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25... Qxb2 26. Qxc7
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I spent a lot of time on this move. Black can, and will if he so wishes, gain a rook. But then white can win immediately. Better for black is 26. ... Qc1 with a strong attack against white's lonely king. I worked out combination after combination, some of which ended up with white's king fleeing all the way to c8 before he was safe. I didn't find any combination where black could get a checkmate or a perpetual check, so after sweating bullets, I finally decided on 26. Qxc7, though I was still afraid that I had missed a winning or drawing line for black. |
3 comments
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26... Qxa1 27. Qb8+
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I have to put ?? on black's 26th move. While I still don't think he could pull off a win or draw with 26. ... Qc1 , it was much better than the move as played. At this point I entered the conditional moves to win the game. |

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27... Kb6 28. Qxd6+
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28. ... Ka5 is checkmate in 1, and 28. ... Ka7 is checkmate in 2: 29. Qc5 b6, 30. Qc7#. |

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28... Ka5 29. Qb4#
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Final position. |

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