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28... Rh8 29. g4
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29. g4 - pushes my passer one square closer to Glendadom and more crucially opens a defensive line from Fou Lenoir to h2. |
3 comments
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29... Qg8 30. g5
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30. g5 - my passer is attacked by the Witch. He moves still closer to Glendadom and seeks protection from Fou Lenoir. |
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30... Qh7
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30. ........ Qh7 - ominous doubling on the h column. |
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31. Rg1
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31. Rg1 - my other rook now comes into play. If Henry is compelled to move from g2 then my passer will have protection from the back on the way to Glendadom (g8). |
1 comment
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31... Qe7 32. Re3
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32. Re3 - stops Qe2+ - rook protected by Fou Lenoir. |

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32... Qf7
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32. Qf7 - attacks Fou Lenoir. |

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33. Rf1
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33. Rf1 - before I moved the rook here my opponent expressed some frustration at being unable to get at Henry. I hope this move holds things together. To test this theory I decided to offer my opponent a draw - reason for this - see my intro note. To my intense relief he is content to bag 5 rating points. I have some of my other active games which look promising and hope to convert at least one of them to make up the lost points here. Hope you have had a good read. Cheers and bye for now - Joanne |
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