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1. e4
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So this game was a mini-tournament created by Pawnbandit.
It was a King's Gambit Accepted.
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1... e5
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In this game, Pawnbandit has agreed to annotate his half of the game and I will annotate my half of the game at pivotal points as play develops. I write comments for the White pieces and Pawnbandit commentates for the Black pieces..I have some comments for black as well. To make this easy I will put Pawnbandits comments in brackets. |

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2. f4 exf4
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This is where each game in the tournament started. White to move. |

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3. Nf3
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Nf3 is line for the 3rd move for white. Takes some squares in the center as well as guarding the h4 square. |

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3... g5
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This seems to be the berlin defense. I'm not positive. It was definitely the favorite for black in this tournament. |

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4. h4
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This line follows. |

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4... g4
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(Bg7 is one of many possibilities here but too passive for my taste. I like to force the issue with g4 and see what develops.) |

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5. Ne5
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This is the best move for white. Anything else is trapped |

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5... h5
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(Nf6 leads to the Kieseritzsky Gambit and can lead to some interesting games. Here I feel like doing something different with a view to consolidating my extended pawn structure on the king side so I play 5..h5)
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6. Bc4
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The crucial square in the kings gambit f7. In this position for the Berlin it's easy to kick out. |

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6... Nh6
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(Developing the knight on the side of the board and defending f7. This looks awkward but is consistent with the king side pawn thrust that follows.) |

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7. d4
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Castling on the king side would be an obvious mistake now. White's advantage is this game is quick development. This defense slows it down. |

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7... d6
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(Time to kick away White's centralized knight and open the way for the white squared bishop ) |

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8. Nd3
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I thought here for awhile.
Playing 8.Bxf7 Nxf7
9. Nxf7 Kxf7
10. Bxf4
then castling king side with a check.
that would have been too aggressive and would have failed just as quickly. It could have been interesting though |

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8... f3
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(This sort of early kingside thrust is often seen in 19th century games and has lead to quick wins for Black) |

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9. gxf3
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Of course capturing is the best idea here. |

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9... Be7
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Instead of taking back, black threatens bxh4 .
Black wins a pawn as well as stopping white from castling.(Attacking the pawn on h4 and threatening a check which would prevent any chance of queenside castling. )
I guess this one is pretty clear. |

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10. Bg5
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White still loses a pawn, but white can now still keeps an ok position. |

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10... Bxg5
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(The h pawn can't be saved but White's move prevents the check.) |

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11. hxg5 Qxg5
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(The exchange of bishops ends up winning a pawn) |

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