| |||||||||||||
From | Message | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() He said, "True, but even with taking your time, you shouldn't keep losing." Now, I don't fully agree with him. Michael mentioned that Jack isn't always right. I knew that before he posted it since he got me into the habbit of exchanging whenever possible against stronger players. That was, until Ken corrected me for doing this. I agree, however, that taking your time is essential, but I don't agree that you should win a game. For me, it's not winning or losing but learning, which I'm getting from ION's commentary in the annotations. |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() Its main use in analysis was to help focus thinking and guide one's note. Aware of its limitations, one had to think for oneself, and that was no bad thing at all! I think one has to bear in mind also that such engines - even the best ones - tell one only what they 'think' is the best move. It won't tell you about second or third best moves. No doubt the new engine will be an improvement. But one still ought to use it as a guide only, and be prepared to examine alternatives to its suggestions. |
||||||||||||
stalhandske 06-Feb-19, 05:29 |
![]() <For short to mid range tactics, it was about as good as anything you could expect.> Here I'd have to disagree, but at the same time one must remember that our experiences (at least mine) are limited to only a relatively small number of games. At any rate, I used to have almost all of my games analysed, and I was very disappointed. So much so that I took this up with GK quite some time ago. As a response to this (and other criticism) GK changed their analysis to allow for more engine time for games by higher rated players. That seemed to help to some extent. Now, they have apparently switched engines to something better. I am looking forward to testing it. |
||||||||||||
|
![]() It would be interesting to compare the original and the new analysis. |
||||||||||||
|
![]() Incidentally, a game I have just finished and run through the new engine declared after I made a check, late in the game, that I had 'Mate in 23'. Immediately upon Black's FORCED reply, it became 'Mate in 19'. Clearly that indicates two things: 1. The engine isn't 'perfect'. 2. 'Mate in 23' - you gotta be impressed with an engine that can make such a declaration! |
||||||||||||
|
![]() |
||||||||||||
|
![]() I was a piece up but running low on time. In a 50-50 time control, I had 8 minutes less then Tom, for most of it. And, in that setting since Sasha mentioned about her former student playing the first tournament game, I can see and relate to where that would be a problem. But, overtime, especially as of recently, I learned how to calm down a little. I do this with the Yoga breaths by exhailing away the negative stress affiliated with the Fight or Flight response. As I was known to get nervous, make obvious mistakes, and lose won games. One example was the first OTB tournament game that I annotated. And, in the beginning of some, I made terrible mistakes to start off that lost in only the first 10 or 15 minutes. Well, of course, I took my time, but the Yoga stuff helped. And, what's more is that when, similar to the first tournament game that I annotated, when I was beginning to run low on time, like 25 minutes against 33, that's when I slowed down and applied the breaths. Plus, in contrast to what kenneth_fiore_3 wanted in our training game, when I was in a situation where I did not know what to do, that's when I did the equivalent to setting conditional moves. In doing so, I made about 10 moves in only 2 minutes by thinking, taking time, and figuring out what to do during the opponents. All of this helped me to win this tournament game. gameknot.com It's also important to note that I lost the first 2 tournament games before it was me and Jack against each other during our training game as Carl and Tom played, which Carl won. Then, this was my second game, so last week was Tom against Carl, and with Carl winning again, I'm in the finale which will be played when I come back from vacation. Whoever wins that will be the champion for this tournament. |
||||||||||||
|
![]() Correct me if I am wrong. What you are talking about is not exactly of conditional moves. We don't display our moves in actual OTB play with short time limits. We play conditional moves on GK because we have plenty of time to think ahead of the possible moves before the current move and display or inform the future moves to the opponent that, if you move so and so moves, I will make that moves, etc. If the opponent makes a different move, conditional moves are not applicable. I don't think we can play a conditional move in consultation game. I believe what you are talking is about, how do we think and make moves in a chess game. In actual OTB chess games, we have to think of the actual moves in our minds. Some people have good memory and visualization. They can think and analyze many moves and variation ahead. Consider blind fold chess. Some GM can play blindfold chess with many opponents simultaneously. It is amazing since I can't do it even with a single opponent. The details of how one thinks or should think and makes move is fully explained in the book, " Think like a grandmaster " by GM Alexander Kotov. |
||||||||||||
|
![]() 'Think like a grandmaster' is a fairly arcane sort of book, in my view geared towards players with more experience behind them. I would suggest something a bit more geared towards early tactical and technical development. Someone more familiar with what literature is around should have some idea what I mean. There used to be a forum link to a newpaper column authored by Jeremy Siman and I believe there are books or videos by Cyrus Lakdawala or Susan Polgar that are more geared towards inexperienced players. Here's some sage advice to lead this article: www.chess.com |
||||||||||||
|
![]() ---------------------------- IM Silman answers reader questions in this column. How To Start Out In Chess IM Silman Oct 18, 2018, 12:00 AM HOW TO START OUT I get many, many players (rated 800 to 1200) asking me what their style is, why do they lose when they had a better game, are their opponents cheating, how to get good fast, or simply how to get a higher rating. All these players think these questions are something that only they go through, but the truth is that most suffer through the same things as the others. Apparently they think that there is a quick fix that I can give them. Alas, there is no such thing. You have to go through the mud just like everyone else (including me). First off, beginners don’t have any style. Instead, the players make threats (a good thing to do at this stage), hang stuff over and over (I certainly did when I started to play chess!), and smile when they finally win a game (that smile is important...it makes you come back for more). I’ve written many articles about low-rated players, and everyone has the same problems. Youth is important (starting around five years old is ideal). However, what about adults? This is what you need to do: 1. Look at 10 to 20 (or more) chess tactics every day (quickly, so it doesn't take up much time). Start with short, easy ones and when they are too easy look for more complex ones. 2. Create a simple, very basic, but solid opening repertoire. Don’t just memorize, you also need to understand what that opening(s) is about. A teacher can help, or an opening book made for beginners that explains things. Don’t bother to go more than 10 moves into your openings. 3. Train yourself (and it’s not easy) to make sure your pieces are protected, and also look to see if your opponent’s pieces are unprotected (since you can eat them up!). This is VERY IMPORTANT since all the skills in the world won’t help you if you hang your rooks or queen or whatever. 4. At first, attack and threats are all you’ll do. But after a while, try to spend a bit of time (just a bit...you can look deeper in the future) understanding basic positional concepts. 5. Take a look at some basic endgames (queen and king vs. lone king, or rook and king vs. lone king, or king and pawn vs. lone king). Start with those raw basics and, once those things are easy to you, add a bit more. Some players will say this is too much. Others will say it’s too little. Everyone is different. But embracing (and mastering) those five recommendations will propel you to new chess vistas. |
||||||||||||
|
![]() Gameknot has this really useful 'tactics' feature. You can set the degree of difficulty level. Try and solve. Don't worry overmuch about 'getting it right' (though do try!). As you become more familiar with the patterns, you will be learn to solve them fairly quickly, and then can move onto tougher tactical puzzles by upping the degree of difficulty. I also recommend every day trying the 'Easy Puzzles' feature. These days my entree into GK bypasses that feature (and the articles), but previously, solving the easy puzzle was for me a habit. Most (not all) are from real middle games and some endings. The 'hard' puzzles I tried only if I found the position immediately interesting. Possibly the main difficulty is end games. As a beginner I used to play through K+Q vs K and K+R vs R end games solo, just to get the hang of them. When I was coaching a primary school chess club years ago, I noticed players quite unable to win K+R vs K endings. They are not at all difficult, but there are a couple of little tricks to know: 'waiting moves'. Consider this position: It's White to move. Were the BK on h6, he could checkmate immediately, but what to do now? He creates the postion he wants by playing a waiting move: 1.Rb4! (...Kh6 2.Rh4#). In the following position, even though I knew (from being told by chess books) that K+R vs K endings were winning, it kinda looked drawn: If White were to threaten mate by 1.Kf5, Black simply slides out from under 1...Kh4 or 1...Kh6. That's no good! Clearly, then, a rook move is indicated. What rook move? A waiting move: 1.Rg8! ... Waiting moves don't have to be short! Other moves are possible, but placing the rook on the same side as the friendly King forces the defending King to become a fugitive. 1... Kh4 Obviously this is forced to avoid instant mate. Now the Black King can run, but not for long... 2.Kf5 Kh3 3.Kf4 Kh2 4.Kf3 Kh1 5.Kf2 Kh2 6.Rh8#. Finally, in a position like this: You use your rook to 'corral' the enemy King, bearing in mind that the corral has a gate: the square upon which stands the rook. The White King in the diagram guards the gate: 1.Re5 ... There are all sorts of winning moves, but the following illustrates a method of drawing the corral fence tighter. Give check ONLY if it means the defending King is forced into a smaller area. 1...Kd3 If the BK retreats to the c-file, then 2.Kd4 further gains ground for White. 2.Re4 Kc3 3.Ke5 Kd3 4.Kd5 Kc3 5.Rd4 Kb3 6.Rc4 Kb2 7.Kd4 Kb3 In seven moves, Black's 20-square realm has shrunk to 6 squares! Not once has White given check. 8.Kd3 Kb2 9.Rc3 Kb1 10.Rc2... Now, 2 squares. Always ensure that the defending King has TWO squares. You don't want Stalemate! So this will be the end of the rook moves until it comes time to deliver checkmate. 11...Ka1 12.Kc3 Kb1 13.Kb3 Ka1 14.Rc1#. If you want a bit more of a challenge, K+R vs K becoming too easy, try the K+2B vs K end game. It is actually easier than you might think... |
||||||||||||
|
![]() Eventually, another will start, and I think that there'll be another player in that tournament. Not sure yet, and time will tell. But, I'll be working on another annotation or two in the near future. BTW, I noticed a recent annotation from Charles and have added comments. |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
teardrop34 21-Mar-19, 02:59 |
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() gameknot.com It is mate in 5. The is more than one final move that delivers mate. |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() |
||||||||||||
|
![]() And, ace-of-aces is correct that, in general, we don't talk about conditional moves during OTB games. That is, except for me. But, I only do that against Carl because instead of Real Chess, Carl is known to play "Flip Coin Chess". Now with, "Hope Chess" there would be good times to do this like when you have nothing to lose and can only make a threat that you hope your opponent misses. But, there's not good time to play Flip Coin Chess as that's just moving way too quickly. Tom plays a lot slower but, once in a while, moves a little too quickly. Carl, on the other hand, plays much quicker, so I talk about conditional moves. What I'm alluding to is what ION outlined which is that I figure out what to do when it's Carl to move. That is how I won this second, as I was losing. Similar to Sasha, I was a piece for pawn down after a blunder but knew that with his speed Carl could make a mistake that would enable me to turn the game around which is, exactly what occurred. And, the first thing I kept in mind was what grace_augustine played against fiercequeen right before, "Bonnie" resigned. |
||||||||||||
|
![]() |
||||||||||||
|