Opening trap, Monte Carlo tournament (1902)
Frank Marshall vs. Mikhail Tchigorin
Annotated by:
last_archimedean
(1564)
Chess opening:
QGD (D07), Chigorin defence, Janowski variation
Tchigorin, uncharacteristically, makes a catastrophic opening blunder and loses a very fast game. |
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1. d4
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Normally the KP opening leads to faster wins. But opening traps can occur anywhere... |

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1... d5
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The Classical response. |

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2. c4
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Theory dictates this is by far the best 2nd move in this position. |

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2... Nc6
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An unusual defense. |

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3. Nc3
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The logical reply. |

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3... dxc4
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A delayed QGA, where both men developed their QN's before the Pawn capture. |

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4. d5
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Marshall presses the attack. |

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4... Na5
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Tchigorin protects his advanced Pawn. |

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5. Bf4
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Marshall continues his development, and since it's a QP opening, he focuses on the invasion point at QB7 instead of KB7. |

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5... Bd7
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Tchigorin cautiously continues his own development. He aims to move his KP and clear lines for developing the K-side. |

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6. e4
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Anticipating this plan, Marshall sets a clever trap. |

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6... e6
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Tchigorin proceeds as planned. |

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7. dxe6
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Giving Tchigorin one safe and one disastrous way to recapture. |

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7... fxe6
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Tchigorin picks the wrong move. 7... BxP leaves him in a perfectly safe position. |

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8. Qh5+
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Picks up the unprotected Knight at Black's QR4. Tchigorin resigns at once. |

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