ANNOTATED GAME

WILLWONKZ WACKYWORLD #2A
Safeway vs. Lord Jabborg (1)
Annotated by: wcale (1200)
Chess opening: Durkin's attack (A00)
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92... Ne4 93. Nd4 Na7 94. Nd5 Nc8 95. Kf7 Nb6 96. Kg7 Nd7 97. Ne7 Ndc5 98. Nd5
'Special positions such as these are good for white - whatever move black does, white can joop the other knight:'

 
98... Nc3 99. Nb5
'like this; white wins'

 
99... Na6 100. Kg6 Nb8 101. Kg7 Nc6
'Also, this position is good for black, white can't escape the diagonal joop'

 
102. Nbc7 Ne4

 
103. Ne6 Nc5 104. Nef4 Na7 105. Ne3 Nd7 106. Ne2 Nb8 107. Ng4 Kb3 108. Ng1 Kb2 109. Nh2
With Safeway and Jabborg returning from their dressing rooms, the referee rounded up his explanation; 'knights can only joop within the b7:G2 grid and players must make their moves immediately after their opponent has moved - only a split second delay is allowed, as soon as a player has been 'jooped', they must present their rook to a1 (if white) or h8 (if black) so that the opponent's king can capture and that colour will win the game!'

 
109... Nb5
To any Verponian-Habbajoop-duel chess students who may be using this annotation, it may be helpful to use the annotation window (click the small window symbol) and rapidly click 'next move' between moves 109 and 127 to simulate the actual game which took place between these 2 chess titans.

 
110. Ngf3 Na6 111. Ng4 Nb4
Both Jabborg and Safeway were on their feet (Safeway stood on his chair) rapidly making their moves, one spectator present at the game had said 'their hands were a blur!' another spectator had likened this part of the game to a table-tennis match - particularly safeway, as he had to occasionally jump to achieve his moves.

 
112. Nfe5 Nc3
Jabborg stays close to his king for protection

 
113. Ne3 Nc2 114. Nf3 Ne2
Safeway can't joop vertically because it would be outside the grid.

 
115. Nd4 Ne1 116. Nf3 Ng3
a close double joop

 
117. Nf1 Ng2
Jabborg threatens a diagonal joop on the f3 knight

 
118. Ng5 Nf4 119. Nh2
In the heat of the game, Safeway misses an opportunity for the diagonal joop on e3

 
119... Ne4 120. Ng4
Jabborg can't move his e4 knight because he would be jooped

 
120... Nd5 121. Ne5 Nec3

 
122. Nh3 Ne2 123. Nf2 Ng1

 
124. Nd7 Ne2 125. Nc5 Nef4

 
126. Ng4
Bombshell! Safeway had caught Jabborg in a Kweedian death trap - there was no way he could escape defeat now. Whichever knight Jabborg moved, Safeway would joop the other knight.

 
126... Nc3

 
127. Ne4
After this move, a huge cheer had gone up in the audience, Safeway had gloriously punched his arms into the sky and Jabborg was just staring at the horizontal joop in utter disbelief.

 
127... Rh8
Completely gutted, Jabborg, with a sulkish facial expression, reluctantly moved his rook to h8 (so that Safeway can capture the final rook and win the game - as the rule dictates)

 

Pages: 1234