ANNOTATED GAME

Under Pressure - Pt.1
easy19 (2193) vs. jstevens1 (1772)
Annotated by: jotheblackqueen (1200)
Chess opening: Blackmar-Diemer gambit (A45)
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Pages: 12
1. d4
Hi everyone! I have recently been annotating games based on chess blunders and some of the types of blunder we all encounter in our chess careers. But why do we blunder? Do they come from a clear blue sky, e.g. as a result of lack of concentration or poor board analysis? Or does our opponent put us under so much pressure that we succumb and make that irreversible blunder? In this game, Freddy does put the squeeze on. Even though I am a pawn up for the best part of the game I still end up right in the mire and eventually lose a piece - I play on - more on that one later, but at the end ..... guess what ..... I get Freddied for the eighth time in my 18 games against him! Ah well, on with the game. Freddy starts off with d4.
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1... Nf6 2. f3 d5 3. e4
3. e4 - this is the Blackmar-Diemer Gambit. In conjunction with the database, Freddy kindly gave me a link to a Blackmar mini-tournament called Kylion's BGD mini-tournament #2. Here is the link for any Blackmar fans! http://gameknot.com/mt.pl?id=22062.

 
3... dxe4
3........ dxe4 - I accept the gambit.

 
4. Nc3 exf3 5. Nxf3
5. Nxf3 - I decided to take on f3 to ensure that I was a safe pawn up - but with Freddy when is anything safe as far as I am concerned? Freddy takes with the knight developing a piece.
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5... Bg4 6. h3 Bxf3 7. Qxf3
7. Qxf3 - this is the downside of exchanging that bishop for the knight, it brings the Wicked Witch of the West onto the f file and white may have a ready-made attack on both wings as a result - so Henry will have to look out for himself wherever he goes!

 
7... c6 8. Be3 e6 9. Bd3 Nbd7
9. ......... Nbd7 - development.
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10. O-O Be7 11. Ne4 O-O
11....... 0-0 - I choose the kingside for Henry.

 
12. c4 Re8 13. g4 Rf8 14. Rad1
14. Rad1 - Freddy centralises his QR and the pressure is on - look how aggressive his pieces are. I decide to exchange knights but this does not ease the pressure.

 
14... Nxe4 15. Qxe4 g6
15. ....... g6 - forced to prevent Old Matey from striking on h7.
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16. Bh6 Re8 17. Qf4 f6 18. c5 Bf8 19. Bxf8 Rxf8
19. ...... Rxf8 - one pair of bishops has been exchanged but there is still pressure.
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20. Bc4 Re8 21. g5 f5 22. Rde1 Nf8
22. ..... Nf8 - this steed goes to f8 to protect the e6 pawn and he remains on f8 until he is captured some 20 moves later.

 
23. Bb3 Qd7 24. Re5 Rad8
24. ........ Rad8 - doubling up on the backward d4 pawn.

 
25. Rd1 Kh8 26. Bc4 Qc7
26. .......... Qc7 - allows a combo which I do not see until Freddy springs it on me.

 
27. Rxf5
27. Rxf5 !! - the surprise regaining his pawn.
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27... Qxf4
27. ....... Qxf4 - Glenda is hanging so she must remove the Wicked Witch.

 
28. Rxf4 e5 29. Re4 exd4
29. ........ exd4 - getting rid of weak e pawn by exchanging it for Freddy's equally weak d pawn.

 
30. Rxe8 Rxe8 31. Rxd4 Re5 32. h4 Rxc5
32. .......... Rxc5 - regaining my pawn plus but it will be amazing how Freddy's two remaining pieces are going to tie me down. Henry's confinement on h8 and g7 will be my waterloo here.
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33. b4 Re5 34. Rd8
34. Rd8 - pinning my knight and forcing Kg7.

 
34... Kg7 35. Rb8 Re7 36. Kf2 Re4
36. ......... Re4 - in hindsight would b5 have been a better try?
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37. Rxb7+ Kh8 38. Bb3 Rxh4
38. ........ Rxh4?? - allows Rf7 and my knight is doomed.
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Pages: 12