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23... Bd7
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To be fair, I do have to be careful, since black still has a lot of firepower on the board if he can coordinate it, and my Bb3 is totally lost. |

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24. Nf6
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This at least eliminates the pesky revived white bishop. |

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24... Bxe8 25. Qxe8
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And still threatens the black rook, preventing further development. |

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25... Bc5+
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I expected Nc6, threatening the white queen and at least showing some fight. This, however, is easily parried. |

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26. Kh1 Re7
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? Overlooking white's 27th, I think. |

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27. Qxb5+
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Winning the black bishop with check. |

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27... Kc8 28. Qxc5+
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And threatening the black rook. |

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28... Rc7 29. Qf8+
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Forcing the king back to b7. |

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29... Kb7 30. Qb4+
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And now the bishop is no longer lost. Black is hopeless here, and it's only a matter of time. At this point, I asked Allen if he wanted to throw in the towel. Allen said to me "Well not zactly, Ill run round a little bit. Make ya hit a movin target." |

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30... Kc8 31. Bxc4
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Many things look devastating for white; black will be mated soon. |

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31... Nd7
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Hastening his demise. At this point, I saw mate in three. |

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32. Ba6+ Kd8
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Rb7 would've lasted one move longer. |

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33. Qf8#
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1-0. And this is checkmate, as the black knight is immobile due to the rook on d1.
A good game, but a better example of why you should develop your pieces -- at the very least, your opponent will get a big attack if he's courageous to simply break into the pawn structure. Hope you enjoyed it!
Ethan |

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