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![]() If a player timeout, he/she will be paired only 5 day games for a while so I should keep aware about timeouts. |
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![]() But if a team member is timing out I always check his past game history his team game history. A long string of timeouts on his past game history may indicate a problem such as an illness or death in the family etc But when I look at the team games sometimes I find players that have timed out their last six seven eight games over a period Of six months. Those players are removed from the team regardless of their games in progress because they're probably lost anyway. I keep an updated copy of the time out policy on our forum for any new players who join so they can see and read it for themselves so that they know what to do if they time out. It is possible to be strict yet lenient at the same time |
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![]() The only time I won't show amnesty if it's 20 or lower is if you were on a previous team and timed out in any one of those team games. The reason being is because, most teams are more linent, and have rule of linency. And, they're not removed from the team, if they give a good reason to their captain. So, being removed means that it either wasn't good, or more often, from what I read in team discriptions, they don't give a reason, at all. Well, I don't admit them under those conditions because they might then lose team games on time, if they're on my team. And, the idea, before I even became a co-captain, let alone, captain is to keep it time out free, free from timeouts. It's still required on my team. What's more is that, even if, they aren't to lose on time, there's a good chance that the opposing captain would decline the players selection and not match him or her. The reason being is because they're rating doesn't reflect their true ability. As it might be even higher then what it says since the timeouts pull themed down. Dave, davidbus, mentioned it, and when he said, I remember something that Greg emphasized in the team description. That, your rating is supposed to reflect your true ability. With that being said, once they're on my team I won't remove them for or look at their general timeouts. The reason because of things time management, and I do not want to overstep my authority, especially due to what it was like in the GAC error. So, I'm lenient with that. That is, unless, the timeout happens during a team game. But, if they lose even one team game, on time, I remove them, as that affects our team. In fact, one reason I became co-captain was due to keeping on eye on people that lost team games on time when Ben promoted me. As when Greg was offline, probably school studies, timeouts were a major problem, so something had to be done about it. However, if I view their reason as valid, which happens about 60% of the time since I'm an understanding person, I'll readmit them. Even if it's something like getting busy, since that can be sudden and without warning, I reinstate. There are, however, times that could've prevented. Most of the time, I'm not given a reason for the time. So, in that case, I don't readmit them, at all. Mind you that this rule of timeouts was when Greg was still captain. As used to be understanding and slow to remove. But, it the problem became worse and worse, so everyone made a vote. The vote was to be stringent about keeping the team time out free. |
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![]() With what I posted, I was super nice and accepted it. But, then takenoprisoner informed that the person, whom I accepted, was removed from Immortal Kings for a number of unexplained timeouts. Upon making this discovery, I spoke to davidibus about this, and Dave questioned why it happened. After not explaining the logic, Dave recommended that I remove him immediately. And, I followed his suggestion It was from that point forward I looked into when and where the timeouts. And, I decided, from then, that if someone was removed from a previous team for unexplained timeouts, I don't admit them onto my team. I also find out without, and not with fact, but opinions. By that, if I believe that someone was removed from the team and if it was by timing out on team games by looking at the team description of that team. |
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![]() You don't need a tool to monitor timeouts - you can do it yourself - look at the players profile and graph if you see a trend - don't match Another question ... Why do certain teams decline a pairing because they ASSUME one opponent will time out ? Because her Timeouts were high ? Yet on there own Team they may have players with high timeout frequency that they still match ! What is the difference ? Think about this ... why would a Captain make a challenge knowing his player was going to timeout ? Why would he purposely lose a Team match ? Surely a Captain talks to his players and finds out if there is an issue .... I think it's called Team management ! GK has already given us s tool to stop timeouts .... remove the player from the Team explaining he can rejoin when he's ready But I would like a tool ( probably impractical) to help the players who for reasons of ill health or other lifestyle issues cannot help but timeout... currently they can get punished by GK , I would like them to be reset after 3 years or more so they are removed from the profile page , currently Timouts out from 3+ years show but they may not be active , as I said probably impractical |
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![]() And I like the idea of letting some teams know before they make a challenge , a list can be put on the Team page I suppose , but I don't always check that as I tend to challenge Captains who are on line ! |
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![]() Captains should have a list of who's available for what when you challenge them. The majority of teams I know don't, but some, including myself, do have a list easy to see when a challenge is sent over, although my list is too long, I have so many players with set preferences |
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![]() If, however, someone was a free member then it's like the way it is now, where that person would be removed from the team. And, they'd need a valid reason for reinstatement. Things changed to how it remains now. It started with the original captain as it was discussed in a thread, and pretty much, everyone voted for it since more and more premium members were losing team games on time. So, if you lost just from something like careless or rushing or not improving, there's no removal because even if you weren't, let's say improving, you were still playing your best. Plus, there was still fun since it was, at the time, called Balance, before I changed it's name to Teachers and Learners. As it was balance between seriousness, learning, but also having fun. Losing on time, however, is a little different. As not only aren't you learning, but there's no fun at all. Timing out on a team game, is the way that rianneman describes which is that your letting your partners and the team down and are not playing your best and fighting until the end. Under those grounds, a player is removed, and if they have a valid reason, they get reinstated. Most of the time, a player that's removed has a valid enough of a reason for me to reinstate them. As I put myself in their shoes and see where that would cause a timeout. And, I can relate to it because even though I've only timed out in 2 games, I lost other games from the opposite, rushing, for the same reason that their timeouts occurred. |
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![]() "I hope all is well, I saw you timed out on a few games. I don't want to get you more team matches if it puts too much of a strain on you. Let me know if it is okay to get you more team games, or if something needs to change, like fewer games or a longer time control. Again I hope all is well. Best regards, Joe Team Captain of Triton" I've always wondered what the best initial message to send to those who time out would be. I think I found mine, plus, if I forget, now I can always come back to this forum Unless it's deleted. Don't delete this thread please! lol |
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![]() - Dave, co-captain, The Brights |
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![]() (Just a little fact: we have a player with more than 7 400 games and not a single time out! Beat that!) I have a question, though: does anybody have a way to monitor current team games for time outs? I requested my team to keep tabs on each other in team matches, but I was told quickly that they can't see that of each other's games. I want to prevent time outs if possible. I have collected the telephone numbers of most of the team members of SWAT, and contact them with a friendly text message if I know that a time out is approaching fast, but most often I only realize that after the first three or more time outs and I'm only able to 'save' the last one or two games. It is not effective, and I need advice if anybody has some. |
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![]() I totally understand people have lives outside of GK and I timed out recently in a game , my first for awhile , it would be great if old time outs were removed after a period as some players get penalised by teams not playing against them , Currently I'm playing another Captain , 2 moves away from victory - yet he will not move , both our clocks are running down , when it's down to 1 hour he moves , I've known this guy many years and never had a problem, I can only assume he's doing this because although he's " winning" our other match and up 3 pts I haven't resigned , I think we are at 45 moves in that game ( with a full clock ) and 26 in the other - yet with a Queen Rook and Bishop i still have a chance against his Queen and both Rooks , so yeah stalling is another issue of mine I don't think there is a clear cut way to monitor timeouts during team play , unless a player is doing it on purpose and moving in other games |
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![]() Also I see I forgot to say, thank you Dave, I have come back to this forum to remember what I put there lol |
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![]() I bet there's a player out there who could best that , we have some well established teams |
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![]() OK Thank you for the feedback on the time outs. I appreciate it. I'll just depend on my team and contact them individually as well. |
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![]() 9193 games without a timeout ! Pretty fly major Tom |
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![]() seoulman Captain of nightmare , over 20900 matches without a timout which is awesome |
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