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Winning blitz techniques
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tactical_abyss
03-Feb-13, 03:19

Winning blitz techniques
This thread is for any blitz ideas,past games,winning strategies and any other helpful information the club members can come up with.Winning blitz techniques and opinions may differ from one player to the next and thats ok.Some players do not play blitz because they feel it is "garbage" chess.Others,find value in the game for many reasons.The only thing I ask as the founder of the club is that you refrain from mentioning "specific "blitz sites outside of GK by name.Seems that GK frowns upon mentioning other chess site's by name,so I do not want to delete someone's post if possible.Just say..."that other site" offers or has....ect ect.


Ok.Where does TA begin?

First of all,I love blitz both OTB and corresp.Been doing it for as long as I can remember.I've been on all the major blitz sites over the years and play blitz at the club level and at places like Washington Sq Park in NYC,usually during the summer.For now,however,i'm going to give you some ideas on corresp blitz,not OTB blitz winning ideas.I have gained a very high rating in blitz doing things that may,at first appear unusual or unintellgent(dumb?)but I still win...now why would that be?

Lets begin with your mouse!This can make or break you!I've had players that were winning a game against me but lost on time,or drop pieces on the wrong square due to an erratic mouse pointer movements or simply using the wrong "type"of mouse.Sometimes you have to experiment with several designs and WEIGHTS of the mouse before finding the one that works best for you.The one I got with my computer was very ergonomic but was too light in weight which caused overshoots on the squares and less controlled movements in fast paced blitz...like 5 minutes or less.Also mouse pointer speed setting can be adjusted.Sometimes a setting like on level 5 can give you even more erratic/less stable movements on the chess board screen.I personally use an very cheap mouse that does a better job(for me)than the best professional and expensive gaming mouse designs on the market.Don't need bells and whistles!
Its a Memorex model MX4200.Fast,simple,clean and weighted just right for me.It definitely adds speed and time to my game with precision movement.Its probably around 10 dollars US for this mouse.Also forget the mouse pads when playing blitz.A solid,clean and hard surface like a wood laminate surface is best.Stretching your fingers and wrist a bit before playing circulates the blood better and loosens your hand up.Its very easy to end up with "finger"freeze,especially in the endgame of blitz.

Well,i'll get back to more things on blitz.I have a thousand things to write as I get into the games.But for starters,here is just one of my past GK posts on blitz that I copied and pasted that you might find interesting....


"In my opinion,it all boils down to how much time the blitz game is set to relative to what type of opening or defense you play.If a game is 5 to 10 minutes,I generally play solid lines that I have memorized like the Ruy,Queens Indian and some English lines.If the game is say,3 or 4 minutes I tend to go out of book as quickly as possible with either a Trompowski as white or 1.b4(Sokolsky)Opening as white.In 3 or 4 minute games as black,I prefer a Basman Defense 1.e4,g5.All of these openings move out of book fairly quickly which tends to shead an advantage for me to the "unwary"who do not know how to handle such unusual openings in only 3 or 4 minutes.In 1 or 2 minutes,I either do the same or play ultra strange openings like the sodium attack 1.Na3 followed by 2.Nh3 regardless of what black does in the opening....later to spring the knights into action from the side files which are "mentally displaced"alot of times by my opponent since knights are usually not kept on the end files....a pyschological ploy.In a one minute lightning game,I have won many times by moving ALL my pawns to the 3rd rank as white creating a big wall.The advantage of this is that it requires next to zero response time and no thinking involved whatsoever.Even if my opponent manages to capture some pieces due to this weak opening,his "think time"is usually more than mine,and he still does not have enough time to mate me...so he times-out!Its all a strategy depending upon the blitz time set up.With incremental time,well,alot of this does not always work,but some of the things I mentioned will still work.On xxxxxxx where I play alot of blitz,there is zero increment,so you can play as strange and wild as you want and many times time-out opponents with odd types of strategy.Lots of fun."

So playing games out of book can definitely give you a psychological edge,especially ones that you have practiced on using a tabletop computer or chess program on the lower/mid settings.In many cases my opponent will play by what his mind was programmed to do...play by the proper opening theories of development,but his mind cannot always grasp "unconventional"ways that I thrust infront of him in 3 minutes!Conventional dosen't always "answer"the case to weird or unconventional movements.Why?Because subconsciously,many blitz players have their mind "programmed"for piece pattern recognition,central development and book moves.But what happens if I jumble all this around?
Well,sometimes just momentary confusion!!This costs time.And time my opponent does NOT have in 3 to 5 minute blitz with zero increment time settings!

I'll be back with more specifics as time goes on.But thought i'd start the ball rolling for the blitz post.

tactical_abyss
03-Feb-13, 04:52

oh...I forgot to mention a few things on the mouse.Forget the wireless ones!They are usually not as ultra responsive as the corded ones.Plus,signal blocking can occur from time to time...bad for the game.But giving yourself just the "right amount"of cord and placing a weight on the excess,so that it dosen't pull into your way while playing super fast blitz is key.Also,a wireless mouse can begin to lose battery power later on if you forget to charge it up or replace the batteries in time.Then mouse freezes,skipping,ect will occur in the game.Corded is simply better for fast blitz play,even though many players do not agree with this.
baddeeds
04-Feb-13, 09:30

Your tips for blitz are outstanding! The problem for me, is completely different, but I think I know of a solution. In my blitz games, I have played poorly and almost made nothing but mistakes, so it wasn't even a learning experience. It was simply horrible games that later on, affected my regular games. At one point, it caused my rating to drop by about 50 points, in a single day. I also started going out of book but because it was such a fast game, of only three minutes, I wasn't applying any strategies or tactics, so I was only going for cheapo tactics, as I was in significant danger of timing out, and only had a maximum of 1 minute to finish my moves. Therefore, I lost extremely quickly and got mated in some horrible games, with only 15 seconds to spare. The problem is that it produced long lasting symptoms of the, "Fight or Flight" syndromes in my regular games, so that there were occasions where my average time per move, was a maximum of 30 minutes. By my standards, that is much too quick.
baddeeds
04-Feb-13, 09:32

Therefore, I stopped playing blitz. However, the thing is that Jack Stockel, my weakly OTB chess coach, recommended that I play real timed chess games. He said that it gets your mind going, so that you can think, in all types of ways, and eventually apply that cognition to your regular chess games. He told me, that fast chess games, is a really good to start consistently improving.
baddeeds
04-Feb-13, 09:35

I think that one should eventually work up to it, by playing, say 10-15 minute. Then you eventually get faster like 8 minutes or 7 minutes, and gradually work down the list, until you can play real quickly, like 3 minute games. Like regular chess, timed and blitz games, just takes experience. And, you get that experience by continuing to play these timed games.
tactical_abyss
04-Feb-13, 10:00

Joe,
Yes,I would begin with 15 minute blitz,then work down to atleast 5 minutes eventually,over time."Real and true blitz"with the pro's is really considered nothing OVER 5 minutes,even though you will see games as much as 30 minutes called blitz.I will have much more to say on blitz over the next few weeks,but just bits and pieces right now.

Yes,its good to get a well rounded way of playing and blitz can get you energized and alert for your other non blitz games.

GK does not have enough sub options with time limits as other sites have,atleast not yet.I would like to see 4 minutes,6,7 and 8 minute blitz as some sites have.Those different time limits can cause a player to create a whole different strategy in their game plan.My favorite on another site is 4 minutes sudden death.

tactical_abyss
04-Feb-13, 19:39

Additional blitz thoughts....
Blitz:
Tactics,tactics and more tactics!Thats what blitz is about,especially in lesser time controls of say...5 minutes or less.In summary,your skill set for blitz is mostly the opposite of corresp chess.Blitz places a priority on tactical skills,while corresp chess places a priority on strategical skills,including long term positional skills.The clock ticks down alot faster in blitz.The pressure is much more intense,especially if you play "sudden death".

While the two are vastly different, if you improve at one, you will most likely also improve at the other.

Tactics are far more important to get right in correspondence chess. The slightest misstep will be punished by your opponent simply because they have all the time they need to analyze all of the variations, and they can also use at least a board to assist them, and in some cases, even a chess engine.

In blitz chess, while attacks frequently win the game, unsound moves are not always refuted. This means that if you are able to launch an attack, even at the cost of a piece, your opponent will most likely be forced to burn time in order to avoid mate, and this will give you an advantage on the clock.

In terms of long term planning, in correspondence chess, assuming a high level game where tactical blunders will not determine the result, plans become incredibly important. A correspondence game is frequently a battle between two plans while in blitz chess, tactics and the clock rule the day.

So overall, correspondence chess is a much higher quality game. Blitz chess is fun and quick (so you can play a lot more games), but in terms of getting better at chess, blitz won't really help you. If you want to improve at blitz, practice tactics and play more blitz!


tactical_abyss
04-Feb-13, 21:08

Basic techniques,good,bad and psychological...
1.Look ahead.Be prepared in a split second to grasp your piece AHEAD of time while your opponent is pondering and "hover"it over where you will more than likely be placing it anyway.Drop it instantly(not one or two seconds later,)the micro instant after your opponent moves.If your clock moved 2 seconds,you were way too slow!Practice till you get it right!Reflexes!

2.Do not click on to your piece and then click on it again to release it.That technique is way too slow!Drag and drop!But again,this is where the proper mouse comes into play.Find a mouse with separate right and left click control buttons,and one that is not "too"light touch sensitive,yet not too "hard" to click down on.Make sure the bottom of the mouse is very clean.I use a tiny bit of carbana wax on the mouse bottom before play.Grasp light,not hard....otherwise your fingers will begin to fatigue after a few games and you will actually lose time in the games.

3.Turn your chat off.Chat is a psychological weapon.Sometimes an opponent has pretyped in messages he flags infront of you,distracting you,causing you to lose your train of thought.If you respond back,you lose even more time.Nothing wrong with saying..."hello".But serious players do not even do that!It just cost you 2 or 3 seconds in a 3 minute game!In the end,you might lose on time due to that hello!!!Is that worth it?You decide.Say,thank you and hello AFTER the game!Sometimes I keep my chat on BUT I raise the bottom portion of my window to block out the portion of the chat bar!This way,your opponent who may be trying to distract you(and wasting his own time)cannot affect your game,because you will not be able to see his comments...but HE DOSEN"T KNOW THAT!!!But you can use chat as a psychological weapon if you think your fast enough and good enough against your opponent and do the same thing.So,its up to you!

4.Rocket push those pawns and other pieces.I mentioned drag and drop.But there is a technique where you can click/push the pawn/other pieces simultaneously,fast and recklessly forward IF you know that the piece to be moved can only move straight FORWARD one square and is "blocked"ahead by another piece,in most instances your own piece.So in other words,you cannot "overshoot"the piece,so THROW it recklessly forward.This actually can reduce your clock movement time down to next to zero.It takes practice,believe me!

5.If your close to the end of a blitz game,and you have,for example,10 seconds left on the clock and your opponent has,say,15 seconds left on the clock,begin to push pawns,kick your King around a bit(if you can)and even reverse play a Knight into the same position a few times,BUT extremely fast.Use my system in # 4 above.The same if your opponent has a few seconds LESS than you,but he has you in a mating net.It is a technique to time-out your opponent,even if he is many times up alot of material or is about to mate you.

Here is a psychological tactic I use alot in blitz.Its a weak opening,but has a tactical sting,if black does not respond correctly(and many times does not!):



This is called the "Sodium Attack"

Now,what would you do as black?Many,many of my blitz opponents fall for my psychological tactic and capture either one or BOTH of my Knights with their Bishops on c8 and f8.Is that what you would probably do?Now why do they do this?Several reasons.They are going by "learned"chess theory that says...Knights are better than Bishops in tactical play,Bishops are worth a bit more in many endgames because they can reach farther and attack at better distances.Other reasons are that by taking my Knights early in the game,they have doubled both my pawns on the a and h files causing what appears to them to be a true weakness as they have learned in some theory in books,forums or actual play.Ahhhh...but in Blitz,theory changes a bit as compared to corresp play!

Notice the diagram below.....

With say,the following moves in an actual GK blitz game I played after move #5

1.Na3,e5
2.Nh3,Bxa3
3.bxa3,d5
4.d4,Bxh3
5.gxh3



Now,do you notice anything?
Yes,the b and g files are wide open!In blitz and to some extent,even in long corresp games,open files are a big weakspot for black,atleast in this style of game/opening.Whites Rooks can apply big pressure when moved to b1 and g1.So it becomes a better strategic "gamble"to have whites Knights taken.By mid or endgame those rooks,even with black moving his pawns to b6 or g6 is not as good for black.Blacks BETTER move would have been to NOT CAPTURE whites Knights at all!!!!Play something else,but do not capture those Knights!Advanced theory also states that doubled pawns in the opening have only a small fraction of percentage disadvantage as opposed to doubled pawns in the endgame or in the center of the board(see my post on doubled pawns).

One final note on the sodium:
Those Knights if not captured is a double psychological weapon.Why?Because many players brains are not wired for opening game knights placed on edge files.very rare indeed.So,its a psychological distraction.How many times have they "focused"on central control(following that theory again!)and momentarily forgot under time constraint pressure those edge file Knights...who now will suddenly "spring"from the side files and plow into the 4th or 5th rank in enemy territory causing double checks or captures?Believe me,it happens alot!

TA




tactical_abyss
04-Feb-13, 21:22

Ahhhh...after proofreading my post above,I said that oponents of mine think"Bishops are worth a bit more in many endgames because they can reach farther and attack at better distances".I meant to say that this is true in long corresp play with open games,but in blitz play,many players feel that better blitz tactics are accomplished with their Knights,not Bishops,so they will capture my Knights and keep theirs.But after asking many opponents,its the "doubling"of those pawns they feel is my disadvantage,so they go ahead with the capture.They misunderstand theory however,in the case of blitz.Again,those open files have more advantage than disadvantage!
shamash
05-Feb-13, 04:18

then there's the strategy of strategy in blitz
Yes! in blitz have always believed, as was posted above:

<< "Blitz: Tactics,tactics and more tactics! Thats what blitz is about. . . .
Your skill set for blitz is mostly the opposite of corresp chess.
Blitz places a priority on tactical skills,while corresp chess places a priority on strategical skills, including long term positional skills." >>

and that's what I always believed, but. . . just now came off a blitz win that was all strategy, transposing from a Queen's Gambit into the Botvinnik System

{traditionally, say, reached via: 1. d4 d5 2. c4 c6 3. Nf3 Nf6 4. Nc3 e6 5. Bg5 dxc4 6. e4 b5 7. e5 h6 8. Bh4 g5 9.Nxg5 hxg5 10. Bxg5 Nbd7 11. exf6 }

And in this blitz game just now, serpentine-ing into the characteristic position Later -- at move 15 -- ,
and somehow totally Dominating Black's kingside:

blitz opponents do Not expect to be clobbered upside their heads with positional chess. . .
tactical_abyss
05-Feb-13, 07:01

Yes,baking a cake can taste good being made different ways on occassion.Sometimes the ingredients aren't even flour and can be a winner,if you know what I mean?

But sometimes its the "amount"of time in a blitz game that can make the difference between using tactics and strategy.

So,my question is,shamash,what was the amount of time in that blitz game?And did it have incremental seconds added or was it sudden death?The different "cake formulas"can definitively create a larger "think bubble" that can induce a form of correspondence thought pattern of development,rather than a higher degree of tactics which is more necessary for faster games of 5 minutes or less with sudden death.

Take for example a blitz or "rapid"game on GK,not a sudden death game.
One that is say,5 minutes with + 15 or 20 seconds(rapid) added OR a blitz game that is 3 min + 5 seconds or even better example.... 10 min+20 seconds.These type of games can create a "mini eternity" to play outside the park of tactics and use a higher degree of strategy....as opposed to 3 minutes with NO incremental time.

TA
shamash
05-Feb-13, 11:06

<< think bubbles >>
your point about a "think bubble" is a good one.

this particular game was a 5-minute blitz with generous but untapped 5-second increments;
it was over in 3 minutes, going 19 moves.
tactical_abyss
05-Feb-13, 11:30

Shamash,
Hmmm..i'll bet a few celery stalks(with peanut butter!) that your opponent's rating strength was much less than yours!But in any case,dropping the anvil in just over 3 min is a great game,indeed!I tend to stay away from increment.Thats "MY"edge.With sacrifices(as you know i'm good at) and playing weaker defenses,then I do not want to give my opponent those extra seconds to catch up to me.Can't count how many players I timed-out when I was in a mating net!I can envision a few smashed computer screens after they timed-out to one of my Queen sacs!

This sounds hard to believe,but I prefer weaker openings and opening defenses in blitz(not long corresp).Now why is that?Answer:Boredom!!!!!!!!!!
For if I played my best,strongest,full strength with solid opening lines in the best Q openings or K openings or even an English Opening,I would be winning near 100% of my games the way GK has it set up with random opponents of any strength(which is usually under 2000).
So,I actually want to fight for the advantage!Its my own way to struggle and worm my way out of the mess I created!I actually WANT to see my blitz opponents win and teach them a lesson if they do not win against my so called "silly",dumb,eccentric and bad moves.My last blitz opponent only about 2 hours ago on GK said to me after I sacrified my Queen on move #3...."Playing a suicide game,Ha,ha"!?About 40 moves later I was crushing him so badly,he resigned early.Then I said...."No,its not my suicide,its YOUR suicide for playing against the abyss!"Ha ha!(Just had to say that to him!).Lesson over,I thought to myself.

TA
shamash
05-Feb-13, 12:18

what can classical chess teach us about winning at blitz?
In "Play the Nimzo-Indian," a book on classical (not blitz) chess, Edward Dearing writes:

In general, whatever the opening, at every state of the game,

"the way to beat your opponent is to set him as many problems as possible, . . .
and so many problems that the intensity of the problems reaches a level that exceeds his problem-solving ability."

Now applying Dearing's insight to blitz, I arrive at the notion that an approach to winning in blitz
is to give your opponent as much to think about as possible, making every effort to burden him with decisions,
to push him to invest more than 5 seconds a move,
[a move not played within 5 seconds generally being a case of bad blitz technique],
so as to induce his looking for the best move at each turn by presenting him with an array of choices
(instead of, say, forcing moves),
and to build & maintain the board tension, rather than simplifying the position.
archduke_piccolo
05-Feb-13, 14:56

In New Zealand...
... the favoured game is 5-minute, and we call it 'lightning chess'. There is (or was) a 'match' variant in which the winner of the first game took a minute off his clock, for the second game, and went until one or the other side won at one minute.

Can't say I was much chop at lightning. But on GK I discovered 10-minute blitz, which I really rather liked. An approach to lightning that I long ago adopted worked rather better on 10-minute I found.

It was this: don't play too fast. Play in fact briskly, but as if you had plenty of time, especially early in the middle game (you can flash out the openings). By taking your time you will fall behind on the clock. Don't let it worry you. As time goes by and the game develops, you will gradually speed up whilst the enemy slows down. The benefit is that you will know more about the position than he will. By knowing more about the position, you will become more attuned to any tactical opportunities that crop up. You will also be less distracted by irrelevant moves the enemy might try to upset your rhythm or to obscure the situation.

Many of the ... erm ... mechanical edges TA advises sound essential for the 5-minute or less game. But for the 10-minute are much less critical (in my view).

From the Chess perspective, it is essential that you develop a wide 'vocabulary' of tactical motifs and mating patterns. I would recommend highly when you log on to Gameknot each day, to try day's easy puzzle (that will build up tactical patterns that lead to mate); and have a crack at the hard ones. Try the 'tactics' section, too. These give tactical patterns for achieving an advantage or saving a draw, say.

Lest you regard my 'take your time' advice as counter-productive, I am reminded of the example of one GM David Ionovitch Bronstein, who used, even in the acutest time trouble, carefully to write down his moves. Play fast; but don't rush.

I will have to confess, though: I haven't played blitz - other than the very occasional game - on GK for years.
tactical_abyss
05-Feb-13, 18:16

ion,
Yes,any of the things I do(like he strange and irregular) is ALWAYS in 5 minutes or less.You'll notice in my first post here that I mentioned any time cycles from 5 to 10 minutes...."I generally play solid lines that I have memorized the the Ruy,Queens Indian and some English lines."I have simply found ways to confuse the mind of many very strong players in less than 5 minutes,with sudden death settings.Logic you would think,would dictate that this cannot be true.But it does happen,and happens quite frequently.In other words,if I for example,I place my Knights on a3 and h3 in the first 2 moves or push my edge pawns in the first 2 moves of another game to a4 and h4,then a player,say rated at 2000 (which is fairly high)should be able to simply use the basic foundations of proper chess logic and channels of follow through of normal chess strategy to overcome my opening moves that "appear"novice like,because opening moves like I just mentioned are,in effect very weak,atleast by all the books you read!But this viewpoint of no,no,no...don't do that,don't do this,learn this and that,must control the center,must develop the Knight properly,do not sacrifice a piece without having one returned soon,ect,ect.... are applicable in regular corresp games and most blitz games,but not ALL blitz games necessarily if the user is extremely strong master in tactical ploys,strategies,psychology,mate stalling and has practiced a million games with extreme dedication and seriousness over the decades.

How many players meet me in the GK blitz room or another major site I play on and when I open up with something like a Crab Opening,they write..."Are you a beginner"?Sometimes I write back...."yes"a beginner!Therein starts my psychological ploy.You may ask,but your rating is on the top of the game board,right?Hmmmm...yes,but some players either do not look at this,they are concentrating on the board OR they think it is a provisional rating,for example!

Little do they know,they are about to face a monster!

By analogy,lets look at chess in a different macabre way.Lets say you have 2 very sharp knives in your hands and you are an expert at using them and you intend to kill me with vicious seriousness as quickly as possible(blitz).I have only one thing in my hand and its hidden from view.Its a credit card!Consider the knife holder an expert or even a master.But consider ME a senior master or grandmaster of the martial arts with ninjutsu training.Consider the fact that I may have learned to take down an opponent in a split second that has knives,guns or other weapons he may hold,spin around or backflip while that credit card of mine sweeps across his juggler vain or both eyes in a split second before he even has a chance to thrust his knives forward into me!So as good as he was,I was better,even if I had gotton a small cut in my forearm!Yes,he should have won...I mean,it was plastic against 2 sharp knives!But you see,conventional wisdom,logic and odds do not prevail many times on the real battlefield or the chessboard!

TA
tactical_abyss
05-Feb-13, 19:44

Deleted by tactical_abyss on 05-Feb-13, 19:47.
tactical_abyss
05-Feb-13, 19:49

Truth about blitz ratings....
Reality check on ratings....
Not long ago,a chess coach and mentor of other chess students argued with me in the GK forums that I must be bragging about beating complete beginners with my weak openings and wild form of opening play.He went on to say and I quote...."try that against a 2100 player!"

Little did he know,I eat chess coaches for breakfast!(Me the monster).

See,even a "coach"does not take various factors into consideration.Again I said before,blitz chess is many times vastly different than OTB chess or corresp chess at long time controls of 40/2 or 3 days a move!So is a players OTB or corresp rating usually the same as their blitz or bullet rating in blitz?Answer:NO.

Infact,a players blitz rating is MANY TIMES alot less than their regular corresp rating,for example.Well how much less you may ask?Thats variable,BUT I have found that a players blitz rating many times averages approx 200 or even 300 rating points below their regular corresp or OTB rating(non blitz rating).So what does this mean?It means that if you see an opponents rating at 2100 in the GK blitz room and its a 3 minute game with zero increment,you may very well be playing only an 1800 or 1900 player in blitz strength!!!!

So when someone says to me..."try that against a 2100 rated player".Well,I have and crushed them too with silly Basman moves!There is one opponent I catch up with in the GK blitz room who is rated above 2300 with their GK rating.I won't tell you who it is,thats not fair.I have beaten him 3 times to date using both a Basman Defense and a Sodium Attack and one Ruy.I won all 3 games.But the time settings were two at 3 minutes and the other at 5 minutes...all 3 sudden death.Should he have won?Yes and he should have won atleast two out of he three we played.But you see,lets go back to my previous paragraph!Is he truly a 2300+ player in blitz?
Answer:No.I could see from experience that he played alot slower than he should have at those time controls and he played at about a 2000-2100 level.Add a bit of mate stall and a few advanced tactics that I employ,and I had him 3 times!Yes,if the game was 10 minutes long,I have no doubt he would have "probably"won atleast 2 out of those 3 games.But then,i'm not stupid enough to give that 10 minute time setting or play that weak an opening against a 2300 player with a 10 minute time setting(even knowing he was at approx a 2000 blitz rating).I have my limits as well!But I know my limitations!And thats key.

So 2000 does not mean 2000 in blitz many times!It can mean 1700-1800!
archduke_piccolo
05-Feb-13, 23:15

I think my my Blitz rating...
... would probably stand at about 1300. One thing I can say with those sorts of controls: you gotta keep playing or lose your mojo. It used to take me several games before I finally settled into 'lightning mode', playing at a comfortable speed and learning to concentrate properly in that playing environment.

One or two openings that used to be lightning favorites:
1. Damiano Defence.
1.e4 e5 2.Nf3 f6 3.Nxe5 Qe7 -
Black's best move at this point in any form of the game. A lot of White players at this point recall vaguely the attack 4.Qh5ch, but that is supposed to happen after 3...fxe5.

4.Qh5ch?? g6 5.Nxg6 Qxe4ch
Oops. White loses a piece.

2. Rookoffsky Defence.
1.... a6; 2... h6; 3... a5; 4... h5; 5... e6 (getting pretty essential by this time)
6... a4.
You have to be pretty confident of your defensive technique!
tactical_abyss
06-Feb-13, 04:42

Deleted by tactical_abyss on 06-Feb-13, 04:45.
tactical_abyss
06-Feb-13, 04:49

Breakdown of the time cycles:
Perhaps it depends upon which country your playing out of,or region(as I was told)but the term "lightning" generally means the very quickest of time settings,usually under 5 minutes and in the US its usually considered 1 to 3 minutes,not actually 5 minutes!
But oddly enough,it can be classified under the "blitz" heading.At the club,all I can say is that when someone says he wants to play a lightning game,then that would define a game that is from 1 to 3 minutes,not 5 minutes long.Where the confusion is,I believe,is that lightning chess can have a fixed time control of 10 seconds per move,which THEN can result in the game exceeding 3 minutes,but can be "capped"at 5 minutes!Confusing,right?


Heres the Wiki breakdown,so do your own chin scratching!:

■According to Wikipedia:.
■Rapid or Quick: 15 to 60 minutes per player, sometimes with a small time increment per move (e.g. 10 seconds).[1].
■Blitz: 15 minutes or less per side. Usually sudden death (no increment), but may also be played with a small increment. More recently due to the influx of digital clocks, 3 minutes with a 2-second add is also preferred.[1].
■Bullet: 1 to 3 minutes per side. The time control for this setting is 2 minutes with a 1-second add or 1 minute with a 2-second add. The term "Lightning" can also be applied to this variant..
■Lightning is a term used for either Blitz or Bullet chess, and is a general term for extremely fast chess. It can also refer to games with a fixed time (e.g. ten seconds) for each move. This also can be used for 1-minute games..
■Armageddon: a game guaranteed to produce a result, because Black has draw odds (that is, for Black, a draw is equal to a victory). To compensate, White has more time on the clock. Common times are 6 minutes for White and 5 for Black, or 5 minutes for White and 4 for Black. This can also be played with a small increment. This is also known as "time odds" and it is used in various tie breaks for quick tournaments.

But interesting,here is "another" wiki definition of lightning which states lightning is 3 minutes or below!(i'm just copying and pasting these things directly from their site):

Classification

The amount of time given to each player to complete their moves will vary from game to game. However most games tend to change the classification of tournaments according to the length of time given to the players.[1] Shorter time limits, which do not afford due consideration to moves, are afforded a lesser degree of importance. Indeed shorter limits are normally given special names to distinguish them.

"Lightning" is the quickest limit, then 'blitz'. Chess has an 'active' category after this. In chess, Lightning refers to 3 minutes or below, blitz refers to between 4 and 15 minutes, and Active is between 15 and 30. By way of contrast, for Go anything under twenty minutes could be considered blitz. In terms of chess ratings, 30 minutes is considered to be both blitz (fast chess) and long (slow chess) at the same time as it affects both ratings.


So you can see a slight flux of opinion.However,I tend to go by 1 minute for lightning,1 to 3 minutes for bullet(the term interchangable with lightning but including the 1 minute definition),4 to 15 minutes for blitz and then Rapid-15 to 60 minutes.

If you look at it realistically,lightning moves at the speed of light and would be faster than a bullet,so then lightning would appear the most logical of choices when someone wants to play the "quickest" chess game,which then WOULD be 1 to 3 minutes.
tactical_abyss
06-Feb-13, 07:14

TA's odd corresp games,also played in blitz:
ion,
I'll have to try that Rookoffsky Defence.Looks like something I would do.Is that your own named opening?I've never heard that one before,except the time,I believe you mentioned it in a GK forum.

But then,I have my own pet opening names as well,like the "Reverse Alekhine"!
Here are two examples that I use in 3 min blitz alot(sudden death),but in the following 2 links they have been played in my regular corresp games!!But unrated of course!

Wait till you see these!
Take note to the rating of my opponents.One was 1500+ and the other was 1700+.
Note the first 10 moves in both games!!

game

game

The normal Alekhine atleast moves forward and around a bit.Mine goes forward and back into the same original position!Thus:Reverse Alekhine!Technically the "weakness" on my side is an illusion.I simply wait in the shadows for my opponent to make the slightest weak move or blunder,then I strike!But who on Earth plays a game like the two links above?Only the Abyss!But I win,even with massive loss of tempo!!Thus,if I can do this in a corresp game,just imagine a 3 min game or a 1 min game with a well tuned mouse!Long live the Reverse Alekhine!!!

Here is one more oddity:
I have several of these,classified under the Sodium Attack.But the Sodium is usually JUST white's Knight moving to a3(Na3=sodium).But when black in this game(me) goes Na6 and then the other Knight goes to Nh6,I call it a reverse Sodium/Hydrogen Attack!

game

Imagine me as a coach!Ha ha!"Yes,kiddies,i'm going to show and teach you how to play extreme loss of tempo in one game and tossing your Knights into the side files to decrease the value of the Knights in the other game... while completely avoiding building up central control.
Then next week,i'll show you how to sacrifice your Queen in the opening(wonderful technique!),lose 9 points and have a good game ensue!"

No,i'll skip the coaching for beginners anyway(atleast using the above links as examples!)
I suppose alot of what I post,is for advanced players that want to push the envelop of theory and win in ways that intentionally go against opening theory and proper development.
So,the way to win is not written in stone!In all of those 3 game links above,none of those players were "beginners".Yes,I was alot stronger than them,but thats besides the point!
So,my point is...do all the tactical puzzles you want,read all the books on openings and theory on positional chess you want.Do you think my opponents in those 3 games never did any of that?Of course they did!But have they followed though on what they read or actually learned to overcome those "silly and weak"moves of mine????Answer:NO.

TA
archduke_piccolo
06-Feb-13, 07:25

'Lightning'
Was simply 5-minute - no increment, in this country.
But I have to say that things might well have changed in the last 20-30 years I've been out of the scene (not that I was ever very much in it). It seems likely enough that the nomenclatures 'Lightning', 'Bullet', Blitz and 'Speed' (all of which I had heard before but inferred had the same meaning) has since caught on, here.

tactical_abyss
06-Feb-13, 07:37

Actually my favorite blitz is 4 min+0,but of course,they do not have that option on GK.
So being able to select the rating parameters of you online opponent,color and even having a "country"of origin setting for your opponent that the computer would select would be nice.These options do exist on another site i'm thinking about.For learning purposes,there are live game blitz sites that allow you to watch games in progress.One,I remember states..."the abyss just entered the room".(as an observer of that game).So the opponents know they are "now"being watched!!!
archduke_piccolo
06-Feb-13, 10:04

First time...
... in years - just played 3 quick games, 1 10-minute; 2 5-minute and took out 3 from 3. Tactical vision saw me through the rough patches...

Here's one, I had the Black pieces; this was the approximate position
b
Play continued:
1...Qc1ch
2.Qf1 Qxb2
3.Rxa7?? Re8

White sees some incoming, so attempts to duck from under:
4.h3 Qd2
5.Qb1 ...
Too late he sees he must lose the major exchange.

5...Re1ch
6.Qxe1 Qxe1ch
And White jacked it in.

This was the 10-minute game, but I still had well north of 6 minutes remaining at its finish. Effectively, I wasted 6 minutes.
tactical_abyss
06-Feb-13, 11:18

Hmmmmm...but:
Good game ion.There was a better move for white early on,that white may have missed and i'll explain below,but if I was the white in a corresp game or blitz game I would have made only one move different for a winning advantage!

And here it is:note move #4!

1....Qc1+
2.Qf1,Qxb2
3.Rxa7,Re8
4.g3!,Kg8
5.Qd1,b5
6.cxb5,Qxb5
7.a4!,Qb4
8.Qf3,Rf8
9.Qe2,Qb1+
10.Kg2(into a safety hole.)

And white still mantains material and positional advantage.

Its a reflex motion for me to create a late pyramid fianchetto of my pawns in an endgame for safety's sake...more escape squares for Whites King.So no way would I have moved....4.h3?

So,I believe,cretainly with another 6 minutes to go,I could have defeated the black side,and if not,then more than probably could have drawn or timed-out my black side opponent.I'd bet a steak and a beer on that one!

TA
tactical_abyss
06-Feb-13, 11:38

ion,
Now in move # 4.....Kg8
I felt this was the best "escape path" for blacks King to avoid check by whites Queen.But you are free to plug in any other move for black for move #4 and I will still be able to show a positional advantage for white.I believe i've analyzed all the other possibilities,but even I can miss something once in a while!What do you think?
archduke_piccolo
06-Feb-13, 13:36

I believe you.
Anything that retains White's 2-pawn edge has got to good for him. The BK was on h8, too (you can tell a bishop took a pawn at h7, eh?). In fact it does look as though 4...Kg8 is the best Black has available. Would I have seen it? Probably not. I certainly overlooked it in my reportage! But part of the point is: so did my opponent!

I take back the double-Qs from 3.Rxa7, though: the move is unobjectionable. Instead 4.h3?? was the suicide move. Having said that, 1...Qc1ch and the following moves was Black's best chance to save the game.

The the Black King stood at g8, mind you, 1...Qc1ch would right off have brought Black close to equality.



tactical_abyss
06-Feb-13, 15:24

Yes,good game,either way!
Today I won 3 Queen sac games and lost 1 Queen sac game in 5 min +0 on GK.One of them,I actually won my Queen back by queening my pawn on e8.All my opponents were in the 1500-1700 range.I'd post them all,but then i'm becoming too much of a braggard!I'd better stop and let you guys brag a bit!Ha ha!Its sooooo much nicer to play a game being down huge amounts of point material(like a Queen),come back in that game and still win!It sends shock ripples into my opponents!Perhaps boots up my big grinning ego as well!(smile)!

TA
archduke_piccolo
06-Feb-13, 17:53

Anti-brag moment...
... Played a couple of 5-minute games a few hours ago and played complete garbage. Head handed to me. Embarrassing. Timed out in one; the other - too many short-range tactical oversights.

By do means post - i have to see how you go about it. I think I'm far too conservative for one thing; and I need to build up my tactical vision at speed. That would take a while. Tjhe question is: how much do I want to play blitz/speed/bullet/lightning/Warp factor 9 Chess?
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