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This game features a bishop vs. knight endgame where the bishop ends up dominating the knight. It also shows how two connected passed pawns, as far back as the third and fourth row, can influence the whole endgame. The endgame also shows how strong the king can become as well as how to utilize the principle of the square of the pawn. The game contains a few errors from each side, which allows you the satisfaction of finding the better move :-) And at lastly; White is not only playing the real adversary but also playing against phantom threats. I hope you will enjoy the game. |
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1. e4
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I'm a e4 player :-) |

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1... d5
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Tag1153 trade mark move. |

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2. exd5
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I grab the pawn. |

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2... Qxd5
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Black takes back the pawn. |

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3. Nc3
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Develop with threat. |

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3... Qa5
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With the idea of a retreat to d8 later. |

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4. d4
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Grabbing the center |

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4... c6
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Creating an escape route for the queen. |

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5. Nf3
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Developing a piece and a move closer to castle kingside. |

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5... Bg4
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Pinning the knight. |
1 comment
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6. h3
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"Want to trade bishop for knight?" |

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6... Bxf3
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"Sure!" |

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7. Qxf3
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"Thank you very much!" White now have the bishop pair. (Having the two bishops is usually considered worth 0.5 pawns). |

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7... e6
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Opening a line for the black bishop. |

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8. Bd3
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Developing a new piece and White is ready to castle. |

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8... Nf6
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One step closer to castle kingside. |

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9. Bd2
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Developing with tempo as it sets up a discovered attack on the black queen. |

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9... Qd8
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Avoiding the discovered attack and retreats with tempo as it attacks d4. |

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10. Qe3
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Protects d4. I was very seriously considering 10. Ne2 and 11. c4, which is what ChessMaster suggests. But I was afraid of locking out my queen... But thats just an phantom threat. At this point there is nothing that can threaten the queen. |

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10... Bb4
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Starting a combination that I didn't see coming... I could have avoided it altogether had I chosen to play 10. Ne2. |

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