1 gxh3 51. Kh1 Rd2 52. Rf3 h2 53. Rf7+ Kh6 54. Rh7+ Kg5 55. Rh5+ Kf6 56. Rf5+ Ke6 57. Rxe5+ Kf7 58. Rxe7+ Kf6 59. Re6+ Kf5 60. Re5+ Kf4 61. Rf5+ Ke3 62. Rf3+ Ke2 63. Re3+ Kf2 64. Rf3+ Ke1 65. Rf1+ Ke2 66. Re1+ Kd3 67. Re3+ Kc2 68. Rc3+ Kd1 69. Rc1+ Ke2 70. Re1+ Kd3 71. Re3+ Kc4 72. Rc3+ Kd5 73. Rc5+ Ke6 74. Re5+ Kf7 75. Re7+ Kf6 76. Re6+ Kf5 77. Re5+ Kg4 78. Re4+ Kh5 79. Rh4+ Kg5 80. Rg4+ Kf6 81. Rxg6+ Ke5 82. Re6+ Kd5 83. Re5+ Kxc6 84. Rc5+ Kd7 85. Rxc7+ Ke6 86. Rxc8 Rd1+ 87. Kxh2 d5 88. Kg2 Ke5 89. Kf2 Ke4 90. Ke2 Rb1 91. Rc3 Rb2+ 92. Kd1 d4 93. Rh3 Kd5 94. Ra3 Ke4 95. Rg3 Ra2 96. Rh3 Kd5 97. Rh5+ Kc4 98. Rh3 d3 99. Rh8 Kd4 100. Rh7 Ke3 101. Rh3+ Kd4 102. Rh5 Kc4 103. Rh7 Kc3 104. Rc7+ Kd4 105. Rc8 Ke3 106. Re8+ Kd4 107. Rf8 Kc3 108. Rc8+ Kd4 109. Rd8+ Ke3 110. Re8+ Kd4 111. Rf8 Ra5 112. Kd2 Ra2+ 113. Kd1 Kc3 114. Rc8+ Kd4 115. Rd8+ Ke3 116. Re8+ Kf2 117. Rf8+ Ke3 118. Re8+ Kd4 119. Rf8 Ra1+ 120. Kd2 Ra2+ 121. Kd1 Ra1+ 122. Kd2 Ra2+ 123. Kd1 Ra1+ 124. Kd2 Ra2+ 125. Kd1 Ra1+ 126. Kd2 Ra2+ 127. Kd1 Ra1+ 128. Kd2 Ra2+ 129. Kd1 Ra1+ 130. Kd2 Kc4 131. Rc8+ Kb4 132. Kxd3 Ka3 133. Kc2 Kb4 134. Kb2 Ra4 135. Kb1 Ka3 136. Ka1 Kb3+ 137. Kb1 Ka3 138. Ka1 Kb3+ 139. Kb1 Ka3 *

tugger
08-Jan-10, 10:51

I'd be interested to play you at blitz! It's an excellent game, very entertaining. Of course, it was drawn at the thrid repetition, it would annoy me if my opponent refused to draw but kept repeating the position, I would probably taunt him in the chat bar... "is this all you have left in the tank?"... "you can't win a queen up! hahaha!"... it would be glorious!

Very nice game, thanks.
tactical_abyss
08-Jan-10, 11:16

Thanks tugger,but I wasen't sure if doing it the way you suggested,would "reveal"who my opponent was!?I do not wish to embarrass him like many of my opponents are when I sac my queen and they either lose or draw.PGN will show who this opponent is?Yes,No?
I'm from the "old school"so using all the computer and PGN techniques are not my cup of tea!

PS...We will play sometime in blitz Tugger,thanks again!
I like to show opponents that sacing a queen or knight(in the opening) for example dosen't automatically give my opponent an assured win(in blitz).Out of say,for example, 30 queen sac games in a 3 min/3sec scenario,I have found that 70% or more have "timed-out"against me and lost.(1400-1900).
Proof that beating a strong opponent in only 3+ minutes is easier believed than accomplished....especially when I know how to set up a strong defense against many players.
So,many opponents call me "crazy" and then try to win having my queen in their pocket in only 3 + minutes and still fail!Yes,if the games were 10 minutes or more,this would probably turn things around.But then i wouldn't SAC a piece in a 10 minute game!
Hmmmmm.....
tactical_abyss
08-Jan-10, 12:38

What really makes the above game special,isn't really the boring common endgame with rep draw,but the approx mid game from around move 53 or so.After being a queen down and then some,I managed a position whereas I could continue to take my opponents pieces and swing my Rook around his King,at times being right next to his King and he COULD NOT take my piece and was forced to move away without capturing anything and/or move out of check....otherwise the game would have stalemated.See above.Just on move 54 alone(Rh7+)...he could not take the Rook,else the game was stalemated.Some players are so power crazy that they do not realize whats happening in quick blitz games and continue to play on for a win.Then he managed to escape the stalemate...only to end up a draw!
Hmmmm...now if this game was 3min and zero incremental seconds,he would have lost on time,not stalemated or drawn.That is why I can't wait for blitz time options of say,
3 to 5 minutes with zero seconds.
ionadowman
08-Jan-10, 14:41

Sometimes...
... it's hard to penetrate the reality of the position when under such acute pressure. I like 10-minute blitz - seems to suit me, but 5-minute (which is by far the most the popular version in New Zealand) I would have had to play many, many games to get up to speed. 3-minute? I reckon I'd have difficulty against my grandmother's cat, even if he sacced a queen in the opening.

White could probably have won the game if he had seen enough to return the Queen at move 52 (52...Qf8!) instead of the utterly horrible 52...h2?? But who would find 52...Qf8 with only seconds to think?

As for ethics: the ethics of blitz, I think, are a little different from the ethics of standard play., on account of the time control. Obviously your opponent hoped to win on time..... That suggests to me that the 3-fold repetition thing needs to be fixed, soonish.

Cheers,
Ion
tactical_abyss
08-Jan-10, 16:46

Yes,I agree with you ionadowman.Although,my opponent I firmly believe was playing for a win with piece advantage,not time.The reason for this is that we both had much more time than 3 minutes left after the increments built up.It was closer to 7 minutes for my opponent and like 9 minutes for me!So his time was running out quicker than mine.,although 7 minutes at move 52 is a pretty good amount of time in blitz play.
I'm not really thinking myself in terms of "ethics" with this blitz game or any other.However,it is true that many opponents automatically want to send messages to their opponent saying things like..."resign now,you don't have a prayer" or "thats a dumb move" ect ect.
And it delights me to prove to many opponents that their theories and misconceptions of victory vs material advantage does not hold any water many,many times in blitz play.
My point is that in 3 to 5 minute blitz(especially future blitz games that have no incremental time at all),even a queen sac does not guarantee a win for my opponent,especially to those who know how to build up a firm early defense like I have been doing for years.Yes,time pressure is one factor like you mentioned Ion,but tactical abilities can also outweigh an opponent if applied correctly.
Its a huge shock and surprise to see a queen sac on move #3.This alone,I have witnessed throws a psychological shock many times at my opponent and he wonders if he should leave the game,or if there is some kind of trap,or if he should try and write a "dumb"message to me!
While all this is going on in his mind,he just lost perhaps 15 or 20 seconds in a 3 minute blitz game!I already have an edge on him...time wise!
Expect the unexpected is what I am trying to stress here in future lightning and rapid blitz.There are different winning strategies that many players have depending upon the time factor.My queen sac is one ploy.In a one or 2 minute game I have others that can equally shock but win.
Yes,my opponent in the above game could have done as you say ion,but the odds were in my favor in many ways from the start.If my opponent was say,above 2000 in rating,I would have not dared to play any sac at all.It all depends........
tactical_abyss
08-Jan-10, 17:29

Deleted by tactical_abyss on 08-Jan-10, 17:34.
tactical_abyss
08-Jan-10, 17:40

Correction to my above post:
I mentioned 7 and 9 minutes at move #52.I'm not 100% sure,but at move #52,it was not 7 and 9 minutes,but it WAS way over 3 minutes,my guess being approx.5 minutes for him and about 6 minutes for me.But by move 100+ it was atleast 7 minutes for my opponent and approx 9 minutes for me.
Still,quite alot of time and far from 3 minutes for my opponent to make better move decisions.So rating does play a key role as well.
Isn't it wonderful to make completely erratic,nonsensical moves under time limits and still win or draw in a scenario that my opponent feels is absolutely hopeless for me?
tactical_abyss
08-Jan-10, 19:20

Consider it also as I have considered it...challenging yourself!If you can make a "come back"from sacing a piece either in the opening or any other part of the game in blitz and go on to win or even draw the game you have just succeeded in a self learning experience and added to possibly improving your tactical and/or positional play under extreme conditions of time pressure not to mention occassional remarks from your opponent that may be less than favorable!Certain positions like one or two that I have in the above diagrams may become burned into your memory or may come quicker and easier if a similar or exact postion pops up.
This goes for non sac moves as well.Perhaps a Na3 and Nh3 opening for white and a precise defense after that in a 3 or 4 minute game.A weak opening for sure but not necessarily a losing one.If its unrated,experiments like this are grand,and can actualy improve your play,especially if it is so strange that your opponent dosen't recognize the patterns fast enough.(Like exactly what to do if I have the often opportunity to move all of my pawns to the 2nd rank in the opening.Weak,yes,but do all players know what to do precisely and in 3 to 5 minutes?Hmmmm...the answer is no!Even some 2000 players have failed that test against me!
Blitz with zero increment...coming to a theater near you soon!
tugger
09-Jan-10, 09:21

TA

I suspect if you had posted the original text, then yes, your opponent's id would be revealed, but you could manually change it to 'black', as I did, before posting. I have no idea who the opponent was, and it is good form that you wish to protect his identity.
tugger
09-Jan-10, 09:47

It is interesting that your opponent refused to take a draw as he moved the king, any player worth his salt knows that technically this is drawn. Why would you want to win a game that you have no right winning? Personally, this would be the time I applaud my opponent's resistance and challenge him again! But then there are many times in this game I would probably throw a sac or two myself, in particular
25... Qxg3?!

From there I'm confident of beating anyone, with no danger of a roaming rook!

But then, I must admit, with time of 3 mins + 3 secs, I might struggle.

Your opponent was blinded by stubborness, it was too much a threat to his ego to not beat you from a queen up. I consider myself fortunate I do not suffer from egotism, but I am very competetive, so there's no doubt I'd keep at you until it was clear you had done the job. And you might get a comment in the chat bar if I wasn't expecting the queen sac. But I would glance at your rating first, and the comment would probably be something like "oh good grief, what are you doing? you gonna make me look like a fool?". I certainly wouldn't be expecting an easy ride!

I think I'd make a fair few repetitive moves with the king to gain time, and yes, I'd certainly look to trade my queen for your last rook if I were still +8, especially if I could double up your pawns in the process.

But I would take no shame in losing to a player a your ability from a queen up in blitz. I bet you wouldn't play a rated game against me, 7 days per move, and make this opening! I would be embarrassed if I lost that one, I admit. But even then, I would take my hat off to you, not show disrespect and stubborness.

It is amazing what you can learn about people from just a few comments in a chat bar, isn't it?
tactical_abyss
09-Jan-10, 15:32

No,my sacs are only for small time increments,no more than 3 or 4 minutes.And then,I prefer to play with zero increments so no extra time is added to my opponents side.This way,I'm fairly safe with smaller sacs such as a Knight or Bishop.Queen sacs are,of course,going overboard,but when i'm in the mood and its unrated,then...why not?But I have my limits too.I usually do not sac any pieces with opponents 1800 or above.One exception to that rule would be in a 1 minute game with zero increment!I have developed a strategic system and have a special speed mouse designed to move and soft click like greased lightning.
tugger
10-Jan-10, 09:59

Certainly it's crazy in a cc game, but it sure is an interesting strategy for mega-blitz! It does seem like black needs many moves to repair the damage to his position, and this will take time. Meanwhile, white bolsters his position in a nano-second, cranking the pressure up! So when finally black's position is prepared for attack, white has a minute longer in time and a very stubborn defence. I can see how players of my ability and lower would struggle.

But I don't really care for mega-blitz. I prefer 10 mins + 5, I feel like I can express myself a little more.
tactical_abyss
10-Jan-10, 12:19

Yes,Tugger.everyone has a preference in blitz clock times.It boils down to usually 2 factors:
If you do "better" at certain speeds or if you get too "bored"at slower speeds like 10 minutes.If I am playing an opponent that is hundreds of rating points below me,I prefer very quick times of 1 to 5 minutes.My experience and speed usually outweigh the other opponent(and thats why I can sac).I have had countless games where my opponent knew how to mate me but only had 7 seconds to do it(for example) and I had like 2 minutes left and he simply timed-out!How frusturating for him!But thats the idea behind blitz,not just checkmating an opponent in the alotted time.
Actually from what I have seen on all the blitz sites combined,5 minutes with or without + increments seem to be the most popular.Everone is different.My favorite is 4 minutes with zero increment.However,If I end up playing someone higher rated than me in blitz,I will prefer perhaps an 8 to 10 minute game.But then,on GK,I have yet to encounter someone hovering in the blitz room that is above 2457!
funkyonion
09-Mar-10, 23:03

T/A - Thank you for taking the time to play the lower rated players on Blitz. I have
experienced your sac queen, and still do not stand a chance against you. It's fun nonetheless.
At the breakfast table with my boys, I'll give them advantages like that. Perhaps you could
coach the opponent as well during gameplay.... I look forward to seeing you shift over to the
veteran side of the leader board. Some might take it personal, but I appreciate being
annihilated by the 2000+ rated players. I actually have taken down some in the 1800 to 1900
category.

Incase you might know, I remember a triple level chess set back in the 70's. What in the heck
was that called? I'm curious as to how it was played..

Cheers!
tactical_abyss
10-Mar-10, 17:50

Funkyonion,
Glad you liked the blitz game.Sacing queens in blitz is something I would not do if the game was rated.Maybe a Knight sac or a pawn or two in rated blitz but that would be even my limit.
Many ask me why I do the sac.Its simple:Mainly to challenge myself so see if I can come back from being down any number of points from 2 ponits to 9 points and still win or win on time.
The second reason is to give a tactical 3 minute training lesson to players who always "think"they have the game in the bag,simply because they have snatched up my queen.
Yes,they have a won game IF they know how to follow through,control the center of the board,exchange piece for piece at the right moment by playing offensively and many other things...and then do this in 5 minutes or less!Again,easier said than done.Many times I have gone into defensive mode just waiting to "spring" and moving all around the board burning up my opponents precious seconds.Many times he has me in a mate in 3 or 4...only to have 2 or 3 seconds left and then he times-out!And thats the way of zero increment blitz!
I just had a hair raising blitz game a few days ago.My opponent had 3 queens on the board and I had a King and two pawns.He had only 2 seconds left on his side and it was a mate in 2.He timed-out!What did he do wrong?He should not have tried to teach me a lesson and gone in for the other 2 queens!He wasted too much time getting past my forces just to queen his pawns.He should have followed through with his one queen to mate me.See,there are alot of things that opponents should and should not do in 3 to 5 min blitz.Too much is taken for granted by alot of players....and overconfidence with piece advantage is one of them.

Oh,the 3 level chess board was the Star Trek chess board.I'm not sure of all the rules on that type of board,so i won't get into it.I posted that board some time ago in one of the forum responses,but I don't remember where or if I deleted it.