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1. e4
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Hi everyone!
In this game, a king is caught in the centre and that unlucky king's opponent then takes advantage of the situation by using a pawn to smash open some lines onto the uncastled king. A certain queen hovers around like a vulture and then descends on it. But whose king ends up in Old Matey's shadow and cannot escape? Read on and see. |
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1... e5 2. Nf3 Nc6 3. d4
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3. d4 - the Scotch Opening. |

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3... exd4 4. Nxd4 Bc5 5. Be3 Qf6
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5. …… Qf6 - there is tension on d4 and Glenda adds to it! |

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6. c3 Nge7
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6. …… Nge7 - development. |

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7. Bc4 Ne5 8. Bb3 d6
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8. ….. d6 - now Fou Leblanc has freedom in his sights. Later on that h3 square will become a very significant landing base. |
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9. Nd2 Nd3+ 10. Ke2
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10. Ke2 - white is forced to move his king. |
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10... Nf4+ 11. Kf1 O-O
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11. …..0-0 now my rook is indirectly bearing down on the WK. |
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12. Qf3 Neg6
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12. …. Neg6 - I want to keep a knight on f4 for as long as possible so Sir Slugabout comes out to g6 to back up Sir Lollabout. |
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13. Bxf4 Nxf4 14. Ne2 Nxe2 15. Qxe2
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15. Qxe2? - Better I think was Qxf3 followed by Kxg2 making a right mess of my kingside pawns. As it is my pawn structure is still intact and Glenda is still on the board! |
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15... Bg4
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15. ….. Bg4 - it looks as though I have blundered a piece but should the WQ take off Fou Leblanc then Glenda will deal instant death to the WK on f2. |
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16. f3 Rae8 17. Qd3 c6
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17. …… c6 - preparing a possible d5 to try and open up the e file. |

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18. Bc2 Qh4
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18. ….. Qh4 - again # is threatened on f2! |

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19. Qe2 Bc8 20. Nb3 Bb6 21. a4 a5
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21. …… a5 - creating a bolt-hole for Fou Lenoir at a7. I wish to keep him on the a7-g1 diagonal for as long as possible. |
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22. Nd4
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22. Nd4 - so he shuts off the diagonal with his knight. However, my f pawn is just about to go berserk! |

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22... f5
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22. …… f5 - wait for it! |
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23. Qd2 fxe4
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23. ….. fxe4 - wait for it! |
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24. Re1 exf3
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24. …. exf3 - wait for it! |

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25. Rxe8 fxg2+
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25. ….. fxg2 DOUBLE CHECK!!! NOW - That one little pawn has done a lot of damage to white's position. White can only move his king as it is a double check. His best move is Kxg2 but he will still go down to a horrible checkmate! |
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26. Kxg2 Bh3+ 27. Kg1 Qg4+
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27. …… Qg4+ - white waves the white flag as he can only interpose his queen on the next turn. Glenda will just zap her off and deliver mate on g2. What a game! I will soon be writing about another game, carefully compiled by one of my buddies but for now enjoy! Kind regards - Joanne |
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