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FromMessage
dmaestro
21-Aug-11, 12:19

6...bd2+
Consistent and allows for castling when needed.
easy19
21-Aug-11, 23:38

Club it is your move
game < is here
gameknot.com < Annotation is here



1. d4 d5
2. c4 dxc4
3. e4 e5
4. Nf3 Nf6
5. Bxc4 Bb4+
6. Bd2 Bxd2+
7. Nbxd2
l-d-j
22-Aug-11, 01:15

7...exd4
Let White prove that she has enough development for the pawn. After 8.Qb3 we can just castle short (or even 8...Qe7 seems possible). Only disadvantage is the weak b7 pawn, but maybe we can fianchetto our c8 bishop, although that would further slow down our development...
If we don't take, we're just behind in development and have no compensation for it.
mchess8484
22-Aug-11, 04:44

7. ... exd4 I agree is the best option
easy19
23-Aug-11, 08:36

24 hours left
And do not hesitate to comment on the annotation in progress
mchess8484
23-Aug-11, 09:59

7. ... exd4 is best. Though I believe white may play 8. e5 instead of 8. Qb3 just something to
consider.
hogfysshe
23-Aug-11, 14:34

agree, 7. ...exd4.
dmaestro
23-Aug-11, 19:28

Agree, play ...exd4.
Consistent otherwise we get overrun.
l-d-j
24-Aug-11, 01:27

mchess
I know 8.Qb3 is not the only move, but it was just a variation I got concerned about when I looked at the position..
mchess8484
24-Aug-11, 07:17

l-d-j I was just giving something another viable option for everyone to evaluate in advance. I
have played brigadecommander quite a bit so I have seen how she plays, so was just trying to
give some insight by what I have seen her play before. Qb3 is no less of an option just trying
to be helpful.
easy19
24-Aug-11, 08:32

Votes Counted
Awaiting Janet to make here move update directly in this thread directly after.
l-d-j
24-Aug-11, 12:14

mchess
No problem, we'll see what she'll play.
easy19
24-Aug-11, 23:56

Club it is your move
game
gameknot.com < annotation is here



1. d4 d5
2. c4 dxc4
3. e4 e5
4. Nf3 Nf6
5. Bxc4 Bb4+
6. Bd2 Bxd2+
7. Nbxd2 exd4
8. e5


l-d-j
25-Aug-11, 02:59

Hmm..
It looks like we're already in trouble.. After 8...Nd5 or 8...Nd7 our d pawn is undefended, after 8...Ng4 our N is misplaced and after 8...Qe7 (pinning the pawn so it can't take) 9.Qe2 we still have to play 9...Ng4 (and we leave our d pawn en prise by the way). 9...Nh5 doesn't look great either. I think 8...Ng4 is the only real option, so I vote for 8...Ng4.
ramblinwreck
25-Aug-11, 08:40

8...Ng4
I agree with l-d-j.
dmaestro
25-Aug-11, 17:42

No panic...
Let's not forget we are still a pawn ahead, ( with a Q side majority), and we can afford to give it back. If ..Ng4, h3 Nh3 we seem fine.
bigpeta
26-Aug-11, 10:34

i would prefer to see Nh5 leaving the option of coming to the active f4 square threatening g2. whatever we play white should play Nb3 then after our Nc6 there wil be many exchanges on d4.
easy19
26-Aug-11, 21:32

24 hours left
Until i count the suggestions and make the move.  
dmaestro
27-Aug-11, 14:35

I could support either move. I will go with Nh5 as being more active. A later Nf4 exploiting the darksquare
weakness is appealing.
dmaestro
27-Aug-11, 14:40

note also that if white plays nb3
We have a fine response in ...c5 since if nxc5?? Qa5+ wins the N. Again no panic.

easy19
27-Aug-11, 23:59

Club it is your move
game
gameknot.com < Annotation is here



1. d4 d5
2. c4 dxc4
3. e4 e5
4. Nf3 Nf6
5. Bxc4 Bb4+
6. Bd2 Bxd2+
7. Nbxd2 exd4
8. e5 Ng4
9. h3

bigpeta
28-Aug-11, 01:54

no option now except Nh6 putting the N out of play for a while
brigadecommander
28-Aug-11, 13:22

some info on the QGA
Here is some information on the QGA; BC


3.e4

3. e4 is a newer line — actually a resurrected classical line — aggressively establishing a pawn
center and making a bid for central control which Black will try to undermine. It is called the
Central Variation by Rizzitano, who notes its increase in popularity and strategic and tactical
complexity.[2] Raetsky and Chetverik consider the line straightforward and critical, and remark
that anyone playing the Queen's Gambit Accepted with Black must be prepared to meet it.[1]

Trying to protect the pawn with the greedy 3...b5 is fairly risky and rarely seen.[1] The main
reply against the Central Variation is opposing the pawn center with 3...e5, which is a highly
theoretical system. Other replies aimed at challenging the center are 3...Nc6 with ideas akin to
the Chigorin Defense, 3...Nf6, provoking 4.e5, and 3...c5 undermining the center at d4.
gcah2006
28-Aug-11, 15:07

I hate the Queen's gambit, but this isn't even a debate... the only option we have is Nh6.
easy19
29-Aug-11, 22:34

8 hours remaining.
before i count votes. only 2 so far...
l-d-j
30-Aug-11, 03:54

9...Nh6
Quite obvious...
easy19
30-Aug-11, 12:38

Club it is your move
game < is here
gameknot.com < annotation is here.



1. d4 d5
2. c4 dxc4
3. e4 e5
4. Nf3 Nf6
5. Bxc4 Bb4+
6. Bd2 Bxd2+
7. Nbxd2 exd4
8. e5 Ng4
9. h3 Nh6
10. Nb3
gcah2006
30-Aug-11, 21:53

My thoughts for move 10.
My first thoughts are that we only have two realistic options - 10... O-O and 10... Nc6. Bd7 and
Bf5 are playable but don't really provide any value, it seems to me anyway.

O-O get our king away from the centre which is soon to be very open. It gives us a threat of
Re8, attacking the e-file and pawn... or provides strength to f7 too.

On the other hand, Nc6 stop the queen from immediately taking the pawn at d4. However, it
invites moves like Bb5 or Nxd4 that put us under immediate pressure again.

My initial thought is O-O, but I'm going to let other people have their say and discuss before
deciding!  
bigpeta
31-Aug-11, 01:19

2 more options for move 10
But 1st the link to the game doesnt work. previous one does.

we can also consider Nf5 protecting d4 or c5 doing the same job with a smaller piece.
For me both Nc6 and 0-0 invite Nxd4 leading to a Q exchange, do we want that? we can avoid that by playing Qe7 1st.

just some thoughts for the discussion
dmaestro
31-Aug-11, 05:36

...c5
Again, after the previous sequence of moves I still recommend ...c5, holding the pawn. If White plays 11 Nxc5? then ...Qa4+ wins the piece. We might as well keep the pawn for our troubles. We can either block a check or castle next move and still be safe. If we give up the pawn the White's advantage in development will not be compensated for by material advantage.
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