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1. e4 
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I am annotating this game for a member of my team, so I will only mention black moves which I feel are significant | 
   
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1... c5 2. c3 
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A variation on the main line Ng3, a useful variation to aviod the main Sicilian line, which is the most played opening on Gameknot, as well as tournament level play, and can get repetitive. | 
   
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2... d5 
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A move which can cause black problems despite white being unable to play Nc3 to attack the queen | 
   
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3. e5 
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Better would be exd5, to open the centre, as black's queen would still be developed too early | 
   
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3... f6 
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White's centre is vulnerable, black would be better of playing Nc6 to attack the pawn, continue development and slow white down by forcing him to defend it | 
   
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4. f4 
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d4 is a better alternative | 
   
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4... Nc6 5. Nf3 Qa5 
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Black decides to develop his queen too early anyway. You should refrain from developing the queen until you have pieces to back it up | 
   
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6. d3 
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Again, d4 would be better, this move is too passive, allowing black the chance to achieve equality | 
   
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6... Bg4 7. Be2 
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This pin risks whie losing his e5 pawn, if he had originally played d4 this would not be an issue | 
   
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7... e6 8. Bd2 Bxf3 9. Bxf3 fxe5 10. f5 exf5 
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Black willingly weakens his own pawn formation, better would have been to give up the pawn to weaken white's initiative | 
   
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11. Bxd5 
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White is down a pawn without significant advantages for his sacrifice | 
   
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11... Qb5 12. Qc2 Nf6 13. c4 
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Better would be Na3, Qa6, Bc4 still controlling d4 without weakening white's pawn structure. | 
   
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13... Qb6 14. Nc3 O-O-O 15. Bg5 
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This simply forces black to develop a piece he would have anyway, better would be 0-0 | 
   
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15... Be7 16. O-O g6 17. Qe2 Nb4 18. Qxe5 Nfxd5 19. Bxe7 Nxe7 20. Qxe7 
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White's queen is well placed, however without backup it will simply be chased back | 
   
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20... Nxd3 
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White is still losing due to being a pawn down | 
   
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21. Nd5 Qd6 22. Qe2 Ne5 23. Rad1 Kb8 24. Nf4 Qe7 25. Rd5 
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Better would be Nd3, threatening a queen trade-off to weaken black's attack as well as winning the c pawn | 
   
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25... Nc6 26. Ne6 
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A needless attack causing white to fall even further behind. A trade-off of queens would help white equalize, after Qxe7, Nxe7, Rxc5 and white has managed to win back his pawn, with equality | 
   
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26... Rhe8 27. Rxd8+ Nxd8 28. Qe3 
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Again white had the chance to trade-off the queens and win the pawn via Qe5  Kc8 Qxc5 Qxc5 Nxc5 and white should be able to draw without trouble | 
   
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28... Nxe6 29. Re1 Kc8 30. Kf2 Kd7 31. Rd1+ 
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White will simply be forced to move it back with a loss of tempo | 
   
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31... Nd4 32. Re1 Nc2 33. Rd1+ 
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One last chance to equalize, white could have played Qd2  winning black's Queen for a Rook, he would still be down a pawn, but would have a better chance at fighting back. | 
   
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