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1. e4
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Tried and true e4. Usually leads to a game with faster lines. |

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1... e5
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A common counter, e5. |

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2. Nf3
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Nf3 attacks e5 and develops a piece. |

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2... d6
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d6 protects the e4 pawn. I have never been very successful with this approach as it hinders the black squared bishop early in the game before it is decided where he will best fit. |

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3. d4
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d4 attacks e5 a second time and is protected by the knight or queen. Thus stengthening central control. |

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3... Nf6
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Nf6 develops a piece and attacks the e4 pawn. |

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4. Nc3
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Nc3 develops a piece and protects the e4 pawns. |

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4... Bg4
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Bg4 pins the f3 knight and develops a piece. |

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5. dxe5
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dxe5 forks the f6 knight and d6 pawn (most do not really call this a fork). |

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5... Bxf3
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Bxf3 forces either gxf3 or Qxf3 to keep material somewhat balanced. Both will weaken white's position. Qxf3 would reduce the pressure on the d6 pawn and gxf3 doubles pawns. |

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6. gxf3
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gxf3. I decided the pressure on the d6 pawn was too much to give up at this point in the game. Unfortunately I am sitting with 2 doubled pawns now. |

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6... Nc6
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Nc6? develops a piece and attacks e5... Hangs f6 Knight. |

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7. exf6
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exf6 white is ahead in material but his position overall is weak. Tripled pawns but I expect he will help me out with that on his move and for the material advantage gained I will take it |

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7... Qxf6
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Qxf6. Takes my pawn and makes way for a queenside castle. |

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8. Bb5
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Bb5 pins the knight. Makes way for the kingside castle even though that would really weaken every part of my game obviously. |

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8... Be7
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Be7? Clears way for a kingside castle |

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9. Nd5
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Nd5 Forks queen, bishop and pawn. Black cannot stop the King and Rook from being forked without losing the Queen. |

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9... Qe6
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Qe6? However I totally did not expect this move. |

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10. Nxc7+
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Nxc7 A Royal fork. |

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10... Kd7
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Kd7 Moves King out of check and attacks the knight |

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