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The strange,unusual,mysterious and beyond the galaxy TA games...
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wrecking_ball
03-Apr-14, 15:39

The strange,unusual,mysterious and beyond the galaxy TA games...
his is my special thread for games that purposely go against theory and normal development,yet win.I will not comment in any of these games(except maybe a small tiny humor comment) but anyone else is free to do so.I will add to these games over the months and maybe years.Some games will be blitz games against 1200 rated players and some will be against much higher rated players in the 2000+range or higher.Other games will be from my regular GK games(unrated)or games from other chess sites.All I will say is that I want you to take a look at the first 10 moves in every game,or whatever game you choose.After that,watch as my opponents fall like fly's hitting one of those electric blue zap lights.Enjoy these oddities and begin to wonder and maybe even learn how and why my opponents fall into my abyss as I use the technique of patience,skill and extreme experience.Take the journey through the murky tunnels of the Abyss with me and watch from a distance as the walls of the Abyss wind and spiral,get smaller and suddenly cave in on my opponents giving them no escape,no oxygen and no return to the surface of the Earth.....

Game 1.Patience:

[Event "GameKnot Blitz"]
[Site "gameknot.com"]
[Date "2013.11.17"]
[Round "-"]5 min,zero increment
[White "popema"]1200
[Black "tactical_abyss"]
[Result "0-1"]

1. Nf3 Nc6 2. c4 Nb8 3. Nc3 Nc6 4. d4 Nb8 5. g3 Nf6 6. Bg2 Ng8 7. O-O Nc6 8. e4 Nb8 9. Re1 Nc6 10. d5 Nb8 11. e5 e6 12. Bg5 Be7 13. h4 h6 14. dxe6 hxg5 15. exf7+ Kxf7 16. Nd5 gxh4 17. e6+ dxe6 18. Ne5+ Ke8 19. Qg4 g5 20. Qe4 Rh6 21. gxh4 exd5 22. Qf3 Rh7 23. Ng6 c5 24. Qf8+ Kd7 25. Bh3+ Kc7 26. Qxg8 Qxg8 0-1

popema game above after move #10!!



Game 2.
More patience:

game

Game 3.
Beyond...

game

Game 4.
No way,crazy!

game




wrecking_ball
03-Apr-14, 15:40

Now,keep in mind one thing...
Sure,you may be thinking that many of these players in this post/thread are much lesser rated than me.Some may be near beginners and are prone to tactical and positional errors.HOWEVER,NOT ALL are beginners and are rated much higher than some of the club members here!Just in the first 4 games above,there is a 1732 and a 1505 rated player.Are these beginners?No way!Yet,they fall pray to my "special"moves that they have never encountered previously.I say "beyond the galaxy",because these games will go BEYOND your standard "irregular"games you may have seen in books.I have hand selected them.Anyone is free to add their own game(s)but I prefer the freaky ones only,since this is what the thread is about.

In any case,enjoy what I have posted now,frown,laugh or wonder.There will be much more to come.And if you think that some of the antics in the first 4 games above would not work with players north of 2000 rated,you better adjust your way of thinking!I have proved otherwise many times!I have stomped on the "way"many chess players "assume"cannot occur with stronger opponents.They may be correct in many circumstances,but not all circumstances and I may very well raise the eyebrows of some of you in time.....

Why?Only the Abyss knows!

TA
wrecking_ball
03-Apr-14, 15:44

The illusion of weakness,loss of tempo and against all sanity comes the sledge hammer...
..and welcome to the abyss!

Just inputting a diagram from game #2 above against a 1732 player(basmaniac).His account no longer exists on GK,however he may be someone else by now on GK,who knows?In any case,like game #1 above its the same position(on my side),but opposite sides and i'm playing the white.

Position after move #10 in diagram below!
Weak position for white?Where?Ha ha!
I won this game as white.
No further comment!

Repeated game link,same as the above link:
May I remind the readers that 1732 is not a weak rating,nor is this player a "beginner".

game


wrecking_ball
03-Apr-14, 15:48

My smaller version of insanity with a Queen trap...
[Event "GameKnot Blitz"]
[Site "gameknot.com"]
[Date "2013.11.24"]
[Round "-"]5 min,zero increment
[White "alej"]1505
[Black "tactical_abyss"]2500+
[Result "0-1"]

1. e3 Nf6 2. g3 Ng8 3. b3 Nc6 4. Bb2 Nb8 5. Bg2 Nf6 6. Nc3 Ng8 7. Nge2 Nf6 8. Nf4 c6 9. O-O e5 10. Nd3 d6 11. Ne2 h5 12. h4 Bf5 13. Ndc1 Nbd7 14. d3 Be7 15. e4 Bg6 16. Nc3 O-O 17. N1e2 Ng4 18. Bh3 f5 19. exf5 Bxf5 20. Ne4 d5 21. Nd2 Nxf2 22. Rxf2 Bxh3 23. Rxf8+ Qxf8 24. Qe1 Qf5 25. Qf2 Bc5 26. d4 Qxc2 27. Rb1 Bb4 28. dxe5 Bxd2 29. Rf1 Rf8 30. Nf4 Rxf4 31. gxf4 Be3 32. Bd4 Bxd4 0-1

Position after move #7 below in the diagram.Look familiar?:His double fianchetto is worth a stiletto,but its his harakiri,not mine.Temporary insanity on my part.But insanity can beat even a 1500 player.What was that about massive loss of tempo on blacks part here(me)???I'll jump to the next galaxy and see what in store for me there as well in the next game post here.Would 10 minutes have made a difference in this game instead of 5 minutes?Me thinks not.



wrecking_ball
03-Apr-14, 15:49

The beg to be killed series....
Here,you have 10 minutes to destroy me,not my usual gift of 5 minutes.My weird,weak opening as a black defense is one of the weakest in chess history.Rating makes no difference to me in these random games played in the GK blitz room,since 1....h5 and 2....a5 is my gift that you should be able to be able to take advantage of,whether your 1200 or 2100.And yes,I plan to post a 10 min game(and win)against a much stronger opponent with this same style opening defense or opening as white with flank pawns as soon as the blitz random opponent generator permits it.

[Event "GameKnot Blitz"]
[Site "gameknot.com"]
[Date "2013.11.24"]
[Round "-"]10 minutes,zero increment
[White "antithius"]1200
[Black "tactical_abyss"]
[Result "0-1"]Black mates white in this weak series of games.Yes,weak as an icicle falling off of a skyscraper straight down like a missile,right through you.Then it melts and the "dagger"disappears.

1. e4 h5 2. Bc4 a5 3. Qf3 Nf6 4. e5 d5 5. exf6 dxc4 6. fxe7 Qxe7+ 7. Ne2 Nc6 8. O-O Bg4 9. Qe3 Bxe2 10. Qxe7+ Bxe7 11. Re1 Nd4 12. Na3 Ra6 13. c3 Nf3+ 14. gxf3 Rg6+ 15. Kh1 Bxf3#
0-1

Another terrible play by me,this time the white side using the flank pawn opening.Mate in 27 moves,but this time the melting icicle is longer and sharper.Hey... 1745 against the icicle dagger is fair,right?Need a 2000 rated here to prove a point?Sure!When the GK computer permits it.

[Event "GameKnot Blitz"]
[Site "gameknot.com"]
[Date "2013.11.24"]
[Round "-"]1745 rating
[White "tactical_abyss"]
[Black "iago56"]
[Result "1-0"]

1. a4 Nf6 2. h4 Nc6 3. d4 d5 4. Bf4 h6 5. e3 Bf5 6. Bd3 Bxd3 7. Qxd3 e6 8. Nf3 Bd6 9. Nc3 Bxf4 10. exf4 Qe7 11. O-O-O a6 12. Rde1 O-O-O 13. f5 Nb4 14. Qd2 Qd6 15. fxe6 fxe6 16. Ne5 Rhf8 17. Ng6 Rf7 18. f4 Nh5 19. g4 Nxf4 20. Rhf1 Rdd7 21. Rxf4 Rxf4 22. Qxf4 Nc6 23. Qxd6 cxd6 24. Rxe6 Nxd4 25. Re8+ Kc7 26. Ne7 Ne6 27. Ncxd5# 1-0
wrecking_ball
03-Apr-14, 15:54

The creepy crawly flank pawns of mine...
in this game go way beyond the usual way any normal sane guy would play.But sometimes there is "genius"behind the insanity!My opponent was rated at 1950.This is a club game with a 15 minute time control of sudden death,I played at the Marshall earlier today as I sipped on a bit of brandy in my coffee.Perhaps he had more brandy than me,since he played like a 1700 rated at best.Who needs a Ruy Lopez,when I can play against normalcy on the flanks and win.I'll have to place this game in this post under..."unusual".

(Event:Marshall Chess Club,NYC)
(Date "2013.11.24")15 min blitz,sudden death
(White:Arash)1950
(Black "Joe")2500+
(Result "0-1")

1. Nc3 h5 2. Nf3 a5 3. d4 h4 4. e4 a4 5. Bc4 e6 6. Bf4 a3 7. b3 Bb4 8. Bd2 h3 9. g3 d5 10. exd5 Bxc3 11. Bxc3 exd5 12. Bd3 Qe7+ 13. Qe2 Bg4 14. Qxe7+ Nxe7 15. Ne5 Bf5 16. Bxf5 Nxf5 17. g4 Nd6 18. O-O-O Ne4 19. Rde1 Nxc3 20. Nc6+ Kf8 21. Ne5 Nxa2+ 22. Kb1 Nc3+ 23. Kc1 Nb5 24. Re2 Nc6 25. Nd7+ Kg8 26. Rhe1 Nbxd4 27. Re8+ Kh7 28. Rxh8+ Kxh8 0-1

Position after blacks move #8:


wrecking_ball
18-May-14, 09:28

The wall of death...
You heard of a pawn storm...right?How about a whole wall of 8 pawns coming at you in unison?Run buddy...RUN!The wrecking ball is swinging right behind the wall,even if you punch a small hole in it!Ha,ha!This 1781 player in the GK blitz room encountered something he either rarely comes across or never came across.How do I know this?Well,when my wall was "complete"(move #8)...he took a great deal of time to ponder what to do next!That was his first mistake...taking too much time in a 5 minute game!So i have an advantage already,even if my "wall"has some weakness in it!This is how I can tell!My death wall has several weakness's in them,but unless you know how to counter the massive pawn storm that forms on whites second rank and the creepy crawly's by move #20,my well placed Knight on #9,my fianchetto on move #10,then you will begin to see my wall slowly crush you to death.My massive Q side attack in unison with my creepy pawns did my opponent in.Now if he would have began to exchange many of those pawns,maybe causing isolated pawn structures on my side,he could have began to pick my wall apart.But alas,that did not happen.

Is an almost 1800 rated player a weak player?Absolutely not!And he has been on this site since 2004 and has played 488 long corresp games.

I guess what i'm trying to say between the lines is that an 1800 rated player should have a bit of STRONGER theory under his belt by now to overcome my wall of death.These strange games of mine simply bring out the "evidence" of that "lack"of learned tactics and theory.This player(if he ever reads my club post on his game),should go back over it with a chess program and let the chess program(not him) respond to my wall and see how that silicon responds compared to his own moves.He may learn something that he can use next time,when I throw the "wall"back at him again!Of course,I may throw a "black wall"at him next time,instead of this white wall...which may short circuit his brain!So his learning process may have to start all over again!

[Event "GameKnot Blitz"]
[Site "http://gameknot"]
[Date "2014.05.18"]
[Round "-"]5 min,zero increment
[White "wrecking_ball"]2300+
[Black "marktad"]1781
[Result "1-0"]Opponent resigned on move #32 with Qxe8+!

1. a3 e5 2. b3 Nc6 3. c3 g6 4. d3 f5 5. e3 Bg7 6. f3 Nf6 7. g3 O-O 8. h3 d6 9. Ne2 Be6 10. Bg2 Qd7 11. O-O Rae8 12. Kh2 Nd8 13. e4 c6 14. Be3 b6 15. Nd2 d5 16. Qc2 fxe4 17. fxe4 Nf7 18. b4 h6 19. a4 Kh7 20. a5 b5 21. Nb3 Qc7 22. Nc5 g5 23. d4 dxe4 24. Nxe4 Nxe4 25. Qxe4+ Kh8 26. Qxc6 Qb8 27. d5 Nd8 28. Qa6 Bf5 29. Bxa7 Qc7 30. Bc5 Rf6 31. Qxb5 g4 32. Qxe8+ 1-0

Position after move #8
"The wall of death":



So are you secretly thinking...."what kind of stupid ridiculous nonsense is WB showing us now?"

Answer:This "nonsense" that seems childish(pawn moves) will also tear YOU UP in all probability!!No way your thinking?Is your blitz rating above 1800?No?Then tall words from you!Shall I show you the other wall wins I have against 2000-2100 rated players?I have several!So don't be so "overconfident" that you should win against my "weak"wall!

Reading and talking about theory is one thing...understanding and applying what you have learned is another thing.That is,IF you have learned!

Just another "out of the galaxy" game of mine here to prove a point.Anyone,by the way(like a club member),can take a program and see how it counters my wall and defeats my wall.This way,you learn from silicon or a tabletop computer like I did since the mid 1980's.

I'm not going to show you everything!That is up to you!Attack the center,double or isolate my pawns and move in for the kill!

WB


baddeeds
18-May-14, 14:39

I like the way your standing up for yourself. And, the reason I post here is that I had a similar experience from commentators. Back in the day, I was guilty of attempting cheapo tactics that were easy to drive off, and yes it negatively some of my games in the opening some of which were, in fact, weak. However, I had two people go too far by saying things like I played terribly or I shouldn't even bother posting things like hanging your Q. Even more often, they said that I deserved to lose just because my opening was weak. And, after reading some of your good and instructive lessons compared in the general forums that you could win, even with irregular openings, I decided to teach the two commentators a lesson by taking a stand, as well. Sure, it might mean losing games, if the opening wasn't good, but I was just going to keep on trying, until there was one game that I knew I could and would win with a very irregular and abnormal opening. And, it actually happened quicker then I realized, only losing one game prior to that. It's because people were saying things that I pulled my usual and was just too aggressive. So, I decided to prove my point that sometimes you have to aggressive to achieve your goals. The annotation for that game is shown below. gameknot.com
wrecking_ball
18-May-14, 17:56

Deleted by wrecking_ball on 18-May-14, 17:57.
wrecking_ball
18-May-14, 17:57

Thanks Joe.Well,actually that wall above is a pure test that I present to my opponent of how one "should" defend against a massive pawn storm attack.Many players under 2000 in rating get easily lost in the torrent of pawns coming at them from every file.They develop "brain freeze",especially in blitz.Sure,it leaves my forces not well defended,but that disadvantage quickly disappears in a few short moves,with just one mistake from my opponent.And above,my opponent made several mistakes.I could break the game down better,but no time now,maybe in the future.
wrecking_ball
26-May-14, 11:56

What the heck am I doing this time?
More bizarre illusions of weakness with extensive loss of tempo in this game on another site:

[Event "Instantchess Blitz]
[Site "http://Instantchess]
[Date "2014.05.26"]
[Round "-"]8 min,zero increment
[White "wrecking_ball"]2500+
[Black " Johnny ]1999 rated
[Result "1-0"]

1. Nc3 e5 2. Nb1 d5 3. Nf3 Nc6 4. Ng1 Be6 5. Nc3 Nf6 6. Nb1 a6 7. Nf3 Bd6 8. Ng1 O-O 9. Nf3 e4 10. Ng1 d4 11. Nh3 Bxh3 12. gxh3 Bf4 13. e3 dxe3 14. dxe3 Bd6 15. Bg2 Ne5 16. Nd2 Qe7 17. Nxe4 Nxe4 18. Bxe4 Rab8 19. O-O f5 20. Bxb7 Kh8 21. Bxa6 Qh4 22. f4 Ng6 23. a4 Qxh3 24. Qf3 Qh4 25. a5 Qf6 26. Bb7 Bc5 27. a6 Ba7 28. Ra3 Rfe8 29. Qc6 Qh4 30. Kh1 Bxe3 31. Rxe3 Rxe3 32. Bxe3 Ne7 33. Qxc7 Rf8 34. Bd4 Qh3 35. Rg1 Ng6 36. Qxg7# 1-0

Position after move #10 below!!!!




Hmmmmm...my opponents center pawns are developed and even advanced into by 4th rank!His Knights and Bishops are pretty well developed as well!He has also Castled!!!!

And my side of the board looks as if it did not even move!Terrible,horrible!What kind of weak ploy nonsense from WB is this????No one should play like this,right???Its dumb and ridiculous,right????WRONG!!!!!!!!!!!!!!!!DEAD WRONG!!!!!!!!!!!!!!

So dumb,that I destroyed this approx 2000 rated opponent in only 36 moves with a mate!
So who is more dumb?Me with these silly moves or the 2000 rated opponent losing to it?????
Get the picture NOW????

Doing all the right things in theory and development like this player did in the first 10 moves or so,is simply not enough.Follow through into mid game with less Q deployment(delay),not opening up my g file on move #12,not exchanging his Knight for my Bishop on move # 18 with a relatively wide open file scenario yet(you know those Bishops have more power on open and semi open files most of the time)...and a host of other things I can mention here(like additionally wasted and non supported Queen moves on #34)...all add up to 8 minutes of hell for this opponent.And i'm glad I threw coals on his fire!!!Hope he learned something from the 2500 rated guy....me.

Final mate position on move #36.Qxg7#



Notice my powerful duel Bishops in this endgame and his powerless Knight on g6 doing no good.Where is his other Knight at?Gone.So that early Knight/Bishop exchange of his payed off for me.

These bizarre games of mine have only an "illusion"of actual weakness!Loss of tempo for 10 moves(my side) does not mean that i'm going to lose the game,unless you play perfectly against me.If you follow the game move for move,you can see how I countered blacks responses over and over again till he left pockets of weakness and I exploited those weakness's!

So,keep the comments coming in the blitz rooms on GK or Instantchess on how beginner like or dumb this 10 move loss of tempo is......

And continue to LOSE against me.Dumb moves or brilliant??????

2000 rated is no beginner,indeed.His theory is quite dusty as well.Where is the Pledge dust spray?

I'll let you guys decide if my first 10 moves are actually dumb or brilliant????

WB
wrecking_ball
26-May-14, 13:54

I had a debate with someone at the Marshall a few years ago.It is related to "some" games like the ones in this thread and maybe some of the long corresp games/OTB games like a Basman Defense,Sodium Attack or a Sokolsky Opening.Basically all irregular openings or irregular defenses.

My debating visitor to the club told me that based upon rating,especially ratings north of 1900,those stronger players will adapt and overcome such weaker openings or opening defenses.He went on to say,that through game after game in tournaments OTB and Corresp,they have enough tactical and positional strategies under their belt(say a 2100-2200 rated for example)to overcome the positional weakness's that spawn from many of these irregular games I play.

I agreed,but only in part!I debated back that many 1900 to 2200 players may have never even played a Sok or a Basman,so their experience may be next to zero,or zero with those games,regardless of how many tournaments they played in to obtain that 1900-2200 rating.
I went on to say that timing and the element of surprise has significant value as well.Sometimes a strong players mind will NOT necessarily "adapt" immediately to every positional circumstance.A 2100 player,for example may be "mentally programmed" to play most of the KP and QP openings and have memorized many of the best lines and variations associated with those center games.But when confronted with a Sokolsky or Basman or even a Sodium game they may falter and take more time to reflect in a move.If a game has shorter time controls(like Blitz) or perhaps playing a 30 min game,this increases the chance that the strong player may slip a bit in positional strategy when the time pressure is on.Then a player like me that may be a bit higher in rating can and will take immediate advantage of that less than perfect play by my opponent and defeat them.

And I have proved this many times!

And even with a 1.b4 opening(which is technically weaker than a 1.e4 or 1.d4 opening),I have personally defeated MANY 2200-2300 players in a full 40/2 hour time control setting!Did those 2300 players adapt to the additional weakness with a Sokolsky?Answer:No!

So trying to tell me that a player that is strong,even a master,will or should defeat a Basman or a Sok,is not necessarily true.Overall statistics may tell you something else,but those stats do not necessarily reflect what an opponents INDIVIDUAL success will be with every irregular thrown at them!!

Just checking the history of Michael Basman and his games against masters or Sok games with masters or GM's will show you individual stories that will oppose the stats!

My Trompowski Attack games are another example of moving out of book quickly and going against the stas to defeat many 2200-2400 players.No,the tromp is a far cry from the wall games above,but my point is about all irregulars,not just the wall or a Sodium game.

Interesting enough,I played white against my opponent(OTB) who argued with me in my silly move games like 1.Na3 and 2.Nh3 against my opponent.(Sodium/Hydrogen Attack game).

Guess what?I won.And he left with his tail between his legs!!!!

And he was rated at 2345 OTB USCF and 2420 corresp.Time control,1 hour sudden death.

So,the motto is to NOT base "success rate"simply on rating or some stats you find!!

Need a say anymore?

WB
hogfysshe
26-May-14, 15:26

game vs Johnny
where does creativity fit in. one thing I think I've noticed in your games over the years is a lot of creativity and getting maximum benefit out of your pieces. I know it's a matter of many factors coming together. and yes, I know master players know how to get maximum benefit out of their pieces. but in this game, castling behind an unoccupied square and then managing the associated danger carefully, I suspect inviting your opponent mis-spend some moves, is a variation of a theme I've seen in your games. sure, the theory behind letting your opponent waste a tempo or two is there. but one still has to execute the theory. so, in some cases, what guides your moves, pure theory that is coincidentally creative. or are inventiveness or creativity consciously an important part of your approach.

that queen of his looks very sad at move 36, ...and seems lost the whole game.
wrecking_ball
26-May-14, 17:29

I use a technique of pattern recognition from identical positions I have retained in my mind after countless games played over the years.I combine this with how I "project statistically" a real and gut feeling of how a 2000 rated player will "behave"on the board.I kind of know ahead of time what they are able to see and what they are not able to see,based upon 2000 or more games played against that level of player(example).Then I will make a move or series of combination moves that I know will be of a more critically complex nature that they usually will not be able to see,even if i put myself a bit out on a limb...as opposed to the same limb played against a 2200 rated player.In the case of a 2200 rated,my "strategy"will change to less "risk"mode and play more solidly even with a wall game or sodium game,ect ect.


Todd,
Good observation on that move #19,where I castled over an open file.Normally that would not be a good technique,but against a 2000 rated and what I know about this level of player,he would not be able to take advantage of that weaker move.If by chance he moved 19...Qg5, this does not actually give me any concern after 20.Kh1 and that open file can now be used as an attack point with my Rook on that open file as I have described in other threads.But I already knew he would move one of his pawns....the c pawn or f pawn(call it intuition based upon thousands of games)...and my gut feeling was the f pawn,which only caused the table to turn on the initiative in my favor.I knew at that juncture I would create a diagonal ex-ray attack if black would have moved 20....Rxb7.Then I would have moved 21.Qd5!...checking his King and then snapping up his Rook.Any other move,really is no threat to me after that castle move of mine across an open file.After his expected weak Q move on move #21.I knew the game was over at that point.My central attack on his Knight and my pawn lead will cave in most 2000 rated players game at that point...its just a matter of simple learned endgame techniques after that.

So that castle move looked kind of against the theory dept,but in the case of this particular game,was no negative move at all since the open file had more attacking potential for ME rather than an attacking file for black with the position of his pieces...as long as I maintained the initiative,which I clearly did accomplish.My concentration was on blacks Queen side weakness.And I simply "knew"from the way he threw his Q around,that this player was no threat at all.
hogfysshe
26-May-14, 18:06

thanks. good explanation. I wasn't thinking exactly that it was against theory to castle on to an open file. I was thinking it was a tactical choice where the negative was outweighed by positive, the seemingly exposed/endangered king being presenting as a "poisoned opportunity," preying on an expert player's killer instinct. his investment does not pay off because you are not as wounded as it appears. use of the theoretically questionable as part of a larger sound plan.
wrecking_ball
26-May-14, 18:34

Deleted by wrecking_ball on 26-May-14, 18:35.
wrecking_ball
26-May-14, 18:35

Yes,its not necessarily bad to castle across an open file,but many think so,I just was not quite sure where you stood on that issue.I did think that I would draw his Q down to me,which is what happened with that open file...and that is clear to see.Its like he is "waiting"on that h3 cliff and he is not sure of what to do next pondering things over!Can you see and picture that?He simply had NO good plan with that Q.Its net worth was probably around 7 points in positional value on the edge.

Take note that my quick assessment calculations use a minus factor as well.What I mean by this is that in a 5 to 8 min blitz game, a 2000 rated player is usually NOT a 2000 rated player!Statistically,most players fast blitz rating per individual game averages about 100 to 200 points BELOW their long corresp or OTB game rating.No,this is not always the case,but most of the time it is!So,I take into account that I was playing someone with a "blitz strength" of 1800-1900....not 2000.And then plan my "strategy"based upon those numbers.If the blitz game was 15 or 20 minutes long,then I extrapolate a theoretically stronger rating for this 2000 player of approx 1925.So I would play in less risky mode with more defensive maneuvers.



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