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1. e4
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This game is only public so cannycap can see it.
I make a habit of starting with e4, so I'm not confusing myself with too many different openings. |

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1... Nf6 2. e5
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The most popular move in gameDB. And it's aggressive, which I like. |

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2... Nd5 3. d4
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Still in GameDB. This is called Alekhine's defense. W seems to be getting a firm grip on the centre. |

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3... e6 4. c4
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GameDB main lines are c4, NF3 and Bc4. I'm initially tempted by NF3 as it's getting a piece off the back rank. But playing through the common line from there, it looks as if c4 is pretty much bound to comeup. So I may as well do it now, while the board is less cluttered. |

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4... Nb4 5. a3
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*bump*
Black gets to move the N again. We'e getting to the end of the gameDB moves,
and I have a very weird start, for me, with lots of pawn moves and no pieces. A lot
of control of the centre but a very exposed back rank. |

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5... Nb4a6 6. Nf3
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Finally leaving gameDB; developing a piece and clearing the way to castle, maybe. |

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6... d5 7. Nc3
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I'll decline the pawn exchange for now; if d5xc4 I can use the white bishop to retake
and kill 2 birds with one stone. Just get on with developing pieces. |

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7... g6
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CC says: This is turning into quite an interesting game... it's weird how by chasing my knight around you have sacrificed quick development. Glad I didn't sacrifice the knight. We each have one blocked bishop, two useless rooks, semi-effective queen lines. You are one up on knight development. What do you think? |

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8. cxd5
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I considered: c4xd5 f1-d3 Q-a4 c1-g5. I really liked the idea of developing a piece,
but on refection decided I was just getting twitchy about the general principle.
All the specific piece moves just seemed to lose me tempo for no real gain.
c1-g5 was the most tempting alternative, as it makes a mess of black's planned fianchetto.
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8... exd5
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CC says: Rather than that move being a pawn grab, have taken your pawn in order to be able to develop my bishop. |

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9. Bg5
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The obvious counter for black here is B-e7, then a B exchange leaves that kingside
pawn structure less useful than black might have wished. Also my N can pick off
the pawn with a threat to the Q. (And now she knows that and may avoid it.) |

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9... Qd7
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CC said, apperox: This was the obvious one to me; I don't want to lose the B so early. |

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10. Bb5
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Purely on intuition. It just looked so nice. (I wonder if this is how I sometimes blunder badly??)
It seemed nice because it's developing with a threat, but it's an empty threat and allowed the
d pawn to be protected. |

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10... c6 11. Ba4
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No real choice here. |

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11... Bg7 12. O-O
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No current attacks in progress or threats to counter, all clear for castling. |

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12... b5 13. e6
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My line of retreat for the B is open, so I'll respond with a counter threat. This is nice; if PxP the castle is breached; if QxP even better, I get to pin the Q and I think all the possible saves gain me something.
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13... Qxe6
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CC says "Pin away" |

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14. Re1
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OK, here goes. If I worked this out right I think I get to swap B&R for Q, at worst.
pXB, RxQ, BxR. I think. |

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14... bxa4 15. Rxe6+ Bxe6 16. Qe2 O-O 17. Nxa4
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At least I get a pawn up, with no obvious problem. And I might exchange Ns too. |

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17... Nd7
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A blunder?? |

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