ANNOTATED GAME

Team match
budul (1462) vs. boogaloo (1406)
Annotated by: boogaloo (1200)
Chess opening: KP (B00), Nimzovich defence
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Pages: 123
Welcome. I hope you stay till the end. Its a doosey.
1. e4
Please evaluate and criticize. e4. Standard opening usually met with e5 or c5. I always take the other route.

 
1... Nc6
The Nimzovitch! Grabs control of the center and developes a minor piece. Sound opening principles.
2 comments
 
2. Nf3
Nf3. The best defense. Covering the attacking squares and moving one step closer to castling.
2 comments
 
2... Nf6
Nf6. Attacking the pawn and covering the remaining two center squares. Note: if e5 is played then Ng4 is fun but Nf5 is more sound. Moving into an Alekhine line.
3 comments
 
3. Nc3
Nc3. Developing a piece, controlling key squares, and protecting the e4 pawn. This game could transpose into many lines, more often to the 4 knights. 4 Knights is too common and boring. So I move to...

 
3... d5
d5!. Immediate pressure in the center. e5 is met with Nd7 and then to a standard Alekhine line. exd5,Nxd5 is playable but then leads to equally developed pieces. This is one of my goals as black. Usually a piece behind in the opening, it feels good to have my stallions out against his.

 
4. d3
d3. Too safe for me. Protecting the e pawn and opening lines for the dark squared bishop. I think I'll add more pressure to the center, as d4 is weak.
2 comments
 
4... e5
e5. More pressure on d4. I'd like to put a knight there one day. I could have played more aggressive though with ..dxe4, dxe4 Qxd1, Nxd1 Nxe4. That would be ideal, disrupting his castling ability and gaining a pawn.

 
5. Bg5
There goes that plan. Bg5. This helps with my development but makes d5 EXTREMELY weak. I have to protect that square.

 
5... Be6
Brings out a piece and covers the weak square. The first idea of Be7 develops and helps castling but loses to exd5.

 
6. exd5 Bxd5
I'll take it! Development may have been better since everything was covered for him. Let the exchanges begin!

 
7. Nxd5
Take.

 
7... Qxd5
Take. Oh no! My Knight!

 
8. Bxf6
Ouch. There goes my kingside developement.

 
8... gxf6
Always take inwards with the pawns. Funny enough this strengthens my pawn on e5 and opens a file for my rook. I wouldn't castle king side if I were him. Also my King is now ready to castle queen side.

 
9. Be2
Developes a piece and looks like he is gonna castle.

 
9... h5
Starts a Kingside attack. Probably a bit too early but it does allow me to move my bishop to h6 whenever I please since the rook will cover it.

 
10. c4
The attack begins! I need to move the Queen. f6 is weak as well as b7. His weaknesses are b2 and g2. Time to devise a plan. The king is opened now with only one defender. See the tactic? Here it comes.

 
10... Bb4+
Bb4!. forcing the Knight to defend or else he loses the ability to castle or sacs his Queen.

 
11. Nd2
Kf1 was better.

 

Pages: 123