ANNOTATED GAME

WILLYWONKZ WACKYWORLD #2A
Safeway vs. Jabborg (1)
Annotated by: wcale (1200)
Chess opening: Durkin's attack (A00)
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Pages: 123
58... Qxc7
Jabborg nervously captures the valuable rook

 
59. Bb5
threatening the e8 rook

 
59... Na7
A poor move, Jabborg was beginning to show signs of panic.

 
60. Bxe8
Jabborg was now down to 1 rook

 
60... Ra8
Feeling vulnerable, Jabborg sweeps the other rook to a8 - a desperate attempt to erect a corner-fort

 
61. Bf7 Qb8 62. Bxg8
Safeway was acting impulsively now

 
62... Nd7 63. Bxb8
The black queen captured, both players were making their moves rapidly - it was recorded that at this point in the game, there was less than a second between each move. Safeway's moves were particularly frantic.

 
63... Nxb8 64. f4 Kf8 65. f5
For the sake of a pleasant interlude to this intense annotation, it may be of interest to know the origin of the expression 'grophworthy' - a term derived from the Gopite/Draphenium hybrid mineral 'Grophenite'; now and again, Wackyworld's clouds turn a yolky colour due to an infection from a vapour-eating parasite known as Loshtophitus. Fortunately, a government-paid agency known as 'A Whiter Wackyworld' are responsible for directly administering 'Grophenite' into clouds when symptoms first emerge and the parasite is rapidly dissolved. For as long as 80 years, common citizens from the Graw City would point a finger to the sky at a yellow cloud remarking 'that cloud's grophworty', over the years, the expression was adopted in many sports including, cloud-surfing, cloud-skiing, cloud-jesting, cloud-chestnuting, cloud-chess and eventually chess.

 
65... Kxg8 66. f6
Safeway, presumably feeling very confident, uncharacteristically allows Jabborg to capture his bishop. Jabborg had now built his corner fort.

 
66... Kf7 67. Kf3
The end to a succession of weak frantic moves by Safeway, now he reluctantly disconnects his king from the corner-fort

 
67... Kxf6 68. Ke4 Ke6 69. Kd4
At this point, the game had reached a state of equilibrium and both players had now begun to collect themselves.

 
69... Kd6 70. Kc4 Kc6 71. Kb4

 
71... Kb6 72. Kc4

 
72... Kc6 73. Kd4

 
73... Kd6 74. Ke4
With both players reluctant to attack with their corner-fort resources, the game was apparently going nowhere. At this point, the referee suggested to both players that they take a break and then finish the game with a 'Habbajoop duel' - Jabborg and Safeway enthusiastically agreed and adjourned to their respective dressing rooms. The referee then activated the Moonlagoom Hall tannoy (which is also connected to a speaker system in Moonlagoom park) and announced that the game was to be decided by a 'Habbajoop duel' and a 5 minute intermission would take place.

 
74... Kc5 75. Kf5 Kc4 76. Kg6 Kb3 77. Kg7 Kb2
During the intermission, the chess records explain that after the referee had set-up the board to habbajoop formation, there was curious discussion taking place within the audience - many spectators were asking each other if they knew what a 'habbajoop duel' was. The sympathetic Phrappenite referee decided to use the tannoy to explain the rules and use the chess board (which was projected on a wall in Moonlagoom hall as well as clearly visible to spectators outside via video screen) to demonstrate the nature of the game.

 
78. Ng4 Nd7 79. Nf3 Nb5
Thanks to a squoppulant scirbe present at the game, the referee's exact words were recorded; 'The rules to Habbajoop dueling are as follows; both players must use only their own knights and attempt to 'Joop' or 'Sandwich' 1 or both of the opposing knights whilst avoiding capturing any of the knights or checking the opponent's king -'

 
80. Nfe5 Nd4 81. Ne3 Nf6
'Here is an example of a diagonal Joop - Black wins the duel.'

 
82. Nf5 Nc6 83. Nf7
'A vertical joop; white wins'

 
83... Ne8+ 84. Kg6 Nd6 85. Kg7 Kc3 86. Nd8 Kb2 87. Nd4 Kc3 88. Nd8e6 Kb2 89. Nb5 Kb3 90. Nbc7 Kc3 91. Nd5+ Kb2 92. Nb6
'A horizontal double-joop; white wins'

 

Pages: 123