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Black team discussion thread against redfoxrising
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redfoxrising
07-May-20, 17:19

Black team discussion thread against redfoxrising
Redfoxrising played 1.d4 1.Nc3







My move is 2.c3

Black to move
inhis_service
07-May-20, 17:40

Who else is interested in taking on the Redfox?
Isn't e5 the natural follow up?
pawntificator
07-May-20, 21:57

The Gameknot database shows that 2...Nf6 is played most frequently in this position and 2...e5 is second.

I'm happy with either move. e5 does look more natural, as the knight move brings fears of a central pawn advance. It seems history has shown that moving a pawn a second time this early is not a great threat.
ptitroque
08-May-20, 03:29

2. e5
for the reason given by pawntifex
inhis_service
08-May-20, 11:12

If appears we're in agreement with e5.

Also, this move, though "wasting time" kind of takes aim at the king.

I'm going to try to make the move now.
pawntificator
08-May-20, 14:50

It's our move again

pawntificator
08-May-20, 14:53

It seems obvious that we need to move our knight. I'll list all of our reasonable options.

1 Nb8
2 Nd4
3 Nb4
4 Ne7
5 Bb4+
pawntificator
08-May-20, 14:56

I guess there are some other possibilities. Na5, for instance, but I don't like that one.
pawntificator
08-May-20, 15:01

I think I like the bishop check best. We can trade off bishops right away and then Ne7 won't stunt our development.
inhis_service
08-May-20, 18:50

Agree to B b4+, B d2 B xd2+, Q xd2 and then Nd4 with eyes to Castle the K
pawntificator
09-May-20, 01:11

I like the bishop exchange but I don't like putting our knight out on d4. White is the one trying to overextend, I want to move back to e7 and let him keep pushing out of line.
pawntificator
09-May-20, 01:13

A lone knight out in the center can accomplish nothing.
inhis_service
09-May-20, 20:42

Okay, just that whatever you call overextend could also be called more development.

A knight on d4 might invite Wht to chase the knight with the K side pieces weakening the position for the castles K.

What does the "book" say, I'm curious?
pawntificator
10-May-20, 16:24

The gameknot database says Ne7 now with the bishop check 2nd
pawntificator
10-May-20, 16:25

Nd4 is third. So perhaps my central knight thought is wrong
inhis_service
10-May-20, 18:13

The GK DB has proven VERY reliable. Especially when playing an unfamiliar opening/ against a better player. Let's go with the Ne7. Maybe Wht will give us something more solid to attack.

If you confirm go ahead and make that move, ok?
pawntificator
10-May-20, 19:38

Done

inhis_service
10-May-20, 19:51

Say, what is this opening called, please?
pawntificator
10-May-20, 19:54

Queen's pawn (A40), Lundin (Kevitz-Mikenas) defence

gameknot.com
inhis_service
10-May-20, 20:15

Cool!

Wow, how little I know about this game. Maybe I can learn something.
thumper
11-May-20, 16:56

I've played Redfox and he kicked my ass easily so be careful with him. When you find a good move, look for something better/deeper.  
thumper
11-May-20, 17:14

Continue development d6, f5 and get your minor pieces into play kf6 etc. ASAP. You can't fight if you have no weapons available.
pawntificator
11-May-20, 17:30

It's our turn and here is where we stand



d6 seems like a pretty good option at the moment.
pawntificator
11-May-20, 17:32

Ng6 is the other option. I kind of like the knight move better to give our bishop some room, but d6 is by far the most common move in the database in this position
pawntificator
11-May-20, 23:23

I think I like d6 better now. It's not a great idea to make a third knight move. Our bishop will be stuck for now but eventually it will be useful. I also think thumper is right that we should play f5 and Nf6. It seems natural.
inhis_service
12-May-20, 15:12

What do you think about e4, followed by Into f6? Seems like we might trap Wht's Knt.

I'd that line on the DB?
pawntificator
12-May-20, 15:22

It is not. I imagine there are two reasons.

One is that pushing a pawn in the opening too many times breaks the general opening principles. We should develop all of our pieces before trying to attack with pawns. White did break this principle but being white has its advantages.

The second reason is that the pawn also cannot be defended by playing d5. The pawn would be out on a limb. Nf6 leaves the pawn to the wolves as it only has one defender. f5 is possible followed by Nf6 but it feels too unbalanced to me.

In any case, there is no hope of trapping the knight without redfox making a terrible blunder, and it's never a good idea to make a move hoping your opponent makes a mistake.
thumper
12-May-20, 16:06

It's not a good idea to try chasing a knight on an open board against a 2100 player. Better to continue development and structure. The minor pieces need to be brought to the battle or they will be trapped with nothing to do when you need them. Right now e5 is an unsupported duck on the lake and most of the fast movers are trapped.
pawntificator
12-May-20, 16:10

Also, that pawn is the only way we can control the d4 square. If we push it the knight can jump right in.
pawntificator
12-May-20, 17:09

I think we should take a conservative approach at this point and play d6
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