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45... Qf2+ 46. Kc3 Qxg2 47. Rd7
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Threatening Nb6 checkmate. |

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47... Qxf3+ 48. Kxc4 Qxe4+ 49. Kb5
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The game still isn't over, because White has some nasty threats against my king, and my g-pawn hasn't promoted yet. |

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49... Qb7+
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This is the fastest way to win. I can afford to give up my queen for his rook because my g-pawn will promote soon, leaving me simply up a full queen.
And Qf5 is dubious, because it may look like I can still force a queen sacrifice, but White can play Ka6, and Qxd7 isn't possible because of Nb6 mate! A horrible way to have lost. |

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50. Nb6+
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If play continued Rxb7 Kxb7 Nc3 g2 Ne2, then I could win with Bh2, or a simpler way to win would be to start advancing my f-pawn, and White's king is too slow to get back to the kingside.
Although Nb6 loses faster. |

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50... Ka7
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Now White can resign. There is no hope for him here. His knight is pinned and my king is perfectly safe. |

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51. Rxb7+ Kxb7 52. Nc4 g2
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White resigned. Once I promote my pawn, winning should be no problem for me. This game goes to show that fighting back in a seemingly hopeless position can give you extreme payoffs. And it also good for you psychologically because sometimes your winning opponent will be too arrogant or impatient to defend and take your threats seriously. |

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