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23... Qd7
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23. Qd7. A taunting move, that blasted knight insuring that the alignment of Q & K can not be exploited!!! Excellent strong defensive position by black!!! |

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24. Bf7+
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24. Bf7+. Unfortunately, I know this isn't really going to go anywhere. But I did want to conserve the B and the alternate, 24. Rf7, did not seem as good. |
1 comment
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24... Kd8 25. Bc5
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Black's best move in response to this is the move he plays!... |
1 comment
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25... Qc6
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25. ...Qc6. [computer suggests 25. ...Nc6]. The game is even in terms of material and black has gained some potential mobility. I ALMOST played the interesting 25. Bc5 Qc6 26. Bxd6 Qxb7 27. Bxe5+ Nd5 28. Bxd5 Qb5 29. Bxh8 here, but I didn't have the nerve to leave black with his queen and me without mine. Instead played... |

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26. Qxc6
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the frustrating QxQ!!! [computer suggests 26. Qb4 and shows white's advantage deteriorating] |
1 comment
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26... Nxc6
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recaptures 26. ...NxQ. |
2 comments
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27. Bd5
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Recognizing the strength of his pawns, black does not take the bait (does not play dxc5)... |

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27... Ne7
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and puts that infernal knight back on e7!!!!!! |

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28. Be6
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28. Be6 protects the bishop. |
1 comment
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28... Rb8 29. Bxd6
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That's it! White takes drastic measures and trades the B for two pawns. Somewhat nervy this far along. [computer really dislikes this move and call the game even, white having had an advantage for the last 25 moves!] |
2 comments
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29... cxd6 30. Rxd6+
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30. RxP. The game is turning in to an epic. |

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30... Ke8 31. Bf7+
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31. Bf7+ |

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31... Kf8
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31. ...Kf8 gives white some interesting tactical options. BUT... |

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32. h4
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This is an error. [computer calls it minor]. I had thought I could play Bxg6+ or h4 in any order (my target is the knight, pushing the bishop aside is required). But I missed black's response which reveals Bxg6 had to be played first. I believe this mistake causes the game to extend longer than if I had made the correct move. |

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32... Nf5
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Ugh! The knight is now safe and two of white's pieces are now under attack! |

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33. Bxg6
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Solution: another exchange of a bishop for two pawns! Yikes! |
2 comments
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33... hxg6 34. Rxg6
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Ok, one more pawn to go. Knight can not be saved. |
1 comment
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34... Bh6
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34. Bh6 [computer dislikes this move and returns advantage to white. suggested line seems odd to me] |
2 comments
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35. Rxf5+
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RxN, with sights on the final pawn (white has apparently forgotten the object of the game). This capture makes up for the bishop exchanges, B+B for P+P+P+P+N. |

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35... Ke7 36. Rxe5+
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A complete set. This is only the second time I've collected all of an opponent's pawns. Black is plenty dangerous with his R+R+B vs my R+R+pawns. |
2 comments
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