ANNOTATED GAME

Opening trap, Monte Carlo tournament (1902)
Frank Marshall vs. Mikhail Tchigorin
Annotated by: last_archimedean (1564)
Chess opening: QGD (D07), Chigorin defence, Janowski variation
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Tchigorin, uncharacteristically, makes a catastrophic opening blunder and loses a very fast game.
1. d4
Normally the KP opening leads to faster wins. But opening traps can occur anywhere...

 
1... d5
The Classical response.

 
2. c4
Theory dictates this is by far the best 2nd move in this position.

 
2... Nc6
An unusual defense.

 
3. Nc3
The logical reply.

 
3... dxc4
A delayed QGA, where both men developed their QN's before the Pawn capture.

 
4. d5
Marshall presses the attack.

 
4... Na5
Tchigorin protects his advanced Pawn.

 
5. Bf4
Marshall continues his development, and since it's a QP opening, he focuses on the invasion point at QB7 instead of KB7.

 
5... Bd7
Tchigorin cautiously continues his own development. He aims to move his KP and clear lines for developing the K-side.

 
6. e4
Anticipating this plan, Marshall sets a clever trap.

 
6... e6
Tchigorin proceeds as planned.

 
7. dxe6
Giving Tchigorin one safe and one disastrous way to recapture.

 
7... fxe6
Tchigorin picks the wrong move. 7... BxP leaves him in a perfectly safe position.

 
8. Qh5+
Picks up the unprotected Knight at Black's QR4. Tchigorin resigns at once.