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manoeuvre 13-Mar-10, 07:49 |
Fischer Random ChessThis is a combination of a request and a discussion. I am looking for a Fischer Random Chess / Chess 960 engine. Does anyone know of a good downloadable program? Also, does anyone have extensive experience playing random chess? I am just starting out and I am intrigued about its merits. |
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manoeuvreI have no experience playing Fisher Random Chess. It would be great if GK included it as an option in their mini tournaments (even as an unrated option it would be a great new feature). |
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manoeuvre 13-Mar-10, 11:30 |
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baronderkilt 16-Mar-10, 00:37 |
Hi Douglas ... *** Back in the late 80's I tried a similar game but it used truly random placements for both sides, which did not mirror. THAT was really mind bending, and totally put me out of any Chess comfort zone or danger sense, developed during regular Chess play, since nothing was ever where it "should be" and did not relate to any other pieces the same way. So it was very easy to be getting hit with "shots" that you never saw coming, at any stage of the game. I believe it may have been the variant called Transcendental Chess (that used to advertise in Chess Life) ? *** The point of that is to say I find 960 much more graspable. Largely due to the Mirror situation, and also that you do gain some familiarity with initial positions in spite of the Semi-Random factor. ................ What it most reminds me of is walking up to a game & seeing an Endgame being played, with way too many pieces left. At the start of each game I would have to do a similar Cold-Assessment, and use schematic thinking also. For about 20 seconds. ............ This did not go well with many 960 online/ 5-10 min players, who would tend to Abort the game then before it got started. Finally I began just looking for a pawn that could strong point, to open with, having a "lever" beside it. Hopefully with a Rook behind. Or just see what pawn opened the most lines, like an e4 move does in standard Chess. Then would try to develop my Plan as the opening unfolds. Once it is started it was a bit less likely to be abandoned right away. ............... After getting a general set-up decided, another good question to ask early is: Which PIECE or two is going to be the hardest to develop to usefulness? For it also tends to resemble a Closed-Opening system with too many pieces on the board, or semi-open at best. And so putting things to the right place can be more important than speed of development, or it is easy to find that some piece has become undevelopable in the novelty of the position, if not careful to plan for it. Or unresolvably discoordinated. Sometimes it just does not seem possible to develope everything in a useful, cohearant manner. And there comes a middle using just what could be gotten out, timely. And a going-back to the trough later, for some reinforcements. *** It was very fun to play, usually. Aside from the tendency of so many players to Abort games if (A) You don't move fast enough thru the unknown opening, (B) You look to tough to beat, or (C) They do not favor the intitial position given the game, or Color assigned. So it can be a bit of hassle to see 8 players appear and abort before you actually play one of them. }8-) |