The timing rules for this game were harsh: each player had just five minutes to complete the entire game, no matter how many moves it took! Fortunately for White, it only took 11 moves to finish in brilliant style.  | 
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1. e4 d6 2. d4 
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Quickly forming an "ideal center". | 
   3 comments
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2... Nf6 
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Without time to think, this must have been the defense he had planned to use before the game began. | 
   2 comments
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3. Nc3 g6 
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Planning the fianchetto... | 
   
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4. Bg5 Bg7 
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...and completing it. | 
   
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5. Qd2 
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Doubling on the diagonal and clearing the way for castling. | 
   1 comment
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5... c6 
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I'm unclear as to why Black didn't just castle. He never does move his King into safety! | 
   2 comments
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6. O-O-O 
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White does take the opportunity to castle. | 
   
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6... Qa5 
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Black is being "aggressive" when he should instead be concentrating on castling and developing. | 
   
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7. Nf3 
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White, by contrast, is steadily building an attacking force. | 
   
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7... b5 
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Seemingly wasting another tempo. The Q-side pieces are still completely undeveloped! | 
   2 comments
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8. e5 
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White, ahead in development, tries to open up the position. | 
   
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8... b4 
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A bad mistake. Black should not be engaged in a tactical war in his undeveloped state. N/3-Q2 or N-R4 were much better choices. | 
   1 comment
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9. exf6 
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Now Black is down a piece and his KB is en prise. | 
   
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9... bxc3 
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Recapturing, but it won't help. | 
   
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10. Qxc3 
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White is up a Pawn and Black has no good options. With his Q and KB both en prise, he's in a world of hurt. | 
   
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10... Qxc3 
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An attempt to swindle his way out of trouble. If White falls for 11 PxQ?, 11...B-B1! saves the piece. 12 PxP BxP 13 BxB KxB 14 R-K1 ch would still leave White with a strong game, but Black would be able to drag out his resistance for a while. | 
   1 comment
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11. fxg7 
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White wins a piece. If Black moves his Q on B6 out of danger, White will play 12 PxR (Q) ch with a winning material advantage. Black resigns. | 
   
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