ANNOTATED GAME

Grobbed
Computer (grandmaster) (2200+) vs. marmalite (1947)
Annotated by: marmalite (2000)
Chess opening: Grob (A00), Fritz gambit
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Pages: 123
An entertaining game played between me and GK's strongest chess machine. White uses a mad opening and i gave up material for a colossal attack on the white king. I blew at least one clear winning chance and edventually lost. I did not use GK's indispensible 'analyze the board' for this game, and i took no more than 2 minutes per move. This cocky opponent made all their moves within seconds.
1. g4
The absurd Grob 'attack.' Despite being shunned by normal humans it has a small cult following, along with it's sister 1. e4 g5. It's biggest problem is that it's user can't really castle safely. Luckily i have some knowledge of how to play this opening, which means i should make the game competitive. If so, this opening can lead to very wacky games
2 comments
 
1... d5
The best move, forcing white to play a passive move covering the pawn?

 
2. Bg2
No. When black takes, white often aims c4 followed by Qb3, intending to win back the pawn by taking b7.

 
2... Bxg4 3. c4
White obliges, but i've got a trump card to play.
1 comment
 
3... dxc4
?! Black gives up the A rook for superior development. Infact Rooks don't help much at all for most of this game.
1 comment
 
4. Bxb7 Nd7 5. Bxa8 Qxa8
Now Black rules the h1-a8 diagonal, which white wanted for themself. White has no development on their side except three empty squares.

 
6. f3
A horrible looking move, blocks in the knight, weakens the kingside and doesn't even threaten the bishop. I'd have preferred Nf3 even though black can give white doubled pawns by taking.
3 comments
 
6... e5
The natural continuation, normal development with the D8-H4 diagonal looking tasty following whites f3.
2 comments
 
7. Qa4
Eyeing the c and a pawn.

 
7... Be6
Bit annoying to have to move the same piece twice early, but that pawn makes d3? look dodgy for white, so i don't think it should be taken yet. With whites kingside almost undevelopable, i know i will still have a stronger position in the long term.

 
8. Na3
Still eyeing the c pawn. Nc3 looks more natural.
1 comment
 
8... Qd8
Here we go...

 
9. Kf1
I expected h4 there, to try and rouse the Rook and prevent my next move.
1 comment
 
9... Qh4 10. Qxa7
Whites queen finds time for some munchies. I don't think this game will be decided by who has the most pawns. More of a problem is the Qa8+ threat. black could have played Bc5 last move to cover it whilst continuing normal development.
1 comment
 
10... Bc5
Threatens the queen and checkmate in one.

 
11. Qa8+
Only move for white. This appears to box in the knight, but i believe sacrificing the rook to develop it might be beneficial. White must play e3 next, which will leave a very weak f pawn.

 
11... Ke7 12. e3
I have no idea whether my plan will work, i can't see that far ahead, but i know it will give me chances. In a friendly match against a non-human it has to be worth a go.

 
12... Bh3+
The natural continuation of my plan.

 
13. Nxh3 Qxh3+ 14. Kf2 Ngf6
Ndf6 was an option, but i decided white could slow me down too much by replying with Qc6 . I decided letting the rook go in exchange for an extra knight bearing down upon the king was worth a gamble. No-one can win every gamble, not even people who love the fruities.
1 comment
 
15. Qxh8 e4 16. Qxg7
brings the queen back into play, but besides that white has almost no development and wont do for a long time. The question is whether my attack has enough to win the game before white sorts themself out.

 

Pages: 123