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Oh,that Sodium Attack game,so weak,so dumb...
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wrecking_ball
31-Mar-14, 08:55

Oh,that Sodium Attack game,so weak,so dumb...
Yet it can pounce on a player like a 50 pound sledge hammer on a flea!
This player was 1800 rated.He made a few tactical errors,but as in the past,I wanted to show that even a weak,silly,dumb and cotton candy type of opening by me can become a lethal weapon,if,and I say "if"the opponent moves with LACK of proper chess theory in the opening.So is my Sodium Attack opening really that dumb or is it diabolically clever?I'll let the readers decide!
I call this opening my Sodium/Hydrogen attack game in honor of who else?Me!Sodium =Na and hydrogen =h

A recent game on Instantchess:

1. e4 Nh6 2. d4 Na6 3. Bxh6 gxh6 4. Bxa6 bxa6 5. Nf3 d6 6. Nc3 Rb8 7. b3 c5 8. O-O Bg7 9. Ne2 Bb7 10. e5 Bxf3 11. exd6 Bxe2 12. Qxe2 cxd4 13. dxe7 Qxe7 14. Qxa6 O-O 15. Rae1 Qc5 16. Re4 Qxc2 17. Rg4 Kh8 18. Qxa7 d3 19. Rc4 Qe2 20. Qa4 d2 21. Re4 Qxf1+ 22. Kxf1 0-1


So where is this "lack of theory" originating from on the white side in this silly opening of mine? Right in the very beginning!Its a error in theory(not a big error but nonetheless an error) to capture one or both of my Knights with whites Bishops in yet,an open or semi open game.(Remember that theory about Bishops having more value in an open game?Hmmmm?)Now you may be thinking,well well well...white doubled your pawns on the a and h edge files!My answer to that?
Yea,so what?Theory holds that:Doubled pawns on an edge file in the opening have only a fractional disadvantage as opposed to doubled pawns in mid or the endgame that are on the central squares open to attack.In addition,as in the game above,you will notice that blacks small doubled pawn disavantage created from whites capture of blacks Knights,has been overcome with a higher "order" of theory which is:Allowing black an open file for its Rooks to occupy on squares b8 and g8 placing extreme pressure on those files!So the small doubled pawn disadvantage is insignificant.Also take extreme note to the advantage of white having allowed me a faster tempo though opening up my g7 and b7 squares for fianchetto for my now powerful existing Bishops in an open game!Making sense now?

So what should white have done in the game above?A number of things,but firstly,under NO CIRCUMSTANCES take those opening edge file Knights of mine!!!!Leave them alone!They are weaker to begin with resting on the edge files and will eventually have to be moved with MY loss of tempo!So this game was a test of theory with an 1800 rated player against a 2500 rated player in the theory dept!So what was that about learning openings first?Well,hmmmm...maybe learning a bit more of what to do(theory wise) FIRST might be better!Especially if I thrown such an out of book,weak,silly,dumb,cotton candy opening at you that you never encountered before and you lose in only 22 moves!And I have better examples than this!I should be crushed with such a criminal opening!Can you do better than this opponent?Maybe you can,but don't stake your life on it,unless you know the proper restraint in capturing and advanced theory on the board!

See,in reality that Sodium/Hydrogen game of mine is actually a psychological ploy and I have used it succcessfully against the unweary in many blitz games in the past.Take a look at the opening diagram below.Isn't the position below just "begging"for white to take those Knights of mine?Go right ahead,take them!But they are poisoned and full of radioactivity...and you will get contaminated by capturing them with very little chance of survival or medicine to overcome your radiation burns!




Now take a look at the position by move #9:




yes,doubled pawns yet for me,but notice blacks Rook free wheeling advantages,especially on the g and b files and notice blacks fianchetto Bishops!Also take a look at whites hemmed in Rooks.Who has the positional advantage in the diagram above?A blind man can see who!

Notice something else?even though I did Castle on move #14,I could have actually avoided castling because of the positional advantage prior to move #14. !And most of this(not all but most)on the problematic white side originated from white taking those easy Knights of mine!

Next,I might show you two wins against a 2100 rated player when I opened up with 1.a4 and 2.h4 after he made the usual center control moves but failed in the theory dept by midgame.
Yes,even cotton candy can choke you to death!Enough said!!!!!

One of the many comments made to me in the blitz rooms on many chess sites after I make such silly moves as the Sodium Attack opening on either the white or black side.....

"Are you a beginner"?"I will crush you with those dumb moves,prepare to die!"

THEN 25 moves later,the 50 pound sledge hammer drops on THEM,the flea!
What was that you said to me about killing me?That is my usual response back to my opponent as they quickly disconnect from the board and limp away in the foot in the mouth humiliation.

wreck_tangle:
25-Nov-13, 15:34

this opening is one of the reasons i joined this group. it really involves getting into the head of your opponent.

why? because I think if you can make your opponent think you're dumb, he'll get careless. before the "spike" (1.g4) became well know, i used to play it to much derision in chess club tournament games back when I was a USCF ~1600 player, i won about 90% of those games until folks finally started catching on.



wrecking_ball
31-Mar-14, 09:02

Earnie
Glad to see how insightful you are regarding some of the irregular openings as the Sodium and Grob.And others like the Sokolsky and Basman also have similar attributes,but are a bit stronger in some cases.So,you hit the nail on the head!Actually,the Spike was a favorite with postal players for decades.Making opponents think you are dumb is my "specialty"!Of course,my rating can only conceal so much.Some of the keys to the Sodium(single knight move on a3)or a sodium/hydrogen(double Knight move with Nh3)are to take advantage of the open files if your opponent takes your Knights with his Bishops.And this goes the same if your are engaging the sodium on either the white or black side.The other key is to be patient and play a "waiting game"with your flank Knights if your opponent does NOT take those Knights of yours.Since "flank Knights"appear much more rarely in games(especially in an opening)it becomes a psychological nightmare to many players when you suddenly "spring"those horseys from the side walls on to their overconfident and many times weak tactical position.

Here are a few sodium games I have played on this site.I have others from 2 other sites,but for now,I will not post those.The ones here are played unrated against much weaker opponents than myself,but it still gives a good idea of the problems that can surface if a player is not careful enough against this "dumbness"!There are two players in my links below that are 1825 and 1725 rated,which is fairly strong.

game
game
game
game

You may also be interested in my "extreme"series of psychological nightmares which I can discuss in another thread.Take a look at the first 10 moves I played in just these 2 games against fairly strong players.Well,they are not beginners,for sure:

game
game

wreck_tangle:
25-Nov-13, 16:44

lol, i love these

Ns out, Ns in, Ns back out again, Ns back in again! it's a chess insult!

tactical_abyss
26-Nov-13, 05:24
Yes,as to the 2 games above,its so much of an insult that my opponents think i'm just joking around and not playing serious chess...then they let their guard down and the end result is an anvil dropped on their head from 100,000 feet altitude.Ouch.

falcon67
11-Jun-14, 09:22

Sodium Attack
Very interesting opening WB .I have played a few games against a chess progaram with this opening and the computer took my edge knights as well .I did manage to win a couple game with this opening as both colors .I like unusual openings.Thanks again for these interesting attacking ideas.
wrecking_ball
11-Jun-14, 10:29

Glad you liked this irregular opening falcon67!Depends upon the program,time and level strength settings and what YOUR 3rd move is.... that determines if the program will take one or both of those Knights.Using,for example,the moves 1.Na3,e5 2.Nh3,d5 3.g3...............
Houdini does NOT take a Knight or Knights.And I doubt that Rybka will either.It follows through with 3......Bf5 after about 3 minutes set on a 40/2 game.If playing 3.d4 instead of 3.g3,the same program responds with 3.....exd4 and then 4.Qxd4.Both responses show a fluxuating 3. -.93 to about a -.98 pawn value,but that is due to the edge file Knight placement on whites side and doubled edge pawns...not necessarily because the game is going to assuredly get a pawn win for your opponent.Depends upon how perfectly your opponent or program plays.

The sodium is actually a "program fooler" as I call it.Your program,whatever it is,does not fully recognize that an open b or g file(after it takes one or both of those Knights)can have a comeback advantage for white with a strong Rook placement(or Q placement)to later take on a strong reverse initiative and a winning positional type game.

And,as I explained above and elsewhere,some players and some programs will take those Knights due to the fact that they see that an edgepawn DOES have a slightly less pawn value(see the post on "informative link on material imbalances and doubled pawns",page 5 in the club.).But this doubled pawn(and edgepawn recapture value) is so minor in an opening(as opposed to some doubled pawns in an endgame or later,in the center of the board)that the disadvantage can be neutralized rather quickly!

But many programs do not take into "total" critical account that Bishops generally have more value in an open game than Knights do.So the program is thinking..."well,I kind of know this theory about not exchanging my Bishop(s)in a wide open start position,but then,my opponent will have doubled pawns on an edgefile,so I will give myself a small advantage for now".

Again,some stronger programs like Deep Houdini will say...."No,i'm not going to take those Knights,because my opponent will probably utilize that open file to his advantage and I have many more bag of tricks left with my more valuable Bishops,so he can keep those Knights on the weak edgefile with some loss of tempo when he moves them again."

So the Sodium,while a weaker opening is a good surprise weapon in the right hands...especially in your blitz games.And as you can see,I have a number of wins above and some against players higher rated than you, falcon67!

Playing a sodium(white or black side) is a wonderful psychological weapon.It forces your opponent to use more peripheral vision towards the a and h files and lose focus on the center...sometimes!Those Knights can "spring"sideways or forward at any given moment,regardless of their weaker position in pawn value computer assessments!This many times forces your opponent to lose concentration at the odd and unusual type of opening that no one else has played against him!How many opponents of mine(especially in the blitz room) wrote to me and said..."what kind of nonsense is this?"

Then 25 moves later,I crush them and say back to them...."you lost...what kind of nonsense are you playing AGAINST my silly and weak move's?

Then they quickly disconnect with pie in the face!!!!

Plus,if your opponent is not cheating,that minus pawn value in position is very minor and the psy. value will many times supercede the negative value in theory with imperfect human play,especially on the lower rating levels.

Keep in mind falcon,that I am not suggesting you use a Sodium as a regular weapon of choice.
It has its disadvantages as well.But as an occasional surprise weapon,just like a Basman Defense,it has good value.
falcon67
11-Jun-14, 10:45

Yes I just wanted to see if the computer would take the knights and it was set on an easy level.I wouldn't use the opening in a team match though.I might try it in a blitz game though.The program is chess genius a free app I got on my phone.I do have a chess computer at home .Its a saitek Centurion .Nothing special but it works good.I should try the opening against it .
wrecking_ball
11-Jun-14, 11:08

Yes,experimenting is good.Wise choice to not use it in team matches.On a one one one basis,you might want to try it perhaps unrated with someone at your rating level or a bit less in rating.

By the way,the "top" 3 chess programs if you do not know already are listed below in rating value from lowest to highest:

1.Shredder
2.Rybka
3.Houdini

The deeper versions in all 3 above are all a bit higher in rating if you have the multiprocessors/multicore to be able to handle the "deep".Otherwise it is a waste of $$ to purchase the deep versions which only give about a 30 rating point higher value anyway.At your level of play falcon,this does not matter.But for deeper analysis mode,it may indeed make a difference.Just like some programs that DO take those Knights in the Sodium.So this way,you can get a GM analysis of an early black sodium move as opposed to the opinion of perhaps an expert playing "chess genius" or even a Centurion.Trust me,Rybka or Houdini will chew up Centurion or that free app when set on the higher levels(and not even the highest levels!)

The setting's on all 3 programs above can be adjusted to your level or on infinite analysis for GM like analysis of a position.I'm sure yours can as well.But there is still a better and more precise analysis using Rybka or Houdini over other programs.

I'm getting off the Sodium subject too far now.I believe that there is another thread for programs.So I will stop discussing this program subject in the Sodium thread.

But FYI.
wrecking_ball
01-Jul-14, 21:41

Deleted by wrecking_ball on 02-Jul-14, 00:12.
wrecking_ball
02-Jul-14, 00:12

falcon67 and others....
Extremely interesting and exciting game below!!!Yes,its a blitz game but against a 2157 player where I used my Sodium Attack game!!!!

The game below proves one thing!Even a 2157 player when confronted with an unusual irregular game can easily show lack of deeper insight into all the theory I have discussed so far.Now look above in the first post,2nd paragraph!What did I tell you all about NOT taking those knights of mine??????And why?????Opening up the files and allowing my Rooks to explode like a missile coming out of a steam pipe!And that is exactly what happened in this game after he took BOTH of my Knights!Also take serious note to my light squared Bishop by move # 20 in the diagram below.Fianchetto and powerful on square g2.All due to my strong opponent taking those Knights!Sometimes I wonder if anyone ever reads my club and past GK forum posts?Obviously,not this player!Notice 2 things.My doubled pawns on the edge files(both a and h) are still intact by move #20.And #2...my opponent resigned in only 20 moves!!!!!!!!!!!!!!!!

Hows that for such a weak and so called "silly" attack game using knights on the edge files(which is supposed to lower the point values of those Knights) and beating a candidate master??????

[Event "GameKnot Blitz"]
[Site "http://gameknot]
[Date "2014.07.02"]
[Round "-"]5 min,zero increment
[White "wrecking_ball"]2300+
[Black "valenok37"]2157
[Result "1-0"]Black resigns in only 20 moves:

1. Na3 e5 2. Nh3 Bxa3 3. bxa3 d6 4. d4 Bxh3 5. gxh3 exd4 6. Qxd4 Nf6 7. Rg1 Nc6 8. Qe3+ Qe7 9. Qxe7+ Kxe7 10. Rb1 b6 11. Bg2 d5 12. c4 Rad8 13. Bb2 Rhe8 14. Rc1 Kf8 15. Bxf6 gxf6 16. cxd5 Nd4 17. e3 Nb5 18. a4 Nd6 19. Rxc7 Rd7 20. Rxd7 1-0

PGN copy/paste viewer:

chesstempo.com

Final position on move #20:



falcon67
02-Jul-14, 05:01

That is awesome WB.I will set up my board and study the game.Thanx for posting it.
wrecking_ball
02-Jul-14, 11:54

P.S.
In reality,when a player opens up with 1.Na3 that is called the Sodium Attack.But there really is no name given that I know of when a player opens up with both 1.Na3 and then 2.Nh3 as in the above game.So,I have for years,always labeled the opening...."The Sodium/Hydrogen Attack".Sodium being Na in the periodic table and Hydrogen being "H"in the periodic table.

You can play the same way as black using Na6 and then Nh6 ...either one or both of your Knights to the edgefiles.It would be called the same...either The Sodium Attack(with one Knight advanced to the "A" file) or the Sodium/Hydrogen Attack when the other Knight is brought out to the "H"file.

In truth,the weakness is temporary with just a slight loss of point value and tempo,since the Knights will change positions after a few moves in most circumstances.But the process of initiative is accelerated(on your side) if one or both of your Knights is captured by your opponents Bishops.

When those captures happen,in blitz or the long corresp games(where my Knights are taken early on),I say to myself,"I already have a won game by move # 2 and/or #4 already" in most circumstances!And I speak the truth and have proved it countless times against many rating levels as high as 2300.But i'm not stupid either.I will only play a game like above in blitz,not rated long corresp if my opponent is above 2200 in rating.The element of surprise can get a strong player all mangled up and I put the screws and pressure on in my own custom way in 3 or 5 minutes,so he does not know what hit him!

Even if I was losing,there are still many ways to time-out an opponent in 3 or 5 minutes games,so I switch strategies the moment i'm down a major piece and play duck and weave.
That way,I don't care if you have 6 Queens and your King to my lone King and 1 pawn!
When your clock hits zero time after only 2 or 3 seconds that you had left to move your Queens around without causing a stalemate,you lose,period!!!!How many times has an opponent had over 20 points on me in the blitz game and still lost?More than the amount of hairs I can count on a thick long haired wig!And i'm not exaggerating either!!!Literally!!!
wrecking_ball
05-Jul-14, 19:56

Deleted by wrecking_ball on 05-Jul-14, 20:07.
wrecking_ball
05-Jul-14, 20:07

Reverse Sodium/Hydrogen Attack game(over in 18 moves).....
[Event "GameKnot Blitz"]
[Site "http://gameknot]
[Date "2014.07.05"]
[Round "-"]5 min,zero increment
[White "danieljacobson"]1924
[Black "wrecking_ball"]2300+
[Result "0-1"]white resigns being in a mating net.

1. d4 Nh6 2. Bxh6 gxh6 3. e4 Na6 4. Bxa6 bxa6 5. f4 d5 6. e5 Rb8 7. b3 Rg8 8. Qe2 c5 9. c3 cxd4 10. cxd4 Qa5+ 11. Nd2 Rxb3 12. Ngf3 Rb2 13. O-O Bg4 14. Rac1 Bxf3 15. Rxf3 Rxd2 16. Rc8+ Kd7 17. Rc5 Qxa2 18. e6+ fxe6 0-1

chesstempo.com


.....where I am playing the black side,instead of the white side.My opponent this time(or should I say victim?),is a nice,relatively strong "A" rated 1924 rated chap.This game,even though it is only a 5 minute blitz game,proves beyond any doubt,that even "A" rated players lack basic theory into the opening.You do not need to be playing a 3 day per move corresp game or a 2 hour OTB game to suddenly be able to "miraculously" and suddenly be playing that much better as compared to a 5 minute game.Do you actually think in the remotest part of your brain(any readers here),that this 1924 player would have NOT taken those Knights of mine on moves 2 & 4 if he was playing this game as a GK corresp game with 2 weeks per move???????????

Answer:Absolutely NOT!!!!!!!!!!!!It would not have made a difference and he STILL would have taken those Knights of mine...period!!!!!The half second swiftness of my Knight capture proves that he was dead set(like an automatic robot) to take those Knights and gave it no second thought.In addition,he has done this same mistake 4 times before in past blitz games that I have played this opponent in.So he has still not learned!!!!!!!!!Not being rude here at all,just stating a crystal clear fact!!!!!

So,this malarkey when I hear comments on GK(anywhere)that,quote....."well,blitz does not prove anything,is garbage chess and I would certainly play much much better in a long corresp game"Unquote.

Untrue,in many many cases.But even if so,if you make a weak move in the opening,playing better 10 moves later,does not matter and its too late!So after this blunder in theory,you can take 6 weeks per move and I would still destroy you.No brag,just pure fact.

This 1924 rated would have still taken those Knights which is fatal enough and already puts him at a disadvantage,and even if he would have improved his play a bit in a 3 day per move game(after the Knight captures) he would have lost due to the open files and other areas of square control which he failed to accomplish.Adding a few days to his quality of play?

That would not matter,and is one of those "misconceptions"that so many of you have.

Now.How many times have I told thousands of GK players that read the forums and/or club forums to not take those Knights of mine in the opening?Either this player never reads anything on GK,does not care,will do as he pleases or simply has no idea of the deeper theory involved in NOT allowing me to open those b and g files for initiative and control.All you have to do to keep the initiative is to NOT takes those Knights!!!Theory also hold that doubled pawns on the opening edgefile have only a very slight decrease in pawn value.But the open file and Rook placement on the b and g files makes UP for that pawn decrease value,many times over!See?

Position after move # 4:



Whites first major mistake!

Position after move # 7:



My open files and Rook placements(in the diagram above) will now "haunt"white for the rest of the game.

And take note to this final diagram(below) on move # 18 where he resigns after seeing that mate coming up in a few moves:



See something here?
Look at my devastating Rook control and how the doubling of all my pawns and open b file allowed my Queen(earlier) to cause havoc on square a5 by move #10.

Did you ever see a more unusual doubled pawn structure in the diagram above as a "triplicate double"on files H,E and A???????????Very rare indeed.Even I cannot remember a similar position ever,not a triple anyway!

And are all those doubled pawns weak?Not in this game which only lasted 18 moves.Why?Because weakness on another area of the board does not matter,if the opponents King is going to be mated in a few moves on the other side of the board.And since the game is early yet(18 moves),it was practically over before it began!Under a different set of circumstances with no mate in place,well,that may be a different story.

Motto?
Laugh all you want with this irregular Sodium game.Call it weak all you want.Call it dumb,stupid and not fair to play against opponents.

Yes,laugh all you want...because I"M the one who will laugh last!!!!
And do you really think you would have done better?Is your rating above 1924?
If not,then do not be so "indifferent"to think you can do any better in blitz or a long corresp game with this same opening.
Just being honest here.So you must be honest with yourself and stop playing that "self deceiving" mind game you do on yourself!!!!

1924 is a strong rating and this player failed in only 18 moves.All due to the little things in the theory dept that I discuss in this club or you can read on the internet or in books.I can tell much about a player in just 5 minutes.It does not take days to figure my opponents out.

Lesson over.

WB
wrecking_ball
05-Jul-14, 20:57

Interesting enough,I had someone outside the club message me and ask me about these sodium games.He went on to ask me..."why would it matter how this 1924 player did in a sodium game,if he will probably never come across someone using a sodium against him other than you WB?"So it still proves nothing!

Answer:Prove nothing?Wrong again!!!!

I went on to say that the sodium game is only "symbolic" in nature and is a general "test"of how opponents respond to other types of captures and file opening's of their opponents in other positions and/or openings.In other words,they play similar in many cases,even with standard openings with,for example,giving their Bishops away in early open games...which is a no no.

Infact,I have observed mirrored play with daniel(my opponent above) by checking a few of his past corresp games on GK.

So the position may be a bit different with edge Knights in a Sodium,but that is a psychological ploy to test your abilities to take or not take the pieces.Just don't take the Knights because they look "strange" sitting on the edge!It bothers players so much,that they take those eyesores off the board....and pay the penalty quickly,when matched to any opponent(like me)who can then take the advantage and initiative to the max!

So irregular games can illustrate the strengths and weakness's of my opponents.What you do in an irregular game many times dictates how your style of play will ensue in a regular Ruy Lopez,Sicilian or other games.

..........and the misconceptions continue,even in my messaging center.
Wake up and smell the coffee!!!!Or is that Tea in the UK???

hogfysshe
06-Jul-14, 04:35

love that 11...Rxb3 vs Daniel. two pieces "protecting" the pawn on b3 yet your rooks still captures it due to both of them being pinned.
wrecking_ball
06-Jul-14, 07:15

I love the "Picasso" my opponent helped me paint with those doubled pawns in file triplicate!Both edge files still intact and a centralized double.To have all those open files in only 18 moves...rare.Think about it,and look again!
I may advance the position to the mate and blow up a picture of the diagram above and place it on my wall at home in a frame!Just kind of looks unique to me and unusual.I see doubled pawns all the time,but can't remember it occurring in 3 places on the same side in any game in the history of my play.Has it occurred with anyone here in the club?Irregular games do indeed leave strange positions sometimes.I suppose that is one of the reasons I like them.Irregulars can play many tricks on my opponents minds.I think this game was no exception.
wrecking_ball
06-Jul-14, 08:09

Kind of supports the theory in this game that doubled pawns in the opening have very little negative pawn value associated with them,even the rear pawn.In the endgame ,that can be a different story.I hardly "classify" 18 moves as an endgame position,if you know what I mean.
Again,to have those many open files in only 18 moves for my Rooks and other forces to have advanced control(as long as I have the initiative)and I did in this game is unique.
baddeeds
06-Jul-14, 13:30

The only reason I don't play blitz, I guess is my rating. The problem is that you usually play quicker, then I can absorb the information. So, when I used to play, back in the day, it would cause me to move at ridiculously fast speeds, even in long correspondence, as opposed to, take my time. But, there's another moral to that game. Especially against stronger opponents, "To take is a mistake." E.g., when that opponent decided to take both of your N's and paid the consequences. That expression is from theory of, "unless there is a tactic." Generally, when this happens, there is a strategical or tactical ploy to giving something away. I remember making the same mistake against the master mater, some time ago. He gave away a R, and I thought that he blundered it. So, I took. That was a big mistake, in fact, the losing blunder. For once I did that, he had an unavoidable mating sequence. So, part of theory is one of the main things discussed in the club. Why did he or she give something away? And, was it a blunder, or was there more to it then meets the eye?
wrecking_ball
06-Jul-14, 13:57

Well,Joe,I would not recommend that you play blitz either.It could conceivably hurt your progress in the game as I have mentioned in that other post.But,of course,since I am not just writing to the lower rated players but all levels in general,there are some circumstances and situations where blitz can indeed help your long corresp games out.Again,I have a report on the blitz issue,you can look it up in the club.

In the case of my "knights" in a Sodium game,I am not actually giving them away or sacrificing them,since my opponent is getting a piece back,immediately in return.The Knights,I admit are a bit "poisoned"...but in more obscure and hidden ways.Its the long term "chronic" condition that develops later in the game that causes my opponents to destroy themselves.Its not set in stone that they will lose,but the probability is extremely high with their probable loss,since I have studied just about every possible response and variation after they take those Knights of mine as opposed to NOT taking those Knights.So,there really is no "trap" or sudden realization that..."oh my God,I should not have taken those knights of WB".But in doing so,you have allowed me to propel a plan of initiative/attack/file and Rook control that I have been prepared to do against you after a few thousand countless games that I have played against opponents in the past using this "weak"opening or opening defense(as black like above).

So,in other words,I already know the best moves to make,no matter what you do!!!And you cannot surprise me with any type of new moves that I never have seen before!

Now,by not taking those Knights...you have a good chance at winning and giving me some moves I have not encountered before.See,most player do indeed,take those Knights,even the 1900 to say 2170 players.When you get above 2200,they are usually wiser!!!!!And then I must do the duck and weave and hope for the best!!!!Yes,I lose too,but not often in blitz!!!!

But i'm no dummy either.Just a second before the game begins,if I see my opponent being 2200 or above,I would say 95 % of the time I will not use a Sodium.On the other 5% that I do(above 2200)its usually due to the fact that I know they are strong,but much "slower"than me(like one or two 2300 opponents I met in the past on GK in the blitz room)...then my strategy switches to timing them out,rather than a direct win.



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