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1. e4
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Hi everyone!
This is the first time I have annotated a game since suffering the Big Slump Part 2 which robbed me of my Class A Status. Still, I got there once and I could get there again - there are still a couple of games in my active list that I could lose, however, after that, depending on my other positions it will be start from scratch. Anyhow, at least this won game game and another win against a 1400+ player gave me some respite from the slump. Anyhow, here is a game where I quickly got into difficulties but my opponent adopted the wrong plan to take full advantage. He failed and eventually took a pawn which led to him losing his king. We start with a double king pawn opening and then my opponent plays the Philidor with 2. d6. |

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1... e5 2. Nf3 d6 3. d4 exd4 4. Nxd4
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4. Nxd4 - the Exchange Variation of the Philidor. |

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4... c5
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4. ...... c5 - an unusual move but it does have a healthy percentage in black's favour in the database. |
1 comment
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5. Nf3 Bg4 6. Nc3
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6. Nc3 - development. |
2 comments
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6... a6
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6. ..... a6 - preventing Nb5 and possibly preparing b5. I did contemplate Nd5 but then decided to develop Fou Leblanc. |
1 comment
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7. Bc4 Nc6 8. Be2
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8. Be2 - this retreat breaks a pin. |
1 comment
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8... Nf6 9. Bg5 Be7
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9. ...... Be7 - black returns the compliment. |

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10. Nd2 Bxe2 11. Qxe2
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11. Qxe2 - bishop trade. |

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11... Nd4
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11. ...... Nd4! - strong move, attacks Glenda and hits at c2 preparing a very nasty fork on Henry and my Queen Rook. Glenda must retreat to d1 to do some more serious defending! |

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12. Qd1 h6 13. Be3 Qb6
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13. ..... Qb6 - now the b7 pawn comes under the hammer from the Wicked Witch of the West. |

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14. Rb1 O-O-O 15. f3
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15. f3 - I decided to bolster my e4 pawn. |
1 comment
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15... g5 16. Bxd4 cxd4
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16. ..... cxd4 - a B for N trade. I decided to remove the annoying d4 knight but I think I have opened up a new can of worms. After Ne2 I cannot now castle because of a nasty discovered check by d3. Spot the piece that will be giving the check. |

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17. Ne2 d5 18. a3
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18. a3 - to prevent Bb4. |

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18... dxe4 19. fxe4 Ng4
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19. ..... Ng4! - eek this is getting very nasty, black now has a very strong attack. |
1 comment
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20. Nf1 Nf2 21. Kxf2
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21. Kxf2 - forced as Glenda and my king rook were forked. |
2 comments
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21... d3+
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21. ..... d3+ - here is the discovery that I referred to in a previous note though if black regains the knight then at least Qxe2 does win a pawn. My position will still be very shaky though. |

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22. Ke1 d2+
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22. .... d2+ - but he does not regain his piece. I now swipe off his pawn with my sleeping knight on f1, walking it into a pin but at least I will be a piece and a pawn up. Henry is stuck in the centre and my knights are gonna get pinned, so how does Houdini Jo get out of this one. |
1 comment
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23. Nxd2 Qe3 24. b4
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24. b4! - preventing Bc5 and preparing Rb3 ejecting the Witch from my third rank. I am prepared to give up my a3 pawn to stymie black's attack. |

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24... Bf6 25. Rb3 Qb6 26. c4
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26. c4 - preparing c5 to shut off the Witch's power down the g1-a7 diagonal. |

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26... Qe6 27. Rf1
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27. Rf1 - if QxP then RxB. I also bring my rook into play. |

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