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38. Rxf4 d3
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Advancing with a pin on e4. |

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39. Rf5
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If now 39...Rxe4 40.Rd5 and the passed pawns are traded off--still a winning endgame for Black, but he has a simpler resource... |

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39... Rd4
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This forces White to exchange Rooks in order to stop Black from promoting. Once there are only Kings left, Black will have an easy time queening on one flank or the other. |
1 comment
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40. Rd5 Rxd5 41. exd5 d2 42. Kc2 Kf7
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Black leaves the WK tied down at the edge of the board while he mobilizes his own. |

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43. Kxd2 Ke7 44. Kd3 Kd6 45. Kd4
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White has the opposition, but Black has a huge advantage--two connected, passed pawns just out of reach. |

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45... a5 46. f4 a4 47. h6
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Desperation sets in. Even if Black foolishly plays 47...gxh6, White still loses the race to promote: 48.f5 a3 49.f6 a2 50.a7 a1=Q+ and Black cleans up the game in short order. |

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47... g6
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0-1. It's over for White; he loses either the d- or f-pawn next turn (with 48.Kc3 or 48.f5 respectively), and Black's queenside pawns will tie up the White King with perfect immunity (if the King takes the rear pawn, he cannot catch the other one) while the BK escorts the g-pawn to the queening square. Thanks very much to sieni01 for the excellent game, and I hope you all enjoyed seeing it. Comments on the analysis or the game itself are much appreciated; if you leave a rating please also comment letting me know what you liked or what I could do better. Thanks for reading! |
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