ANNOTATED GAME

Pawnbandit's King's Gambit Accepted Challenge
emtogsdia (1479) vs. pawnbandit (1755)
Annotated by: emtogsdia (1910)
Chess opening: KGA (C39), Kieseritsky, long whip defence, Jaenisch variation
Interactive Show all comments All annotated games View chessboard as:
Pages: 1234
1. e4
So this game was a mini-tournament created by Pawnbandit. It was a King's Gambit Accepted.

 
1... e5
In this game, Pawnbandit has agreed to annotate his half of the game and I will annotate my half of the game at pivotal points as play develops. I write comments for the White pieces and Pawnbandit commentates for the Black pieces..I have some comments for black as well. To make this easy I will put Pawnbandits comments in brackets.

 
2. f4 exf4
This is where each game in the tournament started. White to move.

 
3. Nf3
Nf3 is line for the 3rd move for white. Takes some squares in the center as well as guarding the h4 square.

 
3... g5
This seems to be the berlin defense. I'm not positive. It was definitely the favorite for black in this tournament.

 
4. h4
This line follows.

 
4... g4
(Bg7 is one of many possibilities here but too passive for my taste. I like to force the issue with g4 and see what develops.)

 
5. Ne5
This is the best move for white. Anything else is trapped

 
5... h5
(Nf6 leads to the Kieseritzsky Gambit and can lead to some interesting games. Here I feel like doing something different with a view to consolidating my extended pawn structure on the king side so I play 5..h5)

 
6. Bc4
The crucial square in the kings gambit f7. In this position for the Berlin it's easy to kick out.

 
6... Nh6
(Developing the knight on the side of the board and defending f7. This looks awkward but is consistent with the king side pawn thrust that follows.)

 
7. d4
Castling on the king side would be an obvious mistake now. White's advantage is this game is quick development. This defense slows it down.

 
7... d6
(Time to kick away White's centralized knight and open the way for the white squared bishop )

 
8. Nd3
I thought here for awhile. Playing 8.Bxf7 Nxf7 9. Nxf7 Kxf7 10. Bxf4 then castling king side with a check. that would have been too aggressive and would have failed just as quickly. It could have been interesting though

 
8... f3
(This sort of early kingside thrust is often seen in 19th century games and has lead to quick wins for Black)

 
9. gxf3
Of course capturing is the best idea here.

 
9... Be7
Instead of taking back, black threatens bxh4 . Black wins a pawn as well as stopping white from castling.(Attacking the pawn on h4 and threatening a check which would prevent any chance of queenside castling. ) I guess this one is pretty clear.

 
10. Bg5
White still loses a pawn, but white can now still keeps an ok position.

 
10... Bxg5
(The h pawn can't be saved but White's move prevents the check.)

 
11. hxg5 Qxg5
(The exchange of bishops ends up winning a pawn)

 

Pages: 1234