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Game of the Month 2013
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mike230457
24-Aug-13, 05:40

My candidate game for August
Interesting, I think tactical winning: game
tipsyjourneyman
25-Aug-13, 23:23

hey thanks to easy19 for judging! And that's about all I can say in the time I have, phew busy!
TJ
darknite13
25-Aug-13, 23:33

My actual game of the month entry
game

As I have currently exceeded my limit for computer analysis games (did some favors for some friends here), I cant actually get a computer analysis done. Hopefully I don't lose brownie points for this  
tipsyjourneyman
27-Aug-13, 00:20

well I was going to send one off but looks like an anonymous helper has already beat me to it! Well done that person.
brigadecommander
27-Aug-13, 03:08

my August entry
I just barely managed to draw this game against a very strong opponent. Faced with a material deficit and positional inferiority i refused to give up. Instead i gave it my all to save the game.game I realize that wins usually trump draws for prizes, but i had none this month.!!!
archduke_piccolo
27-Aug-13, 04:04

Interesting ending...
There is always a fine balance in the sort of ending in the dynamic_dv vs brigadecommander game, in which one side has the exchange, the other has the solider pawns. The GK analysis even suggests that Black had turned the scale from a disadvantage into a slight edge not long before the end of the game.

Not bad!
tipsyjourneyman
28-Aug-13, 03:36

Gee whiz
I would have loved to see that played out just a few more moves. Well a lot more moves but I can see why the draw. I can definitely see why BC (presumably) accepted the draw. I'm surprised White didn't push a little longer. I'd say if there was a game to win GotM with a draw this would be a strong candidate.....but this month is the month of the Tipsy!  
baddeeds
21-Sep-13, 20:00

Now, I would nominate this for a game of the month. Yes, it happened slightly more then a month ago, but it was a very instructive game between me and reachforgold. Now, reachforgold is someone special who got me interested in mentoring people. Remember, some of the ludicrous threads I created when my rating was barely above 900, and everyone knew that I needed more coaching. And, that didn't really help except when I continued to play games against Jack Stockel, the coach who I've known the longest. Well, this person, my student in this case, was having the exact same problems and weaknesses that I had, when I was still a beginner but on a larger. Like me, she resigned prematurely, and there were periods where she got nervous. I knew what that was like when I was, and I decided to help this student by giving her the encouragement and optimisium that I wish I had, when I was really in need of coaching the most. The annotation is shown below. gameknot.com
tennesseehiker
04-Oct-13, 23:46

October Entry
I submit this game as my October entry: gameknot.com
rmannstaedt
05-Oct-13, 05:01

AUGUST JUDGEMENT: porcho
September was a quiet month, I see. Amazing!   Well, I trust this will help a bit - I am (almost) done with the august judgements; having a wee bit of trouble with brigadecommander's submission, but the rest are all ready now. I will be posting them one a day though, just to keep the suspence going...  

The August entries, in order of appearance:

porcho (1251) as Black vs. stealth-invader (1390) = 0-1 game
thebullet00 (1994) as White vs. sercarp(1956) = 1-0 game
tipsyjourneyman (1376) as Black vs. porcho (1345) = 0-1 game
miodrags (1450) as Black vs. lancelot44 (1583) = 0-1 game
darknite13 (2059) as Black vs. icyfrog66 (1898) = 0-1 game
brigadecommander (2270) as Black vs. dynamic_dv (2269) = ½-½ game

Additionally, easy19 also submitted a game and even made a very nice annotation for it: gameknot.com
However, that game was actually played in July and thus ineligible for the August competition. It was a good game though, and it is rare to see an odds-giving game these days. It gains a solid "honourable mention".


=================================================================
AUGUST JUDGEMENT: porcho (1251) as Black vs. stealth-invader (1390) = 0-1 game
=================================================================
ECO: D00a [Queen's Pawn Game]

Opening phase (move 1-8): 5 pts.
White plays the opening very defensively, ceding the initiative to Black almost immediately. Black could have played more precisely (7...Qa5), but handles the opening competently for his rating even so.

Middle game (move 9-41): 5 +1 +1 -2 +1 = 6 pts.
Black immediate seizes the opportunity afforded by White's mistake at move 13 (+1 pt). I am not subtracting anything for Black's inaccurate 17th move, even though castling is generally good for you and Black should have done so as soon as expedient. However, centralizing your pieces is also a generally valid strategem, and you have to look rather deep to see that White actually has some fair counterplay in the situation.
Likewise I am not subtracting for Black's mistake at move 19, though GK (correctly, I think) flags the immediate dissolution of White's pawns in the center as a better plan than play on the open c-file. When you are ahead in material, it is generally to your advantage to open as many files and lines as possible.
Bonus point (+1) for taking advantage of White's blunder in move 20.
I am, however, detracting 2 points for missing several not-too-difficult mate opportunities at moves 23, 25, and 26.
The overall impression of the middlegame gains another (+1) bonus: the whole game turns out to hinge around the weakness at e4 which White created with his 7th move. The game, overall, is a very instructive illustration of the danger of creating such a weakness in your pawn structure.

Endgame (none): 5 pts.

Level of play: +2 pts, based on the relatively not-too-high number of errors in the game.
Overall: +2 pts for winning over an opponent more than +100 pts better than himself.

Total: 20 pts.
darknite13
05-Oct-13, 07:34

Deleted by darknite13 on 05-Oct-13, 07:34.
tipsyjourneyman
05-Oct-13, 07:34

Welcome back to GotM Ruben!
Ah nice to see the Chief Justice of the KoH back in the big chair! Hey re those ratings, did you use some special trick to get the ratings or time of play, or did you just note down the ratings at time of submission? I noted the ratings at time of submission, which is usually pretty close to ratings at end of play, but not necessarily so, was wondering if there was a better way? NOT that I intend to judge another GotM again, (Wowee what work!) I also felt like I was missing some of the subtleties especially of the higher-ups play, but the experience gave me an even greater appreciation of the work the real judges do!  
TJ
tipsyjourneyman
05-Oct-13, 07:54

Solitary September
Sole win for September but, if no-one else posts, GotM by default!   (Which is about the only way I'd win it! Lol!) Actually given the delay on the August judgement I wasn't sure whether the GotM had gone into hiatus. For completion this is the other side of the Damiano Defence with me White this time and porcho Black. I thought a good match but the comp reckons I missed a mate at 25 but this implies that 25...Kb6 is Black's best move and that a move backwards would result in a mate of 5 or less. I couldn't see a mate of 5 or less coming from the king moving backwards, but I agee that Kb6 would be black's best move if checked which is why I closed it off with 25 c5 instead! No pleasing some chess engines!   Probably missing something obvious but anyway a win's a win and a jolly good game.  
a_random_guy
05-Oct-13, 08:26

September 2013 GOTM submission
This is not my best game ever (at all), but it does feature a neat comeback.

game

-A_random_guy
tipsyjourneyman
05-Oct-13, 08:55

Not so Solitary September, Take Two
Ahem. I guess I should actually post a link to my game instead of just talking about it.  

game
tipsyjourneyman
05-Oct-13, 08:56

and darn you ARG there goes my win by default! Humph!  
wildfiree
05-Oct-13, 08:58

Comeback games
I'll also put a game in here with a big comeback. Gave away queen so no GOTM for me, but I liked the comeback

game
rmannstaedt
05-Oct-13, 09:03

ratings
@tipsy: the ratings I give are the actual ratings recorded by GameKnot at the time of play, not the ratings at the time of submission. There is a special trick I use for getting them, but I think I can tell you how, seeing as that you have also been on the judging team. However, this is a **top**secret** trick, so you cannot tell anyone else, ok?

First of all: get yourself a glass of your favourite beverage. I find whiskey or a good red wine works best for me, but your taste may differ. Take a sip of it and then, while the taste of it still lingers on your palate, open the game you are about to analyze. You may notice - and this is where the beverage comes in - that there are a couple of links to the players involved.
Now, using your finely honed judging skills you carefully memorize the name of the opposite player, the colour of the game, the number of moves, and the date when it was finished. Keep those things in memory, mixed in with last wafts of the drink you tasted, and if you did it right, then you should be able to click on the name of the player and open his personal page.
There, with a bit of luck and possibly an extra sip from your glass/cup/jar/tankard, you may find his 'past games history'. Click on it, and if the force of your beverage be with you, a list of games will suddenly appear before you!
You will have to hurry now, for if you wait too long the list is likely to disappear! So quickly, before it can defend itself, breathe out some of the fumes from your mouth to keep it befuddled for a few moments while you scan down and seek out the entry for the game.
If you do it right, and if you still remember those things from before, then you will find the game in the list along with the actual rating at the time it was played. However, do not be too disheartened if you fail. This is one of the deep secrets of the trade and many are the judges who have spent months, even years, trying to learn it!
darknite13
05-Oct-13, 10:30

If its not too late to enter...
Here is probably the most beautiful one I finished in September:

game
tipsyjourneyman
06-Oct-13, 04:43

ha ha ha ha ha
Hey thanks for the tip Ruben. I am practicing that skill now o master. Not all the clicking on opponent's names and games lists and such, I'm not ready for that yet, but definitely the sipping of the scotch, I think I have almost grown quite proficient in that technique but best not to rest on one's laurels! More practice required!  
rmannstaedt
06-Oct-13, 04:56

AUGUST JUDGEMENT: thebullet00
=================================================================
AUGUST JUDGEMENT: thebullet00 (1994) as White vs. sercarp(1956) = 1-0 game
=================================================================
ECO: C58g [Two Knights: Morphy, Colman Variation]

Opening phase (move 1-10): 5 +2 = 7 pts.
An uncommon, very sharp opening choice which demands absolutely uncompromising play from both players. Made me sit up and take notice! GK claims White to have the advantage out of the opening. However, out of the 8 games with that position (after 10.Nc3) in my master games database, White succeeds in claiming a single draw only. So I rather believe Black to have more than sufficient compensation.

Middle game (move 10-26): 5 +3 +1 +1 = 10 pts.
The tactical complications after move 10, and especially (Black's) nice pawn sacrifice at move 11, earn the game a +3 bonus. Black is putting White under a lot of pressure, and White is fending off threats as quick as they come.
White's defensive maneuver, 16.g4, earns another bonus point. It completely breaks open his own kingside defences, but it is the only way to defend the knight.
Black's blunder at move 20 is based on a misappreciation of his chances. Yes, White's kingside pawns can be annihilated, but White has sufficient defensive resources at his disposal even so; the bishop sacrifice is, unfortunately, not correct, as White's 24th move proves (another +1 bonus).

End game (none): 5 pts.

Level of play: +4 pts for an outstanding performance!

Total: 26 pts.
rmannstaedt
06-Oct-13, 05:10

Sorry tipsy, it's not possible to "win by default". If there's fewer than three entrants, the competition is extended to encompass the next month too. So if we don't get any more games than yours and ARGs, then we'll just add your games to the october competition...

Also, I want to remind you all: there is actually a prize coming up in this competition. At end of year (after nominating the december winner), I will be judging all of the *winners* for this year and picking the Game-Of-The-Year. The lucky winner of that title will receive an actual chess book as a special prize, mailed to his/her address wherever that may be.
tipsyjourneyman
07-Oct-13, 01:47

Well thanks to darknite for entering his then.....except that it'll probably win!   Ah them's the breaks!  

Hey speaking of posting things internationally I have a new method of planning your next OS vacation. Which is to follow the path taken by some exotic item sent by so called "priority international courier" on ebay. I ordered a typewriter from the States, it begin in Honolulu, as close you can be to Oz and still be in a state of the US, (unless the western tip of Alaska is closer but I doubt it) a fortnight ago. It's since travelled in the wrong direction to Tennessee, (hey maybe I should have gotten tennessee hiker to pick it up!   ) , Kentucky, Ohio, Minnesota and now is in.....Alexandria! Well at least it's left the States. Hopefully the whole situation over in Egypt doesn't hold it up further. But I tell ya what, right now, jealous of my jetsetting typewriter!  
rmannstaedt
07-Oct-13, 01:48

Que???
The mind boggles ...
tipsyjourneyman
07-Oct-13, 01:51

I tell ya, if it ends up in Ireland I'm getting the brakes put on the transfer and picking it up myself. Along with some Guinness and Jameson's!
andywm
07-Oct-13, 05:11

typewriter?
Tips, just curious, why would you want or need a typewriter in this day and age of putters and printers if you don't mind me asking? Didn't know anyone used them anymore.
tipsyjourneyman
07-Oct-13, 06:14

going old school
writing a novel, my Magnum Opus, but as I now use my lappy so regularly for work figured I'd print what I've got out then continue the story on typewriter. Stops me from inserting lesson plans into battle scenes!   All the great novels were written on typewriters anyway, figured I'd join the club!  

Or maybe I just really like this scene from Finding Forrester.....

www.youtube.com

Ha ha ha well I hope your curiosity is assuaged andy.
rmannstaedt
07-Oct-13, 14:41

AUGUST JUDGEMENT:tipsyjourneyman
=================================================================
AUGUST JUDGEMENT: tipsyjourneyman (1376) as Black vs. porcho (1345) = 0-1 game
=================================================================
ECO: C40a [Open Game: Damiano Defence]

Opening phase (move 1-10): 5 +1 = 6 pts.
Based on sheer novelty value I am giving an extra (+1) point here for an exotic and (rather probably) not-very-correct opening. I also rather like the idea behind the game: challenging other players to a match of suspect openings. It strikes me as an interesting way of exploring the whichness of the why of opening theory.
White's 7th move is a mistake - the simple 7.Be2 would give White a clear advantage: the pawn on f6 blocks the logical development of the knight while weaking the kingside defences, and the position of Black's queen, square in the center, is going to cost significant tempi to rectify.
As it is, Black survives the opening and enters middle-game with a slight plus.

Middle game (move 10-18): 5 +1 +1 = 7 pts.
Adding a point here (+1) for nice piece play: the White king is locked into the center, and Black's bishops are dominating the game. Yes, GK evaluates 12...Bh6 as an "inaccuracy", preferring 12...h5 instead. But one has to take the opponent into account too; the whole idea of posting the bishop on h6 - with the immense pressure it exerts on White's king after he castles long and g-pawn has advanced to g4 - is well conceived.
An additional point too for the sudden death at move 18.

End game (none): 5 pts.

Level of play: +3 pts for a good game with a relatively reasonable number of errors.

Total: 21 pts.
tipsyjourneyman
08-Oct-13, 05:16

Thanks Ruben!
Always enjoy your judgements! The move at 7 is interesting, 7Be2 would have been my preference however I don't think retrieving that Queen would cost as much tempi as it may appear. Not surprisingly, especially as Black, the Tipsy ends up with an advanced Queen early on rather more often than he aught.   But it means I've a few tricks for getting it back. I find this retreat by, as is typical Tispy style, attack works ok.

7. Be2 Qb4+
8. c3 Qd6
9. Bd2 (White is continuing to keep powder dry by preventing the exchange of Queens and now both bishops have been developed)

From here there are a plethora of moves for both sides but it seems a level playing field and Black has drawn its Queen back to its lines, even if it's still forward of its pieces. (Like my exemplified use of its and it's in that sentence?   )

Anyway splendid work once more!
Cheers!
TJ
rmannstaedt
08-Oct-13, 11:42

@tipsy game
Off the top of my hat, on 7.Be2 Qb4+, I wouldn't do 8.c3 but 8.Nc3, like this:
7. Be2 Qb4+
8. Nc3 Qd6
9. Qxd6 Bxd6
10. Nb5 Ne7
11. Nxd6+ cxd6
12. Bf4
and White is much better developed, with initiative and wonderful lines of attack... Though quite possibly the simple
7. Be2 Qb4+
8. Nc3 Qd6
9. O-O!? Qxd1
10. Rxd1
is even stronger.
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