ANNOTATED GAME

How to break a pin...and win quickly!
sherifff (1588) vs. lrgraham (1611)
Annotated by: lrgraham (1578)
Chess opening: Centre game (C22)
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13... Qxg5
... taking White's unprotected Bishop, regaining a 2 advantage and attacking White's Knight at d2 at the same time. What White does next invariably costs him the game:

 
14. Nc4
? Why didn't he move Nf3? I don't know, but I have the answer:
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14... Qc5+
Although White's King is surrounded on four sides by his pieces, there is still an open diagonal for Black's Queen to give check. Tragically for White, it can only be protected by his Knight if he moves it to e3. After Qxe3#, the game is over, so White resigns here. While I was fortunate to checkmate my opponent (there were several King moves that may have given his King more mobility), the lesson to be learned here is to answer a powerful move from your opponent with an even MORE powerful reply. In this case, two successive checks not only broke the pin on Black's Knight, but it also unleashed the power of Black's Queen to join in the attack on White's exposed King. Always try to castle early to avoid this type of predicament. An exposed King has cost me many a game, so learn from your mistakes and try not to make the same ones again! I hope you enjoyed this annotation, and I welcome your comments. Sincerely, Lloyd Graham
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Pages: 12