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An entertaining game played between me and GK's strongest chess machine. White uses a mad opening and i gave up material for a colossal attack on the white king. I blew at least one clear winning chance and edventually lost. I did not use GK's indispensible 'analyze the board' for this game, and i took no more than 2 minutes per move. This cocky opponent made all their moves within seconds. |
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1. g4
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The absurd Grob 'attack.' Despite being shunned by normal humans it has a small cult following, along with it's sister 1. e4 g5. It's biggest problem is that it's user can't really castle safely. Luckily i have some knowledge of how to play this opening, which means i should make the game competitive. If so, this opening can lead to very wacky games |
2 comments
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1... d5
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The best move, forcing white to play a passive move covering the pawn? |

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2. Bg2
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No. When black takes, white often aims c4 followed by Qb3, intending to win back the pawn by taking b7. |

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2... Bxg4 3. c4
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White obliges, but i've got a trump card to play. |
1 comment
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3... dxc4
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?! Black gives up the A rook for superior development. Infact Rooks don't help much at all for most of this game. |
1 comment
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4. Bxb7 Nd7 5. Bxa8 Qxa8
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Now Black rules the h1-a8 diagonal, which white wanted for themself. White has no development on their side except three empty squares. |

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6. f3
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A horrible looking move, blocks in the knight, weakens the kingside and doesn't even threaten the bishop. I'd have preferred Nf3 even though black can give white doubled pawns by taking. |
3 comments
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6... e5
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The natural continuation, normal development with the D8-H4 diagonal looking tasty following whites f3. |
2 comments
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7. Qa4
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Eyeing the c and a pawn. |

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7... Be6
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Bit annoying to have to move the same piece twice early, but that pawn makes d3? look dodgy for white, so i don't think it should be taken yet. With whites kingside almost undevelopable, i know i will still have a stronger position in the long term. |

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8. Na3
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Still eyeing the c pawn. Nc3 looks more natural. |
1 comment
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8... Qd8
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Here we go... |

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9. Kf1
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I expected h4 there, to try and rouse the Rook and prevent my next move. |
1 comment
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9... Qh4 10. Qxa7
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Whites queen finds time for some munchies. I don't think this game will be decided by who has the most pawns. More of a problem is the Qa8+ threat. black could have played Bc5 last move to cover it whilst continuing normal development. |
1 comment
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10... Bc5
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Threatens the queen and checkmate in one. |

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11. Qa8+
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Only move for white. This appears to box in the knight, but i believe sacrificing the rook to develop it might be beneficial. White must play e3 next, which will leave a very weak f pawn. |

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11... Ke7 12. e3
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I have no idea whether my plan will work, i can't see that far ahead, but i know it will give me chances. In a friendly match against a non-human it has to be worth a go. |

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12... Bh3+
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The natural continuation of my plan. |

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13. Nxh3 Qxh3+ 14. Kf2 Ngf6
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Ndf6 was an option, but i decided white could slow me down too much by replying with Qc6 . I decided letting the rook go in exchange for an extra knight bearing down upon the king was worth a gamble. No-one can win every gamble, not even people who love the fruities. |
1 comment
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15. Qxh8 e4 16. Qxg7
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brings the queen back into play, but besides that white has almost no development and wont do for a long time. The question is whether my attack has enough to win the game before white sorts themself out. |

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