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nathanman22
27-Jul-11, 13:04

quicker endings...how to win a chess game fast
This thread is to discuss quicker checkmates. Many are familiar with the quick checkmates....but there are others that take a little longer to implement. I had a recent game with tanyfoel that ended in 9 moves and got me thinking....can we analyze and discuss shorter games here? Can someone add the link for my game to get us started? Thanks.
lighttotheright
27-Jul-11, 13:17

game

Nice mate!

Quick checkmates tend to require a little risk, a sharp eye, sacrifice of material for position, a good positional feel, knowing the strong and weak points on the board, and a mistake on your opponent's part. Typically, your opponent makes the mistake without having the foggiest clue because they are unfamiliar with the position.

nathanman22
27-Jul-11, 13:26

Good analysis...
I'm curious...in my game in particular...what was my opponent's mistake? I just started Queen's Gambit recently...so this whole position was new to me....I do know there was one way to escape....depending on where he retreated with the knight...but he still would have been at a significant disadvantage. If you are willing to analyze it for me...I'd appreciate your input.
lighttotheright
27-Jul-11, 14:07

Your opponent made plenty of mistakes and you expertly took advantage. I'm a little surprised you have trouble identifying at least some of them seeing how well you did in the game.

Perhaps you can but you still lack some confidence.

1st, your opponent made some very poor opening moves that also wasted time. Starting with 4. ... c6 and then 5. ... h6. 6. ... Nbd7 sealed in his King and made your pawn push with 8. e6 that much more effective.

You, however, concentrated on getting your minor pieces out early and clearing lines for attack. Could you have made improvements? Yes, of course. Instead of Bf4, Nf3 would have been better. But even with that, you didn't make any major glaring errors like your opponent did.

You took a risk with 7. e5 because 7. ... Nb6 attacking your bishop would have made the game more equal. Instead your opponent sent his attacked knight back to his starting square (losing much more time). In fact, this was his losing move.

8. e6 was a sacrifice that meant he was toast. 8. ... fxe6 was an additional mistake that allowed mate in 2 no matter what else black did.



nathanman22
27-Jul-11, 14:37

thanks
I see it now...(: yeah a lack of confidence and bad memory are factors. I play intuitively and often am uncertain if something is really an error unless its blatantly obvious.
lighttotheright
27-Jul-11, 15:36

Here are a couple of my games that ended in checkmate in less than 10 moves.

game

game

Here is another interesting games under 10 moves that didn't end in checkmate, but my opponent probably didn't see much difference.

game

OTB in a friendly game, I've checkmated my opponent in less than 9 moves using the smothered mate with a knight only. He was very embarrassed, because he just gave it to me all of a sudden...with no apparently reason except oversight.

Quick checkmates often seem to happen out of the blue, like lightening...at least to those who lose.
baronderkilt
27-Jul-11, 20:24

Just a trap really, but see it all the time
[Event "gameknot.com"]
[Site "gameknot.com"]
[Date "2011.07.27"]
[Round "-"]
[White "baronderkilt"]
[Black "baronderkilt"]
[Result "*"]

1. e4 e5 2. d4 exd4 3. Nf3 Nc6 4. Bc4 d6 5. c3 dxc3 6. Nxc3 Bg4 7. Qb3 Bxf3 8. Bxf7+ Ke7 9. Qe6# *

Strange part that 8.Qxb7 is also winning. So Bxf3 is just very very bad. I think this provokes a kneejerk reaction in fast games. They move Bg4 with intent to keep me pinned to it, or incurr a dbl pawn. They "get" what they played for, so they take it.
baronderkilt
27-Jul-11, 20:31

There is of course the 3 step program to short Mates:
1. Study Tal

2. Think like Tal

3. Move like Tal

. . . }8-D

oblivious_desire
28-Jul-11, 01:06

Julia
showed me a couple of games she has played where she checkmated an opponent with a queen sacrifice early on. I'll see if I can summon her to the thread.
cheeky_knight
28-Jul-11, 13:15

this is one...
example, oblivious_desire was talking about. its old and well know but this trap is still working:

gameknot.com

Julia
baronderkilt
28-Jul-11, 14:14

Does anyone recall that 'Bronstein massacres computer' game ... off the top of your head? Would seem to be a pretty good example. But I cannot recall the victims name right now. Think it was a mainframe back in the time just after Hitech's day
lighttotheright
28-Jul-11, 14:56

1963 Bronstein Vs M20 (computer) also known as the "Iron Idiot".

1. e4 e5 2. f4 exf4 3. Nf3 Nf6 4. e5 Ng4 5. d4 g5 6. Nc3 Ne3 7. Qe2 Nxf1 8. Ne4 Ne3 9. Nf6+ Ke7 10. Bd2 Nxc2+ 11. Kf2 Nxa1 12. Nd5+ Ke6 13. Qc4 b5 14. Nxg5+ Qxg5 15. Nxc7+ Ke7 16. Nd5+ Ke6 17. Nxf4+ Ke7 18. Nd5+ Ke8 19. Qxc8+ Qd8 20. Nc7+ Ke7 21. Bb4+ d6 22. Bxd6+ Qxd6 23. Qe8#

Bronstein played a lot of computers in his time. I believe this one was the historic first and it was a massacre of sorts...strange play too. Bronstein kept giving away material until he finally set a mating net.
baronderkilt
28-Jul-11, 14:56

oh that is probably too long anyway, never mind ...
you are looking for really really short ones.

1.e4 c6 2.Nc3 d5 3.Nf3 de4 4.Ne4 Nd7 5.Qe2 Ngf6?? 6.Nd6#

also works in the non 2knights var with 3.d4 instead of Nf3. Best in otb tournaments, (or the corner pub), as opposed to corr. Then you can add flavor by filling out your scoresheet as you nonchalantly play the couple move before the denouement, glance around the tournament hall, adjust your chair. Perhaps snap your hand out on the 5th move for the forgotten, "good luck" handshake ... so you need not retract your hand, just make the mate on move 6, and take the Game Over handshake. lol . "BTW Sir I believe that is Mate". (Satire Warning: If this were my actual tournament behaviour, I would not have survived to adulthood, er driving age. Although, yes this mate Has scored a couple tournament points and rating is no factor to inattention   )

Tho part of the beauty might be that it Can be actually played as a legit line if they dont fall in after Qe2. I've played it vs Experts and A's in otb tourneys and the position can come to be good to equal. But I leave that to anyone that wants to try it to work that out; or else buy my new book ... "Six move Caro-Kann Mates, and the Theatrics to Induce Them" or something like that ... }8-P
exegesis
04-Aug-11, 19:16

game
lighttotheright
04-Aug-11, 21:05

Oh yes!

An uncovered double check that early in the opening can be particularly deadly.

... very nice exegesis.
baronderkilt
04-Aug-11, 21:06

Thx LTTR
I cant recall if that is the particular game now or not. But only that it was that type of massacre. That is much earlier in the scheme of computer chess if so. In which case, maybe the computer played rather Well for that early in things! I can recall many dedicated micros in the early/mid 80s playing worse !

The game strikes me as being perhaps what Kasparov hoped to do to Deep!? I can't help but believe a more rational approach on his part would have led to his victory. And probably Karpov would have come out on top of the machine. I suppose it is nice to have opinions which will never be refuted. Tho I'd really rather know the truth of both thoughts.

I wonder whoever, er Whatever (whichever?!) , collected IM David Levy's $5000 for first to defeat him.
blake78613
05-Aug-11, 08:09

I believed the time ran out on David Levy's bet ran out before any computer beat him. I know it was a ten year bet but don't know the beginning date.
tactical_abyss
05-Aug-11, 09:24

I believe that in 1968 Levy made his first bet with the 10 yr scenario and won against Chess 4.7 in 1978.He lost against Deep thought according to Wifi in 1989,but that was an exhibition match.I do not know the particulars,however.I suppose that can be researched on the net.
tactical_abyss
05-Aug-11, 23:56

TA's blitz traps....
These traps are nothing new,but in 3 min,zero increment,I can bring out the worse in some players right out of the starting line.

My favorite is the Basman Defense against 1.e4 in blitz...but I used psychology in the following quick mate.I won 3 times in a row playing the black against an opponent on Instantchess a while back using 1.e4,g5.So when my opponent had the black he did the same opening figuring there must be something special about this St George stuff.So as black he goes:

1.e4,g5
2.Nc3,f5? Possibly trying to gambit a pawn to open up my Kings e file for future attack
3.Qh5#!

Even though his rating was only around 1350,his blunder of 2....f5 should have been realized,but on Instantchess my rating exceeds 2500,so he admitted being nervous to begin with!Needless to say,he never did try my 1....g5 opening again!Isn't chess psychology great?

Here are more quick mates on ICC that I brew up in 2 or 3 minute games:

1.g4,e5
2.f3,Qh4# an oldie,but a "goodie"!

Some players simply refuse to see that lady!


Another game just yesterday with 4 minute settings against a 1600+ player:
1.e4,e5
2.Nc3,Ne7
3.Nd5,Rg8 (what is it with all this recent/wasted Rook moverment in blitz?)
4.Bc4,g6 opening fianchetto possibly to strengthen the e5 pawn with a later Bishop move but with out of whack tempo and of course blunder.
5.Nf6#

This last game can also be a case where some opponents are much weaker in "seeing" opponent Knight tactics in swift games,even obvious ones.It is true that the mind cannot always grasp slightly more complex geometric Knight movement or Knight forks in shorter range "grids" that "swap"square colors when landing on a new position as opposed to long range Bishops that the mind can decode and extrapolate as an upcoming attack on an easier line of sight within the same color diagonal.

Enjoy my abyss specials!No parachutes allowed!
v
v
v
v
_TA_

baronderkilt
06-Aug-11, 01:51

Here are a couple I see all the time ...
while using my Danish, transpose to Scotch/Goring, ala Marshall's move order thing.

1.e4 e5 2.d4 f6?! (ok we all know this is bad enough in Diamano's Defense after 2.Nf3 f6 3.Nxe5 fxe5? but it is even worse here, and costs less too. )

3.dxe5 fxe5 ?? 4.Qh5+ g6 5.Qxe5+ Qe7 6.Qxh8 Qxe4+ 7.Be2 Ne7 8.Bh6 etc. or 7... Qxg2 8.Bf3 etc. Whatever. BL has options, its just that they all lose.

All bad enough. But BL often does worse with 4. ... Ke7 5.Qxe5+ Kf7 6.Bc4+ d5 7.Bxd5+ Kg6 8.Qg3+ Kh5 9.Bf7+ g6 10.Qe5+ ...Kg4 or ...Kh4 and a mate follows with h3+ and Nf3# or Nf3+ and h3# or you can see BL has several ways to decide to sac his Q in this line, if he prefers that.

Worst of all tho, is if he decides to chose the short mate by 4. ...Ke7 5.Qxe5+ Kf7 6.Bc4+ Kg6?? 7.Qf5#
tactical_abyss
06-Aug-11, 04:59

Notice alot of these quick or quicker mates involve some kind of f pawn move on the losing side....even in your example Baron with blacks move # 2.Does that tell you anything?Even in 2 of my 3 examples above,the weakness was in the f pawn movement.Chess food for thought.

Hmmmm...maybe thats one of the reasons I do not use a Dutch Defense 1.d4,f5 in any of my games?Wonder why?Oh,what do I know?
ionadowman
08-Aug-11, 15:47

One Blitz 'trap' you might try...
The dear old Damiano Defence. Suppose you are Black: and the game begins

1.e4 e5 2.Nf3 ...
You pull off a surprise:

2... f6!!
3.Nxe5 Qe7!
The enemy thinks he knows something about this line, and comes roaring out like a caveman, about to bean you on the bonce with his boncebeaner.

4.Qh5ch g6
5.Nxg6 ...
What an attack!

5... Qxe4ch!
!? What the finagling fancy footwork?? What happened?
White loses a piece [a] 6.Qe2 Qxe2ch 7.Be2 gxf6; or [b] 6.Be2 Qxg6.
exegesis
10-Aug-11, 09:34

another victim of the same trap
game
buddie
11-Aug-11, 15:03

Another quick mate
Budapest defence.

1. d4 Nf6
2. c4 e5
3. dxe5 Ng4
4. Bf4 Nc6
5. Nf3 Bb4+
6. Nbd2 Qe7
7. a3 Ncxe5
8. axb4 Nd3#