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22. Kxg2 g5 23. Rf1 Kg7
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Breaking the pin on the f pawn. |

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24. Rf3
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Threatening Rxe3, winning the bishop as the d pawn is pinned. |

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24... Kg6
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Breaking the pin on the d pawn. |

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25. c4
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? (Bad move)
c3, contesting the d pawn, would be better. This just blockades the white bishop and removes it from the game. |

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25... f5 26. exf5+ Rxf5 27. Rh3 g4
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Rf2 looks interesting, but capturing the bishop is unnecessary, and pushing the passed pawns is more important. |

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28. Rh1 Rf2+
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I don't remember why I decided to capture the bishop, but like i just mentioned, it's causing no trouble and should be left alone. Fortunately, I remembered that before my next move.
Rf8, Rh8, or h5 are all better. |

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29. Kg3
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Kg1 Raf8 would confine the king to the back rank while the pawns marched forward to crush him. |

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29... h5 30. Kh4
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?? (Blunder)
This invites certain death. After Rf3, the king is confined and cannot escape mate. |

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30... Rf3
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! (Good move)
Taking advantage of white's blunder. |

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31. Rf1
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Preventing Bf2#, but Bg5# still exists, as well as... |

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31... Rh3#
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0-1
Please feel free to message me if you have comments, questions, or find any mistakes. |

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