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capafan 19-Mar-26, 00:01 » Report abuse |
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capafan 19-Mar-26, 20:19 » Report abuse |
Here is the opening:2. Nc3...Nf6 3. Bc4...a6* 4. Nf3...h6* 5. N×e5...d6 6. Qh5...N×h5* 7. B×f7+...Ke7 (forced) 8. Nd5# I can spot 3 bad* moves for Black. White wastes no time. |
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capafan 29-Mar-26, 18:49 » Report abuse |
White sacked his QWhite captures e5P, and Black wants this Kt to leave, so he plays ...d6 to "kick the Kt." But as you can see, it didn't work. To distract B from this kicking thing, W plays, 6. Qh5, threatening Q×f6#. This is actually meant to tempt B, and it works! Black's position is lost. W has 3 pieces attacking f7P, and B can't add two guards in one move. He chooses to capture the Q, but still loses the game! |
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KBP is a notoriously weak square.
1. B×f7+...Ke7 (forced)
2. Nd5#
The second Kt covers the only 2 squares available, f6 & e7.
Note: Blk's Kt on h5 could have prevented this, had he remained on f6. Playing Knights to the sides of the board is generally risky, unless you know well what you're doing there.