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mikekelly666 05-Jul-08, 18:04 |
![]() Sort of like what they did with games database. Then claim the games database was new. They should have a improved logo for those suitations and new for features that are really new to gameknot. If your in the USA hoped you enjoyed the holiday weekend and the fireworks |
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![]() Nothing from my opponent yet. |
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buddyrevell 06-Jul-08, 13:58 |
![]() I use conditional moves sometimes, when my opponent's move is forced, and I rarely set more than one. So, the improvement won't change my life. But it can be useful in certain situations. Yesterday I started to play a two-game match with the "Frankenstein-Dracula Variation" of the Vienna Game (that variation deserves a thread here, btw). My opponent and I had already discussed that the line (10 moves long) would be set up as conditional moves, which was easy to do with the new improvement. Useful for club games with long lines, too. =) |
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mikekelly666 06-Jul-08, 22:55 |
![]() gameknot.com I do like the suggestion of conditional moves that are triggered regardless of the move your opponent makes. Sort of like a wildcard conditional move. For those times when your pushing a pawn up the board like the poster said. Here is one that will really move the games along at the beginning. You just tell GK what opening you want to play and if your opponent stays within that opening then GK makes the moves for you. Even better if your opponent chooses the same opening as you. Nothing more tedious than waiting seven days for the expected move in a opening. |
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owenss1 07-Jul-08, 06:43 |
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mikekelly666 07-Jul-08, 09:41 |
![]() Look at the forum post link I provided to see some weird ones that other members entered. Anybody notice that green dot that appears after you set a conditional move? Thats a nice touch to know that conditional moves are active for that game |