CHESS PUZZLE, FEN rnbqkb1r/1pp2pp1/p2p3p/4N2n/2B1P3/2N5/PPPP1PPP/R1B1K2R w KQkq -

Added by:fikzter
Added on:25-Jul-13
Description:
Difficulty:
chess puzzle rnbqkb1r/1pp2pp1/p2p3p/4N2n/2B1P3/2N5/PPPP1PPP/R1B1K2R w KQkq -
Attempts:34
Solved:33 (97%)
White to move, mate in 2
Comments: (3) » LastGo to last comment
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capafan
19-Mar-26, 00:01

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Famous Opening Trap
This is how a standard opening can go wrong.
KBP is a notoriously weak square.
1. B×f7+...Ke7 (forced)
2. Nd5#

The second Kt covers the only 2 squares available, f6 & e7.
Note: Blk's Kt on h5 could have prevented this, had he remained on f6. Playing Knights to the sides of the board is generally risky, unless you know well what you're doing there.
capafan
19-Mar-26, 20:19

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Here is the opening:
1. e4...e5
2. Nc3...Nf6
3. Bc4...a6*
4. Nf3...h6*
5. N×e5...d6
6. Qh5...N×h5*
7. B×f7+...Ke7 (forced)
8. Nd5#

I can spot 3 bad* moves for Black.
White wastes no time.
capafan
29-Mar-26, 18:49

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White sacked his Q
5. N×e5...d6

White captures e5P, and Black wants this Kt to leave, so he plays ...d6 to "kick the Kt." But as you can see, it didn't work. To distract B from this kicking thing, W plays, 6. Qh5, threatening Q×f6#. This is actually meant to tempt B, and it works!

Black's position is lost. W has 3 pieces attacking f7P, and B can't add two guards in one move. He chooses to capture the Q, but still loses the game!
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