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pawnpusher47
09-Oct-20, 19:16

Setting up Matches
I have only been a captain for less then 2 months and was co-captain for another team for about 3 months so I guess you could say I am new at this. Just had an instance where I challenged a team to a match and they replied back "sorry, only playing top 20 teams at this time", is that a standard practice with team play? If it is I wonder if it wouldn't be a good idea for a team to let captains know that so they would not waste there time looking to make a match and send a challenge for nothing!? The teams last 6 matches made were for teams ranked 2,19,8,41, 20 and 79 so I was a little confused.
joveyboy1
09-Oct-20, 19:53

I know it is common to challenge top ranking teams for a better change to compete with them at the top, I do the same, however I'm happy to accept challenges from any team no matter their ladder rank, and I know many other teams think the same. I've heard of teams only taking matches from teams with a certain team rating, teams that compete on the Team Table usually, but I've never heard of a team only challenging the top 20 Ladder teams and no other teams, that's a first for me. As you said, they have taken matches from teams outside the top 20, so yeah that case is a bit confusing.
rooklahoma
10-Oct-20, 13:50

The same for us. We focus on the top 10 or 20 teams when we send challenges, but will accept challenges from any team. For players that are difficult to pair, we will challenge as far down the ladder as necessary. Yours is the first I've heard of a team expressly rejecting a challenge because you were not in the top 20. I've long had the suspicion that some teams were doing that- but by rejecting without comment or by creating an excuse. It makes sense for the top teams as it keeps them in contention for #1. But I think they may lose out on a larger potential pool of opponents for their players, and you're right in that they should declare the top 20 requirement up front to save people time.

mikemate
10-Oct-20, 18:48

Our team is high rated by average player rating - 1769. I think 1500-1600 is ideal for a team.

Because of this many of our matches must be from all over the ladder. I regular use the advanced player search to find matches for our mates.
checkcharlie
11-Oct-20, 12:25

I have had a few matches declined with the comment “we are only playing teams in the top 20 of the ladder”. Generally, they are newish teams who have worked out that they can rise much quicker on the ladder by doing so.
joveyboy1
13-Oct-20, 17:17

I'm surprised I've never had this. Granted my team is usually in the top 20, but still there's been plenty of times we have not, and I'm always trying to find matches.
edwardphz99
19-Oct-20, 02:38

A new club member
Hello
Glad to be here! I hope to be able to have something to contribute about once a week.
orkneylad have been having some wonderful discussions, but I wanted to share some ideas, theories, concepts with more people. Hi rooklahoma! you and I have discussed this and other things some time ago.

Just a brief history: After a few months of joining GK, I joined Team Checkmate-the forums were very lively and filled with many subjects. Kiss the Queen was the Captain. She allowed me to become a co-captain. I was curious as to why we didn't do better. her health was irregular and sometime she left me as captain until she returned. this happened many times. With my research, our team began climbing the ladder. Then one day she removed everybody from the team. AFter a a few weeks, il31 found me and asked if we could find former teammates and start anew. We found about 75% and became The Outcasts. Today 36 on the team are originals.

It is odd to me that some teams only want to do 2-player challenges. Perhaps they don't realize they are missing a mathematical chance to win. My assumption is that there are going to be lost games. In a 2-player, losing two means you now only have a chance to draw. BUT if you have 3 players, you could still win.

That is why I prefer larger matches, especially with players below 1600.
In a 2-player, each game is 25% of the total score,
3-player; 16%
5-player; 10%
7-player; 7%
This allows you to lose more games and still win.
joveyboy1
19-Oct-20, 19:13

Welcome edwardphz99
Good to have you here, and thank you for the history you shared, very interesting.

I never really though about that, your method of matchmaking is interesting and makes sense. From what I figured, I aim for 2 player matches because it gives the ability to start more matches, as smaller matches leaves more players available and gives the opportunity to start more and perhaps win more matches. Even so, I don't mind starting bigger matches, I'll accept any size. Your strategy would probably work much better for me when it comes to getting my players matched...I always have a lot available  
rooklahoma
19-Oct-20, 20:04

Welcome edwardphz99!
I'm glad you're aboard and will share your thoughts with us! You look at team play/results from so many angles, and I know others here will appreciate that.
edwardphz99
19-Oct-20, 23:14

Small vs. large matches
There are two aspects that I see from having matches with more than two players. The first I already mentioned-the mathematical chance to still win with significant losses. The other is the time it takes to find challenges. My time is limited. Except for nights (PDT), and sometimes even then, I have only short moments of time to get things done, including playing my games, making and accepting challenges, revising them, answering team member questions, answering other captains' questions, etc.. Sometimes during other parts of the day, I'll drop in for ten minutes max to get more done.

So making larger challenges also includes the idea of efficient time spent getting as many teammates more games. Our team allows everyone to play as many team games as they want without time out losses. Why only do 10 players when more players could get more games with the same five challenges?

But we do not reject 2-player matches. I now know which teams STRICTLY only do 2-player matches, so we accept their challenges. Our profile says we prefer 3 or more, but we do allow exceptions. There are a few teams that prefer 2, but will do 3. Fine with me. I recentlty talked to the captain of the Hungarian team and talked to him about including more 3-player matches.

Allow me to show you some random match results from these last two months:
5-0-7
2-1-7
4-0-6
7-0-3
11-0-7
6-2-4
5-0-3
5-0-5
3-0-5
1-1-8
9-0-3
6-0-6

Personally, I would rather not do 2-player matches. That is a lot of "responsibility" for so few players. I am used to 5-player OTB teams. But it is a popular item in team GK competition.

rooklahoma
21-Oct-20, 11:01

Small vs large challenges
A question; if you tie up your players in 3+ player matches, does it slow your team's ladder progress? for example, with 10 players, wouldn't a team advance faster with 5 two-player matches than 3 or 4 three-player matches? And overall, how important is ladder advancement vs a good team experience for our players with a full match load and wider variety of opponents?
joveyboy1
21-Oct-20, 18:45

Your strategy is definitely very good edwardphz99 for having limited time. My time...varies, but I tend to have limited time more often than not. I can also think of several players that can take more matches on my team, and I can struggle to at times. I certainly don't mind starting bigger matches if it's all for the players who can take on a lot more games. I'm not as willing with those who are almost maxed out on active games. I guess I try to plan ahead for more matches in that regard.

And that's more along the line of what I was thinking rooklahoma, which is why I primarily try to start 2 player matches, though it would really help if I had some more help. Even though I can do it, it's not necessarily a good thing for me to be the only one on the team starting matches with a team my size   Which is why I don't mind when other teams send bigger matches.
edwardphz99
21-Oct-20, 23:34

Tie Up your players
Hi rooklahoma!

ha ha! you took my "hint"!
ANOTHER thing I have discovered, is that this team, and probably all of your too, is that you actually have two teams when it comes to time usage. Our dividing line is at about 1640. Those above that rating use the time limits to the max, whereas those below play relatively quickly. Do we try, but don't always, try to make challenges with each group separate. I have many matches where a high rated player is "holding up" some good results because that last game is still in progress. And speaking of progress, we just had two weekends in a row where we were #1 for most of the time of those 3 days, Friday, Saturday and Sunday. (if you want to see my Excel file, please send an email :edwardphz105@gmail.com.) And just these last few days we made it to the top at least a couple of times. Our team graph shows we are rarely below #20, and even when we did go as low at the 30s or 40, we had a "V" rebound everytime. (haha-I couldn't resist.....)

So I think what matters is recognizing which rating groups play quicker than others and trying to make challenges within that rating group(s).

Even though we try to make larger challenges of 3 or more, we usually still have players availalble for more challenges.
joveyboy1
24-Oct-20, 03:15

I know what that's like edwardphz99, I definitely treat my higher rated players different compared to my lower rated players. I don't know what my dividing line is...but I know that I have far too many in the 1100 area  

I guess I do try to make them separate as well...though the reason for me is more because I feel that other captains don't like seeing the big separation in ratings...I have no reason to think that, that's just how I see it...welcome to my strange world      

This is too much for me to focus on, I just try to match the current, top 90 day, and average 90 day ratings being at least somewhat close (mainly the average 90 days). Anything more and I just take far too long to send one two player match (though I do look at past game records for a couple select teams, which I don't mind doing on occasion).

You have plenty to match with, your strategy works quite well, and it's proven. One thing for sure as well, I certainly don't mind starting the bigger matches with your team  
edwardphz99
26-Oct-20, 00:39

Team Analysis offer
If anyone is interested, I can make an Excel sheet exactly as i use for my team, but to also include some other columns that help to illustrate some cute things about your team. Depending on the size of your team, it may take me a few days.
I would need you to email me a list of your team in ALPHABETICAL order and their 90-day ratings.
You may need to copy and paste onto an Excel file to maintain the format.

edwardphz105@gmail.com

I am usually available for quick answers( challenges, etc.):
PDT Sunday through Thursday, 10 pm to about 6 am.

There are some weekends where I am able to show up, but mainly to keep challenges moving and answer my games. I will try to answer some questions if I have time, but they may have to wait for Sunday.
joveyboy1
17-Dec-20, 17:38

I just had to use Excel for the first time for something else, so I kinda understand what it's about now. Thanks for the offer, I imagine my team would take a while, but don't worry about it with me, at least for the time being.
edwardphz99
17-Dec-20, 23:43

Answering Small / Large challenges: rooklahoma
Good Morning,
I have been busy with Glenn at Quantum Choir. We are having excellent discussions. I am hoping to see his team make surprising progress into the top 30, maybe top 20.

Making larger challenges has not made a difference. I think the main reason is because we try to make challenges within a rating group. Myself, i try to make challenges, for example, only with 1200 and 1300 players, or 1300/1400 , etc..
Or maybe 1700 and 1800 players. On our team, the amount of time used to play a game changes from about 1650 and up. Almost everyone, or at least most players who are 1650 and lower, tend to play quickly-they do not take adavantage of the time allowed. Most of our players above 1650 use the time limits to the max. That is why the lower group has played more games than the higher group. So as far as slowing things down, it does not if you try to make matches within certain ratings. I try to avoid mixing levels; a 1900, a 1600, a 1200. However lately because almost everyone has their limit of games, it takes more time to do this. For us, there are at least ten matches that could become final, if the highest rated player would finish that last game. Only one game is holding up the official score.

Find the midpoint of your team. Add the finished games from the highest rated player down. You will need to know the finished game total for your current players to find the middle.

Also, I have many messages from our players that confirm they are enjoying the competition, sometimes more than what they find at mini-tournaments or personal challenges. But I think this relates more to how we make pairings and is not hampered by match size.
saguaro
20-Dec-20, 08:11

Another new club member
Hello! Glad to discover this club & to be admitted to membership. I've already learned a few things here.

I'm co-captain of The Brights team and set up most of our matches. As we have only 18 active members, I'm inclined toward 2-player matches, otherwise we sink down the ladder as other teams rise above us.

Looking forward to following these interesting and informative discussions.

- Dave

rooklahoma
20-Dec-20, 09:35

Welcome to the club, Dave!
alic02
17-Aug-21, 08:44

Time zone games
I’m wondering if generally, not only for teams, games progress faster if the players are in the same time zone. I would like to see time zones included as one of the search criteria for starting a game.
edwardphz99
17-Aug-21, 23:28

Welcome
Glad to meet you, Dave. Good luck for your team!

I was reading some of the forums on my screen to refresh some ideas.
On excluding some teams because of their ladder position: i have not had this happen. we accept challenges from anybody as long as the numbers fit our parameters. As far as finding challenges, i view the Ladder like a running race-who are your most concerned about if you are in the pack?!=the ones in front of you! Let's assume we are #19 on the ladder (which we were yesterday). then I check the 18 teams ahead of us for challenges before checking the teams "behind" us.
There are teams that declare they ONLY accept 2-player challenges, are STRICKLY 2-player teams. that is fine with us. we will send and accept 2-player challenges.
some teams use the words STRONGLY, PREFER (and other similar words) 2-player challenges with various exceptions. Those ones we will try to find 3-player or more, depending on their exceptions.
joveyboy1
11-Sep-21, 08:25

If I don’t have any teams to worry about challenging (matches that were cancelled usually), then I always start at the top of the ladder and gradually move down. Where my team is doesn’t matter in this case. You never know where that team will be at later on…but hopefully near the top of course when the match is completed.

I try starting only 2 player matches, as that gives more opportunities for more matches, but I am happy to start matches of any size. I don’t mind a good 20+ player match if it can be started  



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